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@ -3012,7 +3012,7 @@ void SpawnRock()
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} |
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#ifdef HELLFIRE |
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void items_427DC6(int itemid, int xx, int yy) |
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void SpawnRewardItem(int itemid, int xx, int yy) |
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{ |
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int i; |
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@ -3033,19 +3033,19 @@ void items_427DC6(int itemid, int xx, int yy)
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numitems++; |
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} |
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void items_427E61(int xx, int yy) |
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void SpawnMapOfDoom(int xx, int yy) |
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{ |
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items_427DC6(IDI_MAPOFDOOM, xx, yy); |
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SpawnRewardItem(IDI_MAPOFDOOM, xx, yy); |
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} |
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void items_427E6F(int xx, int yy) |
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void SpawnRuneBomb(int xx, int yy) |
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{ |
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items_427DC6(IDI_RUNEBOMB, xx, yy); |
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SpawnRewardItem(IDI_RUNEBOMB, xx, yy); |
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} |
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void items_427E7D(int xx, int yy) |
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void SpawnTheodore(int xx, int yy) |
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{ |
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items_427DC6(IDI_THEODORE, xx, yy); |
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SpawnRewardItem(IDI_THEODORE, xx, yy); |
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} |
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#endif |
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