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When blocking with staff (only monk) also decrease durability as with a shield

pull/3560/merge
ThomasChr 4 years ago committed by Anders Jenbo
parent
commit
cbda2c848d
  1. 8
      Source/player.cpp

8
Source/player.cpp

@ -1326,18 +1326,18 @@ bool DoRangeAttack(int pnum)
return false;
}
void ShieldDur(int pnum)
void DamageParryItem(int pnum)
{
if (pnum != MyPlayerId) {
return;
}
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("ShieldDur: illegal player %i", pnum);
app_fatal("DamageParryItem: illegal player %i", pnum);
}
auto &player = Players[pnum];
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Shield) {
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Shield || player.InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Staff) {
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) {
return;
}
@ -1374,7 +1374,7 @@ bool DoBlock(int pnum)
ClearStateVariables(player);
if (GenerateRnd(10) == 0) {
ShieldDur(pnum);
DamageParryItem(pnum);
}
return true;
}

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