diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index adb23d570..6dc8b083f 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -1015,7 +1015,7 @@ void SpellBookMove(AxisDirection dir) } } -static const direction FaceDir[3][3] = { +static const Direction FaceDir[3][3] = { // NONE UP DOWN { DIR_OMNI, DIR_N, DIR_S }, // NONE { DIR_W, DIR_NW, DIR_SW }, // LEFT @@ -1102,7 +1102,7 @@ void WalkInDir(int playerId, AxisDirection dir) return; } - const direction pdir = FaceDir[static_cast(dir.x)][static_cast(dir.y)]; + const Direction pdir = FaceDir[static_cast(dir.x)][static_cast(dir.y)]; const int dx = x + Offsets[pdir][0]; const int dy = y + Offsets[pdir][1]; diff --git a/Source/dead.cpp b/Source/dead.cpp index 919e8e7a7..3d18ac885 100644 --- a/Source/dead.cpp +++ b/Source/dead.cpp @@ -68,7 +68,7 @@ void InitDead() assert(static_cast(nd) <= MaxDead); } -void AddDead(Point tilePosition, int8_t dv, direction ddir) +void AddDead(Point tilePosition, int8_t dv, Direction ddir) { dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5); } diff --git a/Source/dead.h b/Source/dead.h index 8ad1c1da8..71bff9e79 100644 --- a/Source/dead.h +++ b/Source/dead.h @@ -25,7 +25,7 @@ extern DeadStruct dead[MaxDead]; extern int8_t stonendx; void InitDead(); -void AddDead(Point tilePosition, int8_t dv, direction ddir); +void AddDead(Point tilePosition, int8_t dv, Direction ddir); void SetDead(); } // namespace devilution diff --git a/Source/engine.cpp b/Source/engine.cpp index d07b54ecd..48c4d7b4d 100644 --- a/Source/engine.cpp +++ b/Source/engine.cpp @@ -140,9 +140,9 @@ void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int w * @param y2 the y coordinate of p2 * @return the direction of the p1->p2 vector */ -direction GetDirection(Point start, Point destination) +Direction GetDirection(Point start, Point destination) { - direction md = DIR_S; + Direction md = DIR_S; int mx = destination.x - start.x; int my = destination.y - start.y; diff --git a/Source/engine.h b/Source/engine.h index 062e74e71..153d8a44c 100644 --- a/Source/engine.h +++ b/Source/engine.h @@ -58,7 +58,7 @@ constexpr const T &clamp(const T &x, const T &lower, const T &upper) } #endif -enum direction : uint8_t { +enum Direction : uint8_t { DIR_S, DIR_SW, DIR_W, @@ -463,7 +463,7 @@ void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int w * @param destination Tile coordinate * @return A value from the direction enum */ -direction GetDirection(Point start, Point destination); +Direction GetDirection(Point start, Point destination); /** * @brief Calculate Width2 from the orginal Width diff --git a/Source/inv.cpp b/Source/inv.cpp index 6fd31c475..2716ddf6b 100644 --- a/Source/inv.cpp +++ b/Source/inv.cpp @@ -1808,17 +1808,17 @@ bool TryInvPut() if (numitems >= MAXITEMS) return false; - direction dir = GetDirection(plr[myplr].position.tile, { cursmx, cursmy }); + Direction dir = GetDirection(plr[myplr].position.tile, { cursmx, cursmy }); if (CanPut(plr[myplr].position.tile.x + offset_x[dir], plr[myplr].position.tile.y + offset_y[dir])) { return true; } - direction dirLeft = left[dir]; + Direction dirLeft = left[dir]; if (CanPut(plr[myplr].position.tile.x + offset_x[dirLeft], plr[myplr].position.tile.y + offset_y[dirLeft])) { return true; } - direction dirRight = right[dir]; + Direction dirRight = right[dir]; if (CanPut(plr[myplr].position.tile.x + offset_x[dirRight], plr[myplr].position.tile.y + offset_y[dirRight])) { return true; } @@ -1844,7 +1844,7 @@ static bool PutItem(int pnum, Point &position) auto relativePosition = position - plr[pnum].position.tile; - direction d = GetDirection(plr[pnum].position.tile, position); + Direction d = GetDirection(plr[pnum].position.tile, position); if (abs(relativePosition.x) > 1 || abs(relativePosition.y) > 1) { position.x = plr[pnum].position.tile.x + offset_x[d]; @@ -1853,13 +1853,13 @@ static bool PutItem(int pnum, Point &position) if (CanPut(position.x, position.y)) return true; - direction dLeft = left[d]; + Direction dLeft = left[d]; position.x = plr[pnum].position.tile.x + offset_x[dLeft]; position.y = plr[pnum].position.tile.y + offset_y[dLeft]; if (CanPut(position.x, position.y)) return true; - direction dRight = right[d]; + Direction dRight = right[d]; position.x = plr[pnum].position.tile.x + offset_x[dRight]; position.y = plr[pnum].position.tile.y + offset_y[dRight]; if (CanPut(position.x, position.y)) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index c1189be51..3b2e65c1f 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -314,7 +314,7 @@ static void LoadPlayer(LoadHelper *file, int p) pPlayer->destAction = static_cast(file->nextLE()); pPlayer->destParam1 = file->nextLE(); pPlayer->destParam2 = file->nextLE(); - pPlayer->destParam3 = static_cast(file->nextLE()); + pPlayer->destParam3 = static_cast(file->nextLE()); pPlayer->destParam4 = file->nextLE(); pPlayer->plrlevel = file->nextLE(); pPlayer->position.tile.x = file->nextLE(); @@ -330,7 +330,7 @@ static void LoadPlayer(LoadHelper *file, int p) pPlayer->position.offset.y = file->nextLE(); pPlayer->position.velocity.x = file->nextLE(); pPlayer->position.velocity.y = file->nextLE(); - pPlayer->_pdir = static_cast(file->nextLE()); + pPlayer->_pdir = static_cast(file->nextLE()); file->skip(4); // Unused pPlayer->_pgfxnum = file->nextLE(); file->skip(4); // Skip pointer pData @@ -417,7 +417,7 @@ static void LoadPlayer(LoadHelper *file, int p) pPlayer->_pInfraFlag = file->nextBool32(); pPlayer->position.temp.x = file->nextLE(); pPlayer->position.temp.y = file->nextLE(); - pPlayer->tempDirection = static_cast(file->nextLE()); + pPlayer->tempDirection = static_cast(file->nextLE()); pPlayer->_pVar4 = file->nextLE(); pPlayer->_pVar5 = file->nextLE(); pPlayer->position.offset2.x = file->nextLE(); @@ -554,7 +554,7 @@ static void LoadMonster(LoadHelper *file, int i) pMonster->position.offset.y = file->nextLE(); pMonster->position.velocity.x = file->nextLE(); pMonster->position.velocity.y = file->nextLE(); - pMonster->_mdir = static_cast(file->nextLE()); + pMonster->_mdir = static_cast(file->nextLE()); pMonster->_menemy = file->nextLE(); pMonster->enemyPosition.x = file->nextLE(); pMonster->enemyPosition.y = file->nextLE(); diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 07b636a8c..cd95097a8 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -229,7 +229,7 @@ void GetDamageAmt(int i, int *mind, int *maxd) bool CheckBlock(int fx, int fy, int tx, int ty) { while (fx != tx || fy != ty) { - direction pn = GetDirection({ fx, fy }, { tx, ty }); + Direction pn = GetDirection({ fx, fy }, { tx, ty }); fx += XDirAdd[pn]; fy += YDirAdd[pn]; if (nSolidTable[dPiece[fx][fy]]) @@ -794,7 +794,7 @@ bool PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool s dam = 64; } if ((resper <= 0 || gbIsHellfire) && blk < blkper) { - direction dir = plr[pnum]._pdir; + Direction dir = plr[pnum]._pdir; if (m != -1) { dir = GetDirection(plr[pnum].position.tile, monster[m].position.tile); } @@ -3232,7 +3232,7 @@ int Sentfire(int i, int sx, int sy) int ex = 0; if (LineClearMissile(missile[i].position.tile.x, missile[i].position.tile.y, sx, sy)) { if (dMonster[sx][sy] > 0 && monster[dMonster[sx][sy] - 1]._mhitpoints >> 6 > 0 && dMonster[sx][sy] - 1 > MAX_PLRS - 1) { - direction dir = GetDirection(missile[i].position.tile, { sx, sy }); + Direction dir = GetDirection(missile[i].position.tile, { sx, sy }); missile[i]._miVar3 = missileavail[0]; AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, sx, sy, dir, MIS_FIREBOLT, TARGET_MONSTERS, missile[i]._misource, missile[i]._midam, GetSpellLevel(missile[i]._misource, SPL_FIREBOLT)); ex = -1; @@ -3672,7 +3672,7 @@ void MI_HorkSpawn(int i) dp = dPiece[tx][ty]; if (!nSolidTable[dp] && dMonster[tx][ty] == 0 && dPlayer[tx][ty] == 0 && dObject[tx][ty] == 0) { j = 6; - auto md = static_cast(missile[i]._miVar1); + auto md = static_cast(missile[i]._miVar1); int mon = AddMonster(tx, ty, md, 1, true); M_StartStand(mon, md); break; @@ -3691,7 +3691,7 @@ void MI_HorkSpawn(int i) void MI_Rune(int i) { int mid, pid, mx, my; - direction dir; + Direction dir; mx = missile[i].position.tile.x; my = missile[i].position.tile.y; @@ -4009,7 +4009,7 @@ void MI_FireNova(int i) int dam = missile[i]._midam; int sx = missile[i].position.tile.x; int sy = missile[i].position.tile.y; - direction dir = DIR_S; + Direction dir = DIR_S; mienemy_type en = TARGET_PLAYERS; if (id != -1) { dir = plr[id]._pdir; @@ -4040,7 +4040,7 @@ void MI_SpecArrow(int i) int dy = missile[i]._miVar2; int spllvl = missile[i]._miVar3; int mitype = 0; - direction dir = DIR_S; + Direction dir = DIR_S; mienemy_type micaster = TARGET_PLAYERS; if (src != -1) { dir = plr[src]._pdir; @@ -4422,7 +4422,7 @@ void MI_Chain(int i) id = missile[i]._misource; sx = missile[i].position.tile.x; sy = missile[i].position.tile.y; - direction dir = GetDirection({ sx, sy }, { missile[i]._miVar1, missile[i]._miVar2 }); + Direction dir = GetDirection({ sx, sy }, { missile[i]._miVar1, missile[i]._miVar2 }); AddMissile(sx, sy, missile[i]._miVar1, missile[i]._miVar2, dir, MIS_LIGHTCTRL, TARGET_MONSTERS, id, 1, missile[i]._mispllvl); rad = missile[i]._mispllvl + 3; if (rad > 19) @@ -4762,9 +4762,9 @@ void MI_Wave(int i) sy = missile[i].position.tile.y; v1 = missile[i]._miVar1; v2 = missile[i]._miVar2; - direction sd = GetDirection({ sx, sy }, { v1, v2 }); - direction dira = left[left[sd]]; - direction dirb = right[right[sd]]; + Direction sd = GetDirection({ sx, sy }, { v1, v2 }); + Direction dira = left[left[sd]]; + Direction dirb = right[right[sd]]; nxa = sx + XDirAdd[sd]; nya = sy + YDirAdd[sd]; pn = dPiece[nxa][nya]; @@ -4809,7 +4809,7 @@ void MI_Nova(int i) int dam = missile[i]._midam; int sx = missile[i].position.tile.x; int sy = missile[i].position.tile.y; - direction dir = DIR_S; + Direction dir = DIR_S; mienemy_type en = TARGET_PLAYERS; if (id != -1) { dir = plr[id]._pdir; @@ -5039,11 +5039,11 @@ void MI_Element(int i) missile[i]._mirange = 255; mid = FindClosest(cx, cy, 19); if (mid > 0) { - direction sd = GetDirection({ cx, cy }, monster[mid].position.tile); + Direction sd = GetDirection({ cx, cy }, monster[mid].position.tile); SetMissDir(i, sd); GetMissileVel(i, cx, cy, monster[mid].position.tile.x, monster[mid].position.tile.y, 16); } else { - direction sd = plr[id]._pdir; + Direction sd = plr[id]._pdir; SetMissDir(i, sd); GetMissileVel(i, cx, cy, cx + XDirAdd[sd], cy + YDirAdd[sd], 16); } @@ -5094,7 +5094,7 @@ void MI_Bonespirit(int i) SetMissDir(i, GetDirection({ cx, cy }, monster[mid].position.tile)); GetMissileVel(i, cx, cy, monster[mid].position.tile.x, monster[mid].position.tile.y, 16); } else { - direction sd = plr[id]._pdir; + Direction sd = plr[id]._pdir; SetMissDir(i, sd); GetMissileVel(i, cx, cy, cx + XDirAdd[sd], cy + YDirAdd[sd], 16); } diff --git a/Source/monster.cpp b/Source/monster.cpp index b565db8b0..4b1c0a505 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -92,11 +92,11 @@ int MWVel[24][3] = { /** Maps from monster action to monster animation letter. */ char animletter[7] = "nwahds"; /** Maps from direction to a left turn from the direction. */ -direction left[8] = { DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E }; +Direction left[8] = { DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E }; /** Maps from direction to a right turn from the direction. */ -direction right[8] = { DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S }; +Direction right[8] = { DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S }; /** Maps from direction to the opposite direction. */ -direction opposite[8] = { DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW }; +Direction opposite[8] = { DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW }; /** Maps from direction to delta X-offset. */ int offset_x[8] = { 1, 0, -1, -1, -1, 0, 1, 1 }; /** Maps from direction to delta Y-offset. */ @@ -472,7 +472,7 @@ void ClearMVars(int i) monster[i].actionFrame = 0; } -void InitMonster(int i, direction rd, int mtype, int x, int y) +void InitMonster(int i, Direction rd, int mtype, int x, int y) { CMonster *monst = &Monsters[mtype]; @@ -593,7 +593,7 @@ void ClrAllMonsters() Monst->position.tile = { 0, 0 }; Monst->position.future = { 0, 0 }; Monst->position.old = { 0, 0 }; - Monst->_mdir = static_cast(GenerateRnd(8)); + Monst->_mdir = static_cast(GenerateRnd(8)); Monst->position.velocity = { 0, 0 }; Monst->_mAnimData = nullptr; Monst->_mAnimDelay = 0; @@ -662,7 +662,7 @@ void PlaceMonster(int i, int mtype, int x, int y) } dMonster[x][y] = i + 1; - auto rd = static_cast(GenerateRnd(8)); + auto rd = static_cast(GenerateRnd(8)); InitMonster(i, rd, mtype, x, y); } @@ -1226,7 +1226,7 @@ void DeleteMonster(int i) monstactive[i] = temp; } -int AddMonster(int x, int y, direction dir, int mtype, bool InMap) +int AddMonster(int x, int y, Direction dir, int mtype, bool InMap) { if (nummonsters < MAXMONSTERS) { int i = monstactive[nummonsters++]; @@ -1246,7 +1246,7 @@ void monster_43C785(int i) if (monster[i].MType) { mx = monster[i].position.tile.x; my = monster[i].position.tile.y; - direction dir = monster[i]._mdir; + Direction dir = monster[i]._mdir; for (d = 0; d < 8; d++) { x = mx + offset_x[d]; y = my + offset_y[d]; @@ -1271,7 +1271,7 @@ void monster_43C785(int i) } } -void NewMonsterAnim(int i, AnimStruct *anim, direction md) +void NewMonsterAnim(int i, AnimStruct *anim, Direction md) { MonsterStruct *Monst = &monster[i]; Monst->_mAnimData = anim->Data[md]; @@ -1378,12 +1378,12 @@ void M_Enemy(int i) } } -direction M_GetDir(int i) +Direction M_GetDir(int i) { return GetDirection(monster[i].position.tile, monster[i].enemyPosition); } -void M_StartStand(int i, direction md) +void M_StartStand(int i, Direction md) { ClearMVars(i); if (monster[i].MType->mtype == MT_GOLEM) @@ -1412,7 +1412,7 @@ void M_StartDelay(int i, int len) } } -void M_StartSpStand(int i, direction md) +void M_StartSpStand(int i, Direction md) { NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); monster[i]._mmode = MM_SPSTAND; @@ -1422,7 +1422,7 @@ void M_StartSpStand(int i, direction md) monster[i]._mdir = md; } -void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, direction EndDir) +void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction EndDir) { int fx = xadd + monster[i].position.tile.x; int fy = yadd + monster[i].position.tile.y; @@ -1441,7 +1441,7 @@ void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, direction EndDir monster[i].actionFrame = 0; } -void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, direction EndDir) +void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction EndDir) { int fx = xadd + monster[i].position.tile.x; int fy = yadd + monster[i].position.tile.y; @@ -1465,7 +1465,7 @@ void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y monster[i].actionFrame = 0; } -void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, direction EndDir) +void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction EndDir) { int fx = xadd + monster[i].position.tile.x; int fy = yadd + monster[i].position.tile.y; @@ -1495,7 +1495,7 @@ void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y void M_StartAttack(int i) { - direction md = M_GetDir(i); + Direction md = M_GetDir(i); NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md); monster[i]._mmode = MM_ATTACK; monster[i].position.offset = { 0, 0 }; @@ -1506,7 +1506,7 @@ void M_StartAttack(int i) void M_StartRAttack(int i, int missile_type, int dam) { - direction md = M_GetDir(i); + Direction md = M_GetDir(i); NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md); monster[i]._mmode = MM_RATTACK; monster[i]._mVar1 = missile_type; @@ -1519,7 +1519,7 @@ void M_StartRAttack(int i, int missile_type, int dam) void M_StartRSpAttack(int i, int missile_type, int dam) { - direction md = M_GetDir(i); + Direction md = M_GetDir(i); NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); monster[i]._mmode = MM_RSPATTACK; monster[i]._mVar1 = missile_type; @@ -1533,7 +1533,7 @@ void M_StartRSpAttack(int i, int missile_type, int dam) void M_StartSpAttack(int i) { - direction md = M_GetDir(i); + Direction md = M_GetDir(i); NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); monster[i]._mmode = MM_SATTACK; monster[i].position.offset = { 0, 0 }; @@ -1577,7 +1577,7 @@ void M_ClearSquares(int i) void M_GetKnockback(int i) { - direction d = opposite[monster[i]._mdir]; + Direction d = opposite[monster[i]._mdir]; if (DirOK(i, d)) { M_ClearSquares(i); monster[i].position.old.x += offset_x[d]; @@ -1765,7 +1765,7 @@ void MonstStartKill(int i, int pnum, bool sendmsg) else PlayEffect(i, 2); - direction md = pnum >= 0 ? M_GetDir(i) : Monst->_mdir; + Direction md = pnum >= 0 ? M_GetDir(i) : Monst->_mdir; Monst->_mdir = md; NewMonsterAnim(i, &Monst->MType->Anims[MA_DEATH], md); Monst->_mmode = MM_DEATH; @@ -1808,7 +1808,7 @@ void M2MStartKill(int i, int mid) else PlayEffect(mid, 2); - direction md = opposite[monster[i]._mdir]; + Direction md = opposite[monster[i]._mdir]; if (monster[mid].MType->mtype == MT_GOLEM) md = DIR_S; @@ -1867,7 +1867,7 @@ void M_SyncStartKill(int i, int x, int y, int pnum) } } -void M_StartFadein(int i, direction md, bool backwards) +void M_StartFadein(int i, Direction md, bool backwards) { assurance((DWORD)i < MAXMONSTERS, i); assurance(monster[i].MType != nullptr, i); @@ -1885,7 +1885,7 @@ void M_StartFadein(int i, direction md, bool backwards) } } -void M_StartFadeout(int i, direction md, bool backwards) +void M_StartFadeout(int i, Direction md, bool backwards) { assurance((DWORD)i < MAXMONSTERS, i); assurance(monster[i].MType != nullptr, i); @@ -2112,7 +2112,7 @@ void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam) if (hper >= hit) return; if (blkper < blk) { - direction dir = GetDirection(plr[pnum].position.tile, monster[i].position.tile); + Direction dir = GetDirection(plr[pnum].position.tile, monster[i].position.tile); StartPlrBlock(pnum, dir); if (pnum == myplr && plr[pnum].wReflections > 0) { plr[pnum].wReflections--; @@ -2695,7 +2695,7 @@ bool M_DoStone(int i) return false; } -void M_WalkDir(int i, direction md) +void M_WalkDir(int i, Direction md) { assurance((DWORD)i < MAXMONSTERS, i); @@ -2786,9 +2786,9 @@ void GroupUnity(int i) } } -bool M_CallWalk(int i, direction md) +bool M_CallWalk(int i, Direction md) { - direction mdtemp = md; + Direction mdtemp = md; bool ok = DirOK(i, md); if (GenerateRnd(2) != 0) ok = ok || (md = left[mdtemp], DirOK(i, md)) || (md = right[mdtemp], DirOK(i, md)); @@ -2814,7 +2814,7 @@ bool M_PathWalk(int i) bool (*Check)(int, int, int); /** Maps from walking path step to facing direction. */ - const direction plr2monst[9] = { DIR_S, DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_E, DIR_S, DIR_W }; + const Direction plr2monst[9] = { DIR_S, DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_E, DIR_S, DIR_W }; commitment((DWORD)i < MAXMONSTERS, i); @@ -2830,9 +2830,9 @@ bool M_PathWalk(int i) return false; } -bool M_CallWalk2(int i, direction md) +bool M_CallWalk2(int i, Direction md) { - direction mdtemp = md; + Direction mdtemp = md; bool ok = DirOK(i, md); // Can we continue in the same direction if (GenerateRnd(2) != 0) { // Randomly go left or right ok = ok || (mdtemp = left[md], DirOK(i, left[md])) || (mdtemp = right[md], DirOK(i, right[md])); @@ -2846,7 +2846,7 @@ bool M_CallWalk2(int i, direction md) return ok; } -bool M_DumbWalk(int i, direction md) +bool M_DumbWalk(int i, Direction md) { bool ok = DirOK(i, md); if (ok) @@ -2855,14 +2855,14 @@ bool M_DumbWalk(int i, direction md) return ok; } -bool M_RoundWalk(int i, direction md, int *dir) +bool M_RoundWalk(int i, Direction md, int *dir) { if (*dir) md = left[left[md]]; else md = right[right[md]]; - direction mdtemp = md; + Direction mdtemp = md; bool ok = DirOK(i, md); if (!ok) { if (*dir) { @@ -2904,9 +2904,9 @@ void MAI_Zombie(int i) int dist = std::max(abs(mx - Monst->enemyPosition.x), abs(my - Monst->enemyPosition.y)); if (dist >= 2) { if (dist >= 2 * Monst->_mint + 4) { - direction md = Monst->_mdir; + Direction md = Monst->_mdir; if (GenerateRnd(100) < 2 * Monst->_mint + 20) { - md = static_cast(GenerateRnd(8)); + md = static_cast(GenerateRnd(8)); } M_DumbWalk(i, md); } else { @@ -2932,7 +2932,7 @@ void MAI_SkelSd(int i) int x = Monst->position.tile.x - Monst->enemyPosition.x; int y = Monst->position.tile.y - Monst->enemyPosition.y; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); Monst->_mdir = md; if (abs(x) >= 2 || abs(y) >= 2) { if (Monst->_mVar1 == MM_DELAY || (GenerateRnd(100) >= 35 - 4 * Monst->_mint)) { @@ -3010,7 +3010,7 @@ void MAI_Snake(int i) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); Monst->_mdir = md; if (abs(mx) >= 2 || abs(my) >= 2) { if (abs(mx) < 3 && abs(my) < 3 && LineClear(PosOkMonst, i, Monst->position.tile.x, Monst->position.tile.y, fx, fy) && Monst->_mVar1 != MM_CHARGE) { @@ -3074,7 +3074,7 @@ void MAI_Bat(int i) xd = Monst->position.tile.x - Monst->enemyPosition.x; yd = Monst->position.tile.y - Monst->enemyPosition.y; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); Monst->_mdir = md; v = GenerateRnd(100); if (Monst->_mgoal == MGOAL_RETREAT) { @@ -3138,7 +3138,7 @@ void MAI_SkelBow(int i) mx = Monst->position.tile.x - Monst->enemyPosition.x; my = Monst->position.tile.y - Monst->enemyPosition.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); Monst->_mdir = md; v = GenerateRnd(100); @@ -3178,7 +3178,7 @@ void MAI_Fat(int i) mx = Monst->position.tile.x - Monst->enemyPosition.x; my = Monst->position.tile.y - Monst->enemyPosition.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); Monst->_mdir = md; v = GenerateRnd(100); if (abs(mx) >= 2 || abs(my) >= 2) { @@ -3214,7 +3214,7 @@ void MAI_Sneak(int i) mx -= Monst->enemyPosition.x; my -= Monst->enemyPosition.