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@ -17,7 +17,7 @@ extern int uniquetrans;
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extern int nummtypes; |
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void __cdecl monster_cpp_init(); |
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void __fastcall InitMonsterTRN(int monst, int special); |
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void __fastcall InitMonsterTRN(int monst, BOOL special); |
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void __cdecl InitLevelMonsters(); |
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int __fastcall AddMonsterType(int type, int placeflag); |
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void __cdecl GetLevelMTypes(); |
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@ -25,11 +25,11 @@ void __fastcall InitMonsterGFX(int monst);
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void __fastcall ClearMVars(int i); |
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void __fastcall InitMonster(int i, int rd, int mtype, int x, int y); |
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void __cdecl ClrAllMonsters(); |
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bool __fastcall MonstPlace(int xp, int yp); |
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BOOL __fastcall MonstPlace(int xp, int yp); |
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void __fastcall PlaceMonster(int i, int mtype, int x, int y); |
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void __fastcall PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesize); |
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void __cdecl PlaceQuestMonsters(); |
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void __fastcall PlaceGroup(int mtype, int num, unsigned char leaderf, int leader); |
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void __fastcall PlaceGroup(int mtype, int num, int leaderf, int leader); |
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void __cdecl LoadDiabMonsts(); |
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void __cdecl InitMonsters(); |
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void __cdecl PlaceUniques(); |
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@ -150,7 +150,7 @@ void __fastcall MissToMonst(int i, int x, int y);
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BOOL __fastcall PosOkMonst(int i, int x, int y); |
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BOOL __fastcall PosOkMonst2(int i, int x, int y); |
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BOOL __fastcall PosOkMonst3(int i, int x, int y); |
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bool __fastcall IsSkel(int mt); |
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BOOL __fastcall IsSkel(int mt); |
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bool __fastcall IsGoat(int mt); |
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int __fastcall M_SpawnSkel(int x, int y, int dir); |
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void __fastcall ActivateSpawn(int i, int x, int y, int dir); |
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