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@ -689,11 +689,11 @@ void TalkToTowner(int p, int t)
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towner[t]._tVar1 = p; |
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quests[QTYPE_BUTCH]._qvar1 = 1; |
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#ifndef SPAWN |
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if (plr[p]._pClass == 0 && !effect_is_playing(PS_WARR8)) { |
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if (plr[p]._pClass == PC_WARRIOR && !effect_is_playing(PS_WARR8)) { |
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PlaySFX(PS_WARR8); |
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} else if (plr[p]._pClass == 1 && !effect_is_playing(PS_ROGUE8)) { |
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} else if (plr[p]._pClass == PC_ROGUE && !effect_is_playing(PS_ROGUE8)) { |
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PlaySFX(PS_ROGUE8); |
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} else if (plr[p]._pClass == 2 && !effect_is_playing(PS_MAGE8)) { |
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} else if (plr[p]._pClass == PC_SORCERER && !effect_is_playing(PS_MAGE8)) { |
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PlaySFX(PS_MAGE8); |
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} |
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#endif |
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