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); dist = 5 - Monst->_mint; if (Monst->_mVar1 == MM_GOTHIT) { Monst->_mgoal = MGOAL_RETREAT; @@ -3282,7 +3282,7 @@ void MAI_Fireman(int i) xd = monster[i].position.tile.x - fx; yd = monster[i].position.tile.y - fy; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->_mgoal == MGOAL_NORMAL) { if (LineClearMissile(Monst->position.tile.x, Monst->position.tile.y, fx, fy) && AddMissile(Monst->position.tile.x, Monst->position.tile.y, fx, fy, md, MIS_FIREMAN, pnum, i, 0, 0) != -1) { @@ -3407,7 +3407,7 @@ void MAI_Cleaver(int i) x = mx - Monst->enemyPosition.x; y = my - Monst->enemyPosition.y; - direction md = GetDirection({ mx, my }, Monst->position.last); + Direction md = GetDirection({ mx, my }, Monst->position.last); Monst->_mdir = md; if (abs(x) >= 2 || abs(y) >= 2) @@ -3433,7 +3433,7 @@ void MAI_Round(int i, bool special) fx = Monst->enemyPosition.x; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(100); @@ -3499,7 +3499,7 @@ void MAI_Ranged(int i, int missile_type, bool special) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); Monst->_mdir = md; @@ -3522,7 +3522,7 @@ void MAI_Ranged(int i, int missile_type, bool special) } else if (Monst->_msquelch != 0) { fx = Monst->position.last.x; fy = Monst->position.last.y; - direction md = GetDirection(Monst->position.tile, { fx, fy }); + Direction md = GetDirection(Monst->position.tile, { fx, fy }); M_CallWalk(i, md); } } @@ -3678,7 +3678,7 @@ void MAI_Garg(int i) Monst = &monster[i]; dx = Monst->position.tile.x - Monst->position.last.x; dy = Monst->position.tile.y - Monst->position.last.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->_msquelch != 0 && Monst->_mFlags & MFLAG_ALLOW_SPECIAL) { M_Enemy(i); mx = Monst->position.tile.x - Monst->enemyPosition.x; @@ -3721,7 +3721,7 @@ void MAI_RoundRanged(int i, int missile_type, bool checkdoors, int dam, int less fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (checkdoors && Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(10000); @@ -3813,7 +3813,7 @@ void MAI_RR2(int i, int mistype, int dam) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(100); @@ -3895,7 +3895,7 @@ void MAI_Golum(int i) int _mex = monster[i].position.tile.x - monster[_menemy].position.future.x; int _mey = monster[i].position.tile.y - monster[_menemy].position.future.y; - direction md = GetDirection(monster[i].position.tile, monster[_menemy].position.tile); + Direction md = GetDirection(monster[i].position.tile, monster[_menemy].position.tile); monster[i]._mdir = md; if (abs(_mex) < 2 && abs(_mey) < 2 && have_enemy) { _menemy = monster[i]._menemy; @@ -3948,7 +3948,7 @@ void MAI_SkelKing(int i) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(100); @@ -4011,7 +4011,7 @@ void MAI_Rhino(int i) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(100); @@ -4081,7 +4081,7 @@ void MAI_HorkDemon(int i) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < 255) { MonstCheckDoors(i); @@ -4148,7 +4148,7 @@ void MAI_Counselor(int i) fy = Monst->enemyPosition.y; mx = Monst->position.tile.x - fx; my = Monst->position.tile.y - fy; - direction md = GetDirection(Monst->position.tile, Monst->position.last); + Direction md = GetDirection(Monst->position.tile, Monst->position.last); if (Monst->_msquelch < UINT8_MAX) MonstCheckDoors(i); v = GenerateRnd(100); @@ -4217,7 +4217,7 @@ void MAI_Garbud(int i) _mx = Monst->position.tile.x; _my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->mtalkmsg >= TEXT_GARBUD1 && Monst->mtalkmsg <= TEXT_GARBUD3 @@ -4272,7 +4272,7 @@ void MAI_Zhar(int i) mx = Monst->position.tile.x; my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->mtalkmsg == TEXT_ZHAR1 && !(dFlags[mx][my] & BFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) { Monst->mtalkmsg = TEXT_ZHAR2; Monst->_mgoal = MGOAL_INQUIRING; @@ -4311,7 +4311,7 @@ void MAI_SnotSpil(int i) mx = Monst->position.tile.x; my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->mtalkmsg == TEXT_BANNER10 && !(dFlags[mx][my] & BFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) { Monst->mtalkmsg = TEXT_BANNER11; @@ -4360,7 +4360,7 @@ void MAI_Lazurus(int i) mx = Monst->position.tile.x; my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (dFlags[mx][my] & BFLAG_VISIBLE) { if (!gbIsMultiplayer) { if (Monst->mtalkmsg == TEXT_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && plr[myplr].position.tile.x == 35 && plr[myplr].position.tile.y == 46) { @@ -4412,7 +4412,7 @@ void MAI_Lazhelp(int i) Monst = &monster[i]; _mx = Monst->position.tile.x; _my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (dFlags[_mx][_my] & BFLAG_VISIBLE) { if (!gbIsMultiplayer) { @@ -4446,7 +4446,7 @@ void MAI_Lachdanan(int i) _mx = Monst->position.tile.x; _my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (Monst->mtalkmsg == TEXT_VEIL9 && !(dFlags[_mx][_my] & BFLAG_VISIBLE) && monster[i]._mgoal == MGOAL_TALKING) { Monst->mtalkmsg = TEXT_VEIL10; @@ -4483,7 +4483,7 @@ void MAI_Warlord(int i) mx = Monst->position.tile.x; my = Monst->position.tile.y; - direction md = M_GetDir(i); + Direction md = M_GetDir(i); if (dFlags[mx][my] & BFLAG_VISIBLE) { if (Monst->mtalkmsg == TEXT_WARLRD9 && Monst->_mgoal == MGOAL_INQUIRING) Monst->_mmode = MM_TALK; @@ -4689,7 +4689,7 @@ void FreeMonsters() FreeMissiles2(); } -bool DirOK(int i, direction mdir) +bool DirOK(int i, Direction mdir) { int fx, fy; int x, y; @@ -5089,7 +5089,7 @@ void MissToMonst(int i, int x, int y) oldx = Miss->position.tile.x; oldy = Miss->position.tile.y; dMonster[x][y] = m + 1; - Monst->_mdir = static_cast(Miss->_mimfnum); + Monst->_mdir = static_cast(Miss->_mimfnum); Monst->position.tile = { x, y }; M_StartStand(m, Monst->_mdir); if (Monst->MType->mtype < MT_INCIN || Monst->MType->mtype > MT_HELLBURN) { @@ -5256,7 +5256,7 @@ bool IsGoat(int mt) || (mt >= MT_NGOATBW && mt <= MT_GGOATBW); } -int M_SpawnSkel(int x, int y, direction dir) +int M_SpawnSkel(int x, int y, Direction dir) { int i, j, skeltypes, skel; @@ -5283,7 +5283,7 @@ int M_SpawnSkel(int x, int y, direction dir) return -1; } -void ActivateSpawn(int i, int x, int y, direction dir) +void ActivateSpawn(int i, int x, int y, Direction dir) { dMonster[x][y] = i + 1; monster[i].position.tile = { x, y }; @@ -5302,7 +5302,7 @@ bool SpawnSkeleton(int ii, int x, int y) return false; if (PosOkMonst(-1, x, y)) { - direction dir = GetDirection({ x, y }, { x, y }); // TODO useless calculation + Direction dir = GetDirection({ x, y }, { x, y }); // TODO useless calculation ActivateSpawn(ii, x, y, dir); return true; } @@ -5341,7 +5341,7 @@ bool SpawnSkeleton(int ii, int x, int y) dx = x - 1 + xx; dy = y - 1 + yy; - direction dir = GetDirection({ dx, dy }, { x, y }); + Direction dir = GetDirection({ dx, dy }, { x, y }); ActivateSpawn(ii, dx, dy, dir); return true; diff --git a/Source/monster.h b/Source/monster.h index 6d8e2d425..bb77ccbff 100644 --- a/Source/monster.h +++ b/Source/monster.h @@ -143,7 +143,7 @@ struct MonsterStruct { // note: missing field _mAFNum uint8_t _pathcount; ActorPosition position; /** Direction faced by monster (direction enum) */ - direction _mdir; + Direction _mdir; /** The current target of the mosnter. An index in to either the plr or monster array based on the _meflag value. */ int _menemy; /** Usually correspond's to the enemy's future position */ @@ -206,17 +206,17 @@ extern int nummtypes; void InitLevelMonsters(); void GetLevelMTypes(); void InitMonsterGFX(int monst); -void InitMonster(int i, direction rd, int mtype, int x, int y); +void InitMonster(int i, Direction rd, int mtype, int x, int y); void ClrAllMonsters(); void monster_some_crypt(); void PlaceGroup(int mtype, int num, int leaderf, int leader); void InitMonsters(); void SetMapMonsters(const uint16_t *dunData, int startx, int starty); void DeleteMonster(int i); -int AddMonster(int x, int y, direction dir, int mtype, bool InMap); +int AddMonster(int x, int y, Direction dir, int mtype, bool InMap); void monster_43C785(int i); bool M_Talker(int i); -void M_StartStand(int i, direction md); +void M_StartStand(int i, Direction md); void M_ClearSquares(int i); void M_GetKnockback(int i); void M_StartHit(int i, int pnum, int dam); @@ -226,7 +226,7 @@ void M_Teleport(int i); void M_UpdateLeader(int i); void DoEnding(); void PrepDoEnding(); -void M_WalkDir(int i, direction md); +void M_WalkDir(int i, Direction md); void MAI_Zombie(int i); void MAI_SkelSd(int i); void MAI_Snake(int i); @@ -273,7 +273,7 @@ void MAI_Warlord(int i); void DeleteMonsterList(); void ProcessMonsters(); void FreeMonsters(); -bool DirOK(int i, direction mdir); +bool DirOK(int i, Direction mdir); bool PosOkMissile(int entity, int x, int y); bool LineClearSolid(int x1, int y1, int x2, int y2); bool LineClearMissile(int x1, int y1, int x2, int y2); @@ -290,7 +290,7 @@ bool PosOkMonst2(int i, int x, int y); bool PosOkMonst3(int i, int x, int y); bool IsSkel(int mt); bool IsGoat(int mt); -int M_SpawnSkel(int x, int y, direction dir); +int M_SpawnSkel(int x, int y, Direction dir); bool SpawnSkeleton(int ii, int x, int y); int PreSpawnSkeleton(); void TalktoMonster(int i); @@ -302,9 +302,9 @@ void decode_enemy(int m, int enemy); /* data */ -extern direction left[8]; -extern direction right[8]; -extern direction opposite[8]; +extern Direction left[8]; +extern Direction right[8]; +extern Direction opposite[8]; extern int offset_x[8]; extern int offset_y[8]; diff --git a/Source/msg.cpp b/Source/msg.cpp index 6a832e44d..713b188a2 100644 --- a/Source/msg.cpp +++ b/Source/msg.cpp @@ -865,7 +865,7 @@ void NetSendCmd(bool bHiPri, _cmd_id bCmd) NetSendLoPri(myplr, (byte *)&cmd, sizeof(cmd)); } -void NetSendCmdGolem(BYTE mx, BYTE my, direction dir, BYTE menemy, int hp, BYTE cl) +void NetSendCmdGolem(BYTE mx, BYTE my, Direction dir, BYTE menemy, int hp, BYTE cl) { TCmdGolem cmd; @@ -1658,7 +1658,7 @@ static DWORD On_SPELLXYD(TCmd *pCmd, int pnum) plr[pnum].destAction = ACTION_SPELLWALL; plr[pnum].destParam1 = p->x; plr[pnum].destParam2 = p->y; - plr[pnum].destParam3 = static_cast(p->wParam2); + plr[pnum].destParam3 = static_cast(p->wParam2); plr[pnum].destParam4 = p->wParam3; plr[pnum]._pSpell = spell; plr[pnum]._pSplType = plr[pnum]._pRSplType; @@ -1681,7 +1681,7 @@ static DWORD On_SPELLXY(TCmd *pCmd, int pnum) plr[pnum].destAction = ACTION_SPELL; plr[pnum].destParam1 = p->x; plr[pnum].destParam2 = p->y; - plr[pnum].destParam3 = static_cast(p->wParam2); + plr[pnum].destParam3 = static_cast(p->wParam2); plr[pnum]._pSpell = spell; plr[pnum]._pSplType = plr[pnum]._pRSplType; plr[pnum]._pSplFrom = 0; @@ -1703,7 +1703,7 @@ static DWORD On_TSPELLXY(TCmd *pCmd, int pnum) plr[pnum].destAction = ACTION_SPELL; plr[pnum].destParam1 = p->x; plr[pnum].destParam2 = p->y; - plr[pnum].destParam3 = static_cast(p->wParam2); + plr[pnum].destParam3 = static_cast(p->wParam2); plr[pnum]._pSpell = spell; plr[pnum]._pSplType = plr[pnum]._pTSplType; plr[pnum]._pSplFrom = 2; diff --git a/Source/msg.h b/Source/msg.h index d60aac3b7..d40a47975 100644 --- a/Source/msg.h +++ b/Source/msg.h @@ -188,7 +188,7 @@ struct TCmdGolem { _cmd_id bCmd; uint8_t _mx; uint8_t _my; - direction _mdir; + Direction _mdir; int8_t _menemy; int32_t _mhitpoints; uint8_t _currlevel; @@ -362,7 +362,7 @@ struct TPkt { struct DMonsterStr { uint8_t _mx; uint8_t _my; - direction _mdir; + Direction _mdir; uint8_t _menemy; uint8_t _mactive; int32_t _mhitpoints; @@ -433,7 +433,7 @@ void DeltaAddItem(int ii); void DeltaSaveLevel(); void DeltaLoadLevel(); void NetSendCmd(bool bHiPri, _cmd_id bCmd); -void NetSendCmdGolem(BYTE mx, BYTE my, direction dir, BYTE menemy, int hp, BYTE cl); +void NetSendCmdGolem(BYTE mx, BYTE my, Direction dir, BYTE menemy, int hp, BYTE cl); void NetSendCmdLoc(int playerId, bool bHiPri, _cmd_id bCmd, Point position); void