diff --git a/Source/gamemenu.cpp b/Source/gamemenu.cpp index 2ef2f4278..5209032c0 100644 --- a/Source/gamemenu.cpp +++ b/Source/gamemenu.cpp @@ -19,11 +19,7 @@ TMenuItem sgSingleMenu[] = { { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Load Game", &gamemenu_load_game }, -#ifndef HELLFIRE - { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, -#else - { GMENU_ENABLED, "Quit Hellfire", &gamemenu_quit_game }, -#endif + { GMENU_ENABLED, "Quit Game", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL } // clang-format on }; @@ -34,11 +30,7 @@ TMenuItem sgMultiMenu[] = { { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Restart In Town", &gamemenu_restart_town }, -#ifndef HELLFIRE - { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, -#else - { GMENU_ENABLED, "Quit Hellfire", &gamemenu_quit_game }, -#endif + { GMENU_ENABLED, "Quit Game", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL }, // clang-format on }; @@ -48,12 +40,9 @@ TMenuItem sgOptionsMenu[] = { { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume }, { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma }, -#ifndef HELLFIRE // { GMENU_ENABLED , NULL, &gamemenu_color_cycling }, { GMENU_ENABLED | GMENU_SLIDER, "Speed", &gamemenu_speed }, -#else - { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_loadjog }, -#endif +// { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_loadjog }, { GMENU_ENABLED , "Previous Menu", &gamemenu_previous }, { GMENU_ENABLED , NULL, NULL }, // clang-format on @@ -277,14 +266,10 @@ void gamemenu_options(BOOL bActivate) { gamemenu_get_music(); gamemenu_get_sound(); -#ifdef HELLFIRE - gamemenu_jogging(); -#endif + //gamemenu_jogging(); gamemenu_get_gamma(); -#ifndef HELLFIRE gamemenu_get_speed(); //gamemenu_get_color_cycling(); -#endif gmenu_set_items(sgOptionsMenu, NULL); } diff --git a/Source/help.cpp b/Source/help.cpp index 96fcaa5ed..c832a457e 100644 --- a/Source/help.cpp +++ b/Source/help.cpp @@ -361,7 +361,7 @@ const char gszSpawnHelpText[] = { "adjust your music and sound effects settings as well as " "the gamma level of the screen.|" "|" - "Quit Diablo: This exits the program. Please note that this " + "Quit Game: This exits the program. Please note that this " "automatically saves your character.|" "|" "$Auto-map:|" diff --git a/Source/init.cpp b/Source/init.cpp index 07d0082eb..fd4841726 100644 --- a/Source/init.cpp +++ b/Source/init.cpp @@ -145,7 +145,6 @@ void init_archives() if (patch_rt_mpq == NULL) patch_rt_mpq = init_test_access("patch_sh.mpq", "DiabloSpawn", 2000, FS_PC); -#ifdef HELLFIRE hellfire_mpq = init_test_access("hellfire.mpq", "DiabloInstall", 8000, FS_PC); if (hellfire_mpq != NULL) gbIsHellfire = true; @@ -156,7 +155,6 @@ void init_archives() hfvoice_mpq = init_test_access("hfvoice.mpq", "DiabloInstall", 8500, FS_PC); hfopt1_mpq = init_test_access("hfopt1.mpq", "DiabloInstall", 8600, FS_PC); hfopt2_mpq = init_test_access("hfopt2.mpq", "DiabloInstall", 8610, FS_PC); -#endif } void init_create_window() diff --git a/Source/items.cpp b/Source/items.cpp index c2a09d29b..9685a75b6 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -2008,27 +2008,19 @@ void SaveItemPower(int i, int power, int param1, int param2, int minval, int max break; case IPL_FIREDAM: item[i]._iFlags |= ISPL_FIREDAM; -#ifdef HELLFIRE item[i]._iFlags &= ~ISPL_LIGHTDAM; -#endif item[i]._iFMinDam = param1; item[i]._iFMaxDam = param2; -#ifdef HELLFIRE item[i]._iLMinDam = 0; item[i]._iLMaxDam = 0; -#endif break; case IPL_LIGHTDAM: item[i]._iFlags |= ISPL_LIGHTDAM; -#ifdef HELLFIRE item[i]._iFlags &= ~ISPL_FIREDAM; -#endif item[i]._iLMinDam = param1; item[i]._iLMaxDam = param2; -#ifdef HELLFIRE item[i]._iFMinDam = 0; item[i]._iFMaxDam = 0; -#endif break; case IPL_STR: item[i]._iPLStr += r; diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 8320fa9e1..8ed5e3408 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -929,6 +929,8 @@ void LoadGame(BOOL firstflag) ResetPal(); SetCursor_(CURSOR_HAND); gbProcessPlayers = TRUE; + + gbIsHellfireSaveGame = gbIsHellfire; } static void BSave(char v) diff --git a/Source/player.cpp b/Source/player.cpp index aa0f58487..74d583732 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -687,9 +687,7 @@ void CreatePlayer(int pnum, char c) int hp, mana; int i; -#ifdef HELLFIRE memset(&plr[pnum], 0, sizeof(PlayerStruct)); -#endif ClearPlrRVars(&plr[pnum]); SetRndSeed(SDL_GetTicks()); @@ -883,9 +881,7 @@ void NextPlrLevel(int pnum) plr[pnum]._pLevel++; plr[pnum]._pMaxLvl++; -#ifdef HELLFIRE CalcPlrInv(pnum, TRUE); -#endif if (CalcStatDiff(pnum) < 5) { plr[pnum]._pStatPts = CalcStatDiff(pnum); @@ -927,10 +923,7 @@ void NextPlrLevel(int pnum) } if (pnum == myplr) { -#ifdef HELLFIRE - if (plr[pnum]._pMana > 0) -#endif - drawmanaflag = TRUE; + drawmanaflag = TRUE; } if (sgbControllerActive) @@ -1344,12 +1337,10 @@ void PM_ChangeOffset(int pnum) plr[pnum]._pVar6 += plr[pnum]._pxvel; plr[pnum]._pVar7 += plr[pnum]._pyvel; -#ifdef HELLFIRE - if (currlevel == 0 && jogging_opt) { + if (gbIsHellfire && currlevel == 0 && jogging_opt) { plr[pnum]._pVar6 += plr[pnum]._pxvel; plr[pnum]._pVar7 += plr[pnum]._pyvel; } -#endif plr[pnum]._pxoff = plr[pnum]._pVar6 >> 8; plr[pnum]._pyoff = plr[pnum]._pVar7 >> 8; @@ -2309,14 +2300,14 @@ BOOL PM_DoWalk(int pnum) app_fatal("PM_DoWalk: illegal player %d", pnum); } -#ifndef HELLFIRE - if (plr[pnum]._pAnimFrame == 3 - || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) - || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { - PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + if (!gbIsHellfire) { + if (plr[pnum]._pAnimFrame == 3 + || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) + || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { + PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + } } -#else - if (currlevel == 0 && jogging_opt) { + if (gbIsHellfire && currlevel == 0 && jogging_opt) { if (plr[pnum]._pAnimFrame % 2 == 0) { plr[pnum]._pAnimFrame++; plr[pnum]._pVar8++; @@ -2325,7 +2316,6 @@ BOOL PM_DoWalk(int pnum) plr[pnum]._pAnimFrame = 0; } } -#endif anim_len = 8; if (currlevel != 0) { @@ -2377,14 +2367,14 @@ BOOL PM_DoWalk2(int pnum) app_fatal("PM_DoWalk2: illegal player %d", pnum); } -#ifndef HELLFIRE - if (plr[pnum]._pAnimFrame == 3 - || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) - || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { - PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + if (!gbIsHellfire) { + if (plr[pnum]._pAnimFrame == 3 + || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) + || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { + PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + } } -#else - if (currlevel == 0 && jogging_opt) { + if (gbIsHellfire && currlevel == 0 && jogging_opt) { if (plr[pnum]._pAnimFrame % 2 == 0) { plr[pnum]._pAnimFrame++; plr[pnum]._pVar8++; @@ -2393,7 +2383,6 @@ BOOL PM_DoWalk2(int pnum) plr[pnum]._pAnimFrame = 0; } } -#endif anim_len = 8; if (currlevel != 0) { @@ -2441,14 +2430,14 @@ BOOL PM_DoWalk3(int pnum) app_fatal("PM_DoWalk3: illegal player %d", pnum); } -#ifndef HELLFIRE - if (plr[pnum]._pAnimFrame == 3 - || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) - || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { - PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + if (!gbIsHellfire) { + if (plr[pnum]._pAnimFrame == 3 + || (plr[pnum]._pWFrames == 8 && plr[pnum]._pAnimFrame == 7) + || (plr[pnum]._pWFrames != 8 && plr[pnum]._pAnimFrame == 4)) { + PlaySfxLoc(PS_WALK1, plr[pnum]._px, plr[pnum]._py); + } } -#else - if (currlevel == 0 && jogging_opt) { + if (gbIsHellfire && currlevel == 0 && jogging_opt) { if (plr[pnum]._pAnimFrame % 2 == 0) { plr[pnum]._pAnimFrame++; plr[pnum]._pVar8++; @@ -2457,7 +2446,6 @@ BOOL PM_DoWalk3(int pnum) plr[pnum]._pAnimFrame = 0; } } -#endif anim_len = 8; if (currlevel != 0) { @@ -2680,12 +2668,10 @@ BOOL PlrHitMonst(int pnum, int m) #else if (hit < hper) { #endif -#ifdef HELLFIRE if (plr[pnum]._pIFlags & ISPL_FIREDAM && plr[pnum]._pIFlags & ISPL_LIGHTDAM) { int midam = plr[pnum]._pIFMinDam + random_(3, plr[pnum]._pIFMaxDam - plr[pnum]._pIFMinDam); AddMissile(plr[pnum]._px, plr[pnum]._py, plr[pnum]._pVar1, plr[pnum]._pVar2, plr[pnum]._pdir, MIS_SPECARROW, TARGET_MONSTERS, pnum, midam, 0); } -#endif mind = plr[pnum]._pIMinDam; maxd = plr[pnum]._pIMaxDam; dam = random_(5, maxd - mind + 1) + mind; @@ -2998,18 +2984,13 @@ BOOL PM_DoAttack(int pnum) } } -#ifdef HELLFIRE - if (!(plr[pnum]._pIFlags & ISPL_FIREDAM) || !(plr[pnum]._pIFlags & ISPL_LIGHTDAM)) -#endif + if (!(plr[pnum]._pIFlags & ISPL_FIREDAM) || !(plr[pnum]._pIFlags & ISPL_LIGHTDAM)) { if (plr[pnum]._pIFlags & ISPL_FIREDAM) { AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); - } -#ifdef HELLFIRE - else -#endif - if (plr[pnum]._pIFlags & ISPL_LIGHTDAM) { + } else if (plr[pnum]._pIFlags & ISPL_LIGHTDAM) { AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); } + } if (dMonster[dx][dy]) { m = dMonster[dx][dy]; @@ -4093,11 +4074,7 @@ void CheckPlrSpell() } if (addflag) { - if (plr[myplr]._pRSpell == SPL_FIREWALL -#ifdef HELLFIRE - || plr[myplr]._pRSpell == SPL_LIGHTWALL -#endif - ) { + if (plr[myplr]._pRSpell == SPL_FIREWALL || plr[myplr]._pRSpell == SPL_LIGHTWALL) { sd = GetDirection(plr[myplr]._px, plr[myplr]._py, cursmx, cursmy); sl = GetSpellLevel(myplr, plr[myplr]._pRSpell); NetSendCmdLocParam3(TRUE, CMD_SPELLXYD, cursmx, cursmy, plr[myplr]._pRSpell, sd, sl);