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@ -1761,8 +1761,7 @@ void __fastcall AddPedistal(int i)
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void __fastcall AddStoryBook(int i) |
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{ |
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int bookframe; // eax
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int v7; // eax
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int bookframe; |
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SetRndSeed(glSeedTbl[16]); |
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bookframe = random(0, 3); |
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@ -1775,9 +1774,8 @@ void __fastcall AddStoryBook(int i)
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if (currlevel == 12) |
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object[i]._oVar2 = StoryText[bookframe][2]; |
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object[i]._oVar3 = ((unsigned int)currlevel >> 2) + 3 * bookframe - 1; |
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v7 = 5 - 2 * bookframe; |
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object[i]._oAnimFrame = v7; |
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object[i]._oVar4 = v7 + 1; |
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object[i]._oAnimFrame = 5 - 2 * bookframe; |
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object[i]._oVar4 = object[i]._oAnimFrame + 1; |
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} |
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void __fastcall AddWeaponRack(int i) |
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