NetSendCmdLocParam1(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1); void NetSendCmdLocParam2(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2); diff --git a/Source/objects.cpp b/Source/objects.cpp index 58fa65535..c044edab4 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -2118,7 +2118,7 @@ void Obj_Trap(int i) } } if (!deltaload) { - direction dir = GetDirection(object[i].position, object[oti].position); + Direction dir = GetDirection(object[i].position, object[oti].position); int sx = object[i].position.x; int sy = object[i].position.y; AddMissile(sx, sy, dx, dy, dir, object[i]._oVar3, TARGET_PLAYERS, -1, 0, 0); @@ -3098,7 +3098,7 @@ void OperateChest(int pnum, int i, bool sendmsg) } } if (object[i]._oTrapFlag && object[i]._otype >= OBJ_TCHEST1 && object[i]._otype <= OBJ_TCHEST3) { - direction mdir = GetDirection(object[i].position, plr[pnum].position.tile); + Direction mdir = GetDirection(object[i].position, plr[pnum].position.tile); switch (object[i]._oVar4) { case 0: mtype = MIS_ARROW; diff --git a/Source/player.cpp b/Source/player.cpp index dbb358d0a..c8139df76 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -1284,7 +1284,7 @@ void SetPlayerOld(PlayerStruct &player) player.position.old = player.position.tile; } -void FixPlayerLocation(int pnum, direction bDir) +void FixPlayerLocation(int pnum, Direction bDir) { if ((DWORD)pnum >= MAX_PLRS) { app_fatal("FixPlayerLocation: illegal player %i", pnum); @@ -1304,7 +1304,7 @@ void FixPlayerLocation(int pnum, direction bDir) ChangeVisionXY(player._pvid, player.position.tile.x, player.position.tile.y); } -void StartStand(int pnum, direction dir) +void StartStand(int pnum, Direction dir) { if ((DWORD)pnum >= MAX_PLRS) { app_fatal("StartStand: illegal player %i", pnum); @@ -1400,7 +1400,7 @@ void PM_ChangeOffset(int pnum) /** * @brief Start moving a player to a new tile */ -void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, direction EndDir, _scroll_direction sdir, int variant, bool pmWillBeCalled) +void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction EndDir, _scroll_direction sdir, int variant, bool pmWillBeCalled) { auto &player = plr[pnum]; @@ -1508,7 +1508,7 @@ void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int y } } -void StartAttack(int pnum, direction d) +void StartAttack(int pnum, Direction d) { if ((DWORD)pnum >= MAX_PLRS) { app_fatal("StartAttack: illegal player %i", pnum); @@ -1544,7 +1544,7 @@ void StartAttack(int pnum, direction d) SetPlayerOld(player); } -void StartRangeAttack(int pnum, direction d, int cx, int cy) +void StartRangeAttack(int pnum, Direction d, int cx, int cy) { if ((DWORD)pnum >= MAX_PLRS) { app_fatal("StartRangeAttack: illegal player %i", pnum); @@ -1578,7 +1578,7 @@ void StartRangeAttack(int pnum, direction d, int cx, int cy) player.position.temp = { cx, cy }; } -void StartPlrBlock(int pnum, direction dir) +void StartPlrBlock(int pnum, Direction dir) { if ((DWORD)pnum >= MAX_PLRS) { app_fatal("StartPlrBlock: illegal player %i", pnum); @@ -1608,7 +1608,7 @@ void StartPlrBlock(int pnum, direction dir) SetPlayerOld(player); } -void StartSpell(int pnum, direction d, int cx, int cy) +void StartSpell(int pnum, Direction d, int cx, int cy) { if ((DWORD)pnum >= MAX_PLRS) app_fatal("StartSpell: illegal player %i", pnum); @@ -1736,7 +1736,7 @@ void StartPlrHit(int pnum, int dam, bool forcehit) return; } - direction pd = player._pdir; + Direction pd = player._pdir; if ((player._pGFXLoad & PFILE_HIT) == 0) { LoadPlrGFX(pnum, PFILE_HIT); @@ -2743,7 +2743,7 @@ bool PlrHitPlr(int pnum, int8_t p) if (hit < hper) { if (blk < blkper) { - direction dir = GetDirection(target.position.tile, attacker.position.tile); + Direction dir = GetDirection(target.position.tile, attacker.position.tile); StartPlrBlock(p, dir); } else { mind = attacker._pIMinDam; @@ -3179,7 +3179,7 @@ void CheckNewPath(int pnum, bool pmWillBeCalled) MakePlrPath(pnum, target.position.future.x, target.position.future.y, false); } - direction d; + Direction d; if (player.walkpath[0] != WALK_NONE) { if (player._pmode == PM_STAND) { if (pnum == myplr) { @@ -3859,7 +3859,7 @@ void CheckPlrSpell() if (addflag) { if (myPlayer._pRSpell == SPL_FIREWALL || myPlayer._pRSpell == SPL_LIGHTWALL) { - direction sd = GetDirection(myPlayer.position.tile, { cursmx, cursmy }); + Direction sd = GetDirection(myPlayer.position.tile, { cursmx, cursmy }); sl = GetSpellLevel(myplr, myPlayer._pRSpell); NetSendCmdLocParam3(true, CMD_SPELLXYD, { cursmx, cursmy }, myPlayer._pRSpell, sd, sl); } else if (pcursmonst != -1) { diff --git a/Source/player.h b/Source/player.h index fe1befd3d..665f089e2 100644 --- a/Source/player.h +++ b/Source/player.h @@ -155,11 +155,11 @@ struct PlayerStruct { action_id destAction; int destParam1; int destParam2; - direction destParam3; + Direction destParam3; int destParam4; int plrlevel; ActorPosition position; - direction _pdir; // Direction faced by player (direction enum) + Direction _pdir; // Direction faced by player (direction enum) int _pgfxnum; // Bitmask indicating what variant of the sprite the player is using. Lower byte define weapon (anim_weapon_id) and higher values define armour (starting with anim_armor_id) /* * @brief Contains Information for current Animation @@ -224,7 +224,7 @@ struct PlayerStruct { int _pGold; bool _pInfraFlag; /** Player's direction when ending movement. Also used for casting direction of SPL_FIREWALL. */ - direction tempDirection; + Direction tempDirection; /** Used for spell level, and X component of _pVar5 */ int _pVar4; /** Used for storing position of a tile which should have its