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Compile diablo.cpp as C

pull/25/head
Anders Jenbo 7 years ago
parent
commit
d900657201
  1. 2
      MakefileVC
  2. 17
      Source/diablo.cpp

2
MakefileVC

@ -58,7 +58,7 @@ DIABLO_SRC += Source/render.cpp
OBJS=$(DIABLO_SRC:.cpp=.obj)
# hardcoded list of src files, because only some of them are ready to be compiled as C instead of C++
# once all files compile as C we should use the /TC flag abd DIABLO_SRC instead
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp /TcSource/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp Source/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp /TcSource/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp /TcSource/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp /TcSource/mainmenu.cpp /TcSource/minitext.cpp /TcSource/missiles.cpp Source/monster.cpp /TcSource/movie.cpp Source/mpqapi.cpp /TcSource/msg.cpp Source/msgcmd.cpp /TcSource/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp /TcSource/palette.cpp /TcSource/path.cpp /TcSource/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp /TcSource/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp /TcSource/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp /TcSource/wave.cpp Source/render.cpp
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp /TcSource/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp /TcSource/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp /TcSource/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp /TcSource/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp /TcSource/mainmenu.cpp /TcSource/minitext.cpp /TcSource/missiles.cpp Source/monster.cpp /TcSource/movie.cpp Source/mpqapi.cpp /TcSource/msg.cpp Source/msgcmd.cpp /TcSource/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp /TcSource/palette.cpp /TcSource/path.cpp /TcSource/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp /TcSource/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp /TcSource/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp /TcSource/wave.cpp Source/render.cpp
PKWARE_SRC=$(sort $(wildcard 3rdParty/PKWare/*.cpp))
PKWARE_OBJS=$(PKWARE_SRC:.cpp=.obj)

17
Source/diablo.cpp

@ -2,7 +2,6 @@
#include "../types.h"
static float diablo_cpp_init_value = INFINITY;
HWND ghMainWnd;
int glMid1Seed[NUMLEVELS];
int glMid2Seed[NUMLEVELS];
@ -140,7 +139,7 @@ void __fastcall run_game_loop(unsigned int uMsg)
//int v6; // eax
signed int v7; // [esp+8h] [ebp-24h]
WNDPROC saveProc; // [esp+Ch] [ebp-20h]
tagMSG msg; // [esp+10h] [ebp-1Ch]
MSG msg; // [esp+10h] [ebp-1Ch]
nthread_ignore_mutex(1);
start_game(uMsg);
@ -295,12 +294,14 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
#endif
play_movie("gendata\\logo.smk", TRUE);
char szValueName[] = "Intro";
if (!SRegLoadValue("Diablo", szValueName, 0, &nData))
nData = 1;
if (nData)
play_movie("gendata\\diablo1.smk", TRUE);
SRegSaveValue("Diablo", szValueName, 0, 0);
{
char szValueName[] = "Intro";
if (!SRegLoadValue("Diablo", szValueName, 0, &nData))
nData = 1;
if (nData)
play_movie("gendata\\diablo1.smk", TRUE);
SRegSaveValue("Diablo", szValueName, 0, 0);
}
#ifdef _DEBUG
if (showintrodebug) {

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