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[hellfire] InitMonsterGFX bin exact

pull/876/head
qndel 7 years ago
parent
commit
dcd08235f3
  1. 44
      Source/monster.cpp

44
Source/monster.cpp

@ -363,9 +363,23 @@ void InitMonsterGFX(int monst)
}
if (mtype == MT_SUCCUBUS && !(MissileFileFlag & 4)) {
MissileFileFlag |= 4;
#ifndef HELLFIRE
LoadMissileGFX(MFILE_FLARE);
LoadMissileGFX(MFILE_FLAREEXP);
#endif
}
#ifdef HELLFIRE
if (mtype >= MT_INCIN && mtype <= MT_HELLBURN && !(MissileFileFlag & 8)) {
MissileFileFlag |= 8;
LoadMissileGFX(MFILE_KRULL);
}
if ((mtype >= MT_NACID && mtype <= MT_XACID || mtype == MT_SPIDLORD) && !(MissileFileFlag & 0x10)) {
MissileFileFlag |= 0x10;
LoadMissileGFX(MFILE_ACIDBF);
LoadMissileGFX(MFILE_ACIDSPLA);
LoadMissileGFX(MFILE_ACIDPUD);
}
#endif
if (mtype == MT_SNOWWICH && !(MissileFileFlag & 0x20)) {
MissileFileFlag |= 0x20;
LoadMissileGFX(MFILE_SCUBMISB);
@ -381,6 +395,7 @@ void InitMonsterGFX(int monst)
LoadMissileGFX(MFILE_SCUBMISC);
LoadMissileGFX(MFILE_SCBSEXPC);
}
#ifndef HELLFIRE
if (mtype >= MT_INCIN && mtype <= MT_HELLBURN && !(MissileFileFlag & 8)) {
MissileFileFlag |= 8;
LoadMissileGFX(MFILE_KRULL);
@ -391,6 +406,35 @@ void InitMonsterGFX(int monst)
LoadMissileGFX(MFILE_ACIDSPLA);
LoadMissileGFX(MFILE_ACIDPUD);
}
#else
if (mtype == MT_LICH && !(MissileFileFlag & 0x100)) {
MissileFileFlag |= 0x100u;
LoadMissileGFX(MFILE_LICH);
LoadMissileGFX(MFILE_EXORA1);
}
if (mtype == MT_ARCHLICH && !(MissileFileFlag & 0x200)) {
MissileFileFlag |= 0x200u;
LoadMissileGFX(MFILE_ARCHLICH);
LoadMissileGFX(MFILE_EXYEL2);
}
if ((mtype == MT_PSYCHORB || mtype == MT_BONEDEMN) && !(MissileFileFlag & 0x400)) {
MissileFileFlag |= 0x400u;
LoadMissileGFX(MFILE_BONEDEMON);
}
if (mtype == MT_NECRMORB && !(MissileFileFlag & 0x800)) {
MissileFileFlag |= 0x800u;
LoadMissileGFX(MFILE_NECROMORB);
LoadMissileGFX(MFILE_EXRED3);
}
if (mtype == MT_PSYCHORB && !(MissileFileFlag & 0x1000)) {
MissileFileFlag |= 0x1000u;
LoadMissileGFX(MFILE_EXBL2);
}
if (mtype == MT_BONEDEMN && !(MissileFileFlag & 0x2000)) {
MissileFileFlag |= 0x2000u;
LoadMissileGFX(MFILE_EXBL3);
}
#endif
if (mtype == MT_DIABLO) {
LoadMissileGFX(MFILE_FIREPLAR);
}

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