BFLAG_PLAYERLR flag removed after walking. When starting to walk the game places the player in the dPlayer array -1 in the Y coordinate, and uses BFLAG_PLAYERLR to check if it should be using -1 to the Y coordinate when rendering the player (also used for storing the level of a spell when the player casts it) */ @@ -433,10 +433,10 @@ bool SolidLoc(int x, int y); void PlrClrTrans(int x, int y); void PlrDoTrans(int x, int y); void SetPlayerOld(PlayerStruct &player); -void FixPlayerLocation(int pnum, direction bDir); -void StartStand(int pnum, direction dir); -void StartAttack(int pnum, direction d); -void StartPlrBlock(int pnum, direction dir); +void FixPlayerLocation(int pnum, Direction bDir); +void StartStand(int pnum, Direction dir); +void StartAttack(int pnum, Direction d); +void StartPlrBlock(int pnum, Direction dir); void FixPlrWalkTags(int pnum); void RemovePlrFromMap(int pnum); void StartPlrHit(int pnum, int dam, bool forcehit); diff --git a/Source/scrollrt.cpp b/Source/scrollrt.cpp index dcfd62163..c298b29c6 100644 --- a/Source/scrollrt.cpp +++ b/Source/scrollrt.cpp @@ -124,7 +124,7 @@ const char *const szPlrModeAssert[] = { "quitting" }; -Point GetOffsetForWalking(const AnimationInfo &animationInfo, const direction dir, bool cameraMode /*= false*/) +Point GetOffsetForWalking(const AnimationInfo &animationInfo, const Direction dir, bool cameraMode /*= false*/) { // clang-format off // DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_N, DIR_NE, DIR_E, DIR_SE, @@ -766,7 +766,7 @@ static void scrollrt_draw_dungeon(const CelOutputBuffer &out, int sx, int sy, in if (light_table_index < lightmax && bDead != 0) { do { DeadStruct *pDeadGuy = &dead[(bDead & 0x1F) - 1]; - auto dd = static_cast((bDead >> 5) & 7); + auto dd = static_cast((bDead >> 5) & 7); int px = dx - CalculateWidth2(pDeadGuy->_deadWidth); byte *pCelBuff = pDeadGuy->_deadData[dd]; assert(pCelBuff != nullptr); diff --git a/Source/scrollrt.h b/Source/scrollrt.h index 1cc30202e..31c3e3157 100644 --- a/Source/scrollrt.h +++ b/Source/scrollrt.h @@ -42,7 +42,7 @@ extern bool AutoMapShowItems; * @param dir walking direction * @param cameraMode Adjusts the offset relative to the camera */ -Point GetOffsetForWalking(const AnimationInfo &animationInfo, const direction dir, bool cameraMode = false); +Point GetOffsetForWalking(const AnimationInfo &animationInfo, const Direction dir, bool cameraMode = false); void ClearCursor(); void ShiftGrid(int *x, int *y, int horizontal, int vertical); diff --git a/Source/spells.cpp b/Source/spells.cpp index 4c9ced84f..bbf31d523 100644 --- a/Source/spells.cpp +++ b/Source/spells.cpp @@ -190,7 +190,7 @@ bool CheckSpell(int id, spell_id sn, spell_type st, bool manaonly) void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int spllvl) { - direction dir = plr[id]._pdir; + Direction dir = plr[id]._pdir; if (spl == SPL_FIREWALL || spl == SPL_LIGHTWALL) { dir = plr[id].tempDirection; } diff --git a/Source/sync.cpp b/Source/sync.cpp index 4b35897cc..904546a8d 100644 --- a/Source/sync.cpp +++ b/Source/sync.cpp @@ -231,7 +231,7 @@ static void sync_monster(int pnum, const TSyncMonster *p) mdy = abs(monster[ndx].position.tile.y - p->_my); if (mdx <= 2 && mdy <= 2) { if (monster[ndx]._mmode < MM_WALK || monster[ndx]._mmode > MM_WALK3) { - direction md = GetDirection(monster[ndx].position.tile, { p->_mx, p->_my }); + Direction md = GetDirection(monster[ndx].position.tile, { p->_mx, p->_my }); if (DirOK(ndx, md)) { M_ClearSquares(ndx); dMonster[monster[ndx].position.tile.x][monster[ndx].position.tile.y] = ndx + 1; @@ -244,7 +244,7 @@ static void sync_monster(int pnum, const TSyncMonster *p) dMonster[p->_mx][p->_my] = ndx + 1; monster[ndx].position.tile = { p->_mx, p->_my }; decode_enemy(ndx, p->_menemy); - direction md = GetDirection({ p->_mx, p->_my }, monster[ndx].enemyPosition); + Direction md = GetDirection({ p->_mx, p->_my }, monster[ndx].enemyPosition); M_StartStand(ndx, md); monster[ndx]._msquelch = UINT8_MAX; } diff --git a/Source/themes.cpp b/Source/themes.cpp index ebca22899..58f073834 100644 --- a/Source/themes.cpp +++ b/Source/themes.cpp @@ -511,7 +511,7 @@ void PlaceThemeMonsts(int t, int f) for (xp = 0; xp < MAXDUNX; xp++) { if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) { if (GenerateRnd(f) == 0) { - AddMonster(xp, yp, static_cast(GenerateRnd(8)), mtype, true); + AddMonster(xp, yp, static_cast(GenerateRnd(8)), mtype, true); } } } diff --git a/Source/towners.cpp b/Source/towners.cpp index f3a1d6ab8..9a0409ff4 100644 --- a/Source/towners.cpp +++ b/Source/towners.cpp @@ -26,7 +26,7 @@ _sfx_id CowPlaying = SFX_NONE; struct TownerInit { _talker_id type; Point position; - direction dir; + Direction dir; void (*init)(TownerStruct &towner, const TownerInit &initData); void (*talk)(PlayerStruct &player, TownerStruct &towner); }; @@ -63,7 +63,7 @@ void InitQstSnds(TownerStruct &towner, _talker_id type) } } -void LoadTownerAnimations(TownerStruct &towner, const char *path, int frames, direction dir, int delay) +void LoadTownerAnimations(TownerStruct &towner, const char *path, int frames, Direction dir, int delay) { towner._tNData = LoadFileInMem(path); for (auto &animation : towner._tNAnim) { diff --git a/test/player_test.cpp b/test/player_test.cpp index 420a8c87c..4bf8829e8 100644 --- a/test/player_test.cpp +++ b/test/player_test.cpp @@ -14,7 +14,7 @@ int RunBlockTest(int frames, int flags) plr[pnum]._pHFrames = frames; plr[pnum]._pIFlags = flags; plr[pnum]._pGFXLoad = -1; - StartPlrHit(pnum, 5, direction::DIR_S); + StartPlrHit(pnum, 5, Direction::DIR_S); int i = 1; for (; i < 100; i++) {