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@ -20,12 +20,13 @@ int deathdelay; // weak
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int plr_dframe_size; // idb
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int player_inf = 0x7F800000; // weak
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/* rdata */ |
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const char ArmourChar[4] = { 'L', 'M', 'H', 0 }; |
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const char WepChar[10] = { 'N', 'U', 'S', 'D', 'B', 'A', 'M', 'H', 'T', 0 }; |
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const char CharChar[4] = { 'W', 'R', 'S', 0 }; |
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/* rdata */ |
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int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 }; |
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int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 }; |
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int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 }; |
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