diff --git a/Translations/ru.po b/Translations/ru.po new file mode 100644 index 000000000..bf8f03f11 --- /dev/null +++ b/Translations/ru.po @@ -0,0 +1,8648 @@ +msgid "" +msgstr "" +"Project-Id-Version: DevilutionX\n" +"POT-Creation-Date: 2021-04-29 15:36+0400\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.1\n" +"X-Poedit-SourceCharset: UTF-8\n" +"X-Poedit-KeywordsList: _;N_\n" +"X-Poedit-Basepath: ..\n" +"PO-Revision-Date: \n" +"Language-Team: \n" +"Last-Translator: \n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n" +"%100>14) ? 1 : 2);\n" +"Language: ru_RU\n" +"X-Poedit-SearchPath-0: Source\n" + +#: Source/DiabloUI/credits_lines.cpp:7 +msgid "Game Design" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:10 +msgid "Senior Designers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:13 Source/DiabloUI/credits_lines.cpp:232 +msgid "Additional Design" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:16 Source/DiabloUI/credits_lines.cpp:215 +msgid "Lead Programmer" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:19 +msgid "Senior Programmers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:23 +msgid "Programming" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:26 +msgid "Special Guest Programmers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:29 +msgid "Battle.net Programming" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:32 +msgid "Serial Communications Programming" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:35 +msgid "Installer Programming" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:38 +msgid "Art Directors" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:41 +msgid "Artwork" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:48 +msgid "Technical Artwork" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:52 +msgid "Cinematic Art Directors" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:55 +msgid "3D Cinematic Artwork" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:61 +msgid "Cinematic Technical Artwork" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:64 +msgid "Executive Producer" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:67 +msgid "Producer" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:70 +msgid "Associate Producer" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:73 +msgid "Diablo Strike Team" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:77 Source/gamemenu.cpp:70 +msgid "Music" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:80 +msgid "Sound Design" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:83 +msgid "Cinematic Music & Sound" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:86 +msgid "Voice Production, Direction & Casting" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:89 +msgid "Script & Story" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:93 +msgid "Voice Editing" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:96 Source/DiabloUI/credits_lines.cpp:250 +msgid "Voices" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:101 +msgid "Recording Engineer" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:104 +msgid "Manual Design & Layout" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:108 +msgid "Manual Artwork" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:112 +msgid "Provisional Director of QA (Lead Tester)" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:115 +msgid "QA Assault Team (Testers)" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:120 +msgid "QA Special Ops Team (Compatibility Testers)" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:123 +msgid "QA Artillery Support (Additional Testers) " +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:127 +msgid "QA Counterintelligence" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:130 +msgid "Order of Network Information Services" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:134 +msgid "Customer Support" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:139 +msgid "Sales" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:142 +msgid "Dunsel" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:145 +msgid "Mr. Dabiri's Background Vocalists" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:149 +msgid "Public Relations" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:152 +msgid "Marketing" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:155 +msgid "International Sales" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:158 +msgid "U.S. Sales" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:161 +msgid "Manufacturing" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:164 +msgid "Legal & Business" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:167 +msgid "Special Thanks To" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:171 +msgid "Thanks To" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:173 +msgid "\tSchafer, Richard and Sandra Schaefer, Rick Bowles, Greg Bogden, " +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:190 +msgid "\tThe Strike Team Deflectors, Tony Levin, Big Jim and the Twins, " +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:198 +msgid "\tSaag and all the folks at Davidson" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:200 +msgid "In memory of" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:206 +msgid "Very Special Thanks to" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:212 +msgid "General Manager" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:218 +msgid "Software Engineering" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:221 +msgid "Art Director" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:224 +msgid "Artists" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:228 +msgid "Design" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:235 +msgid "Sound Design, SFX & Audio Engineering" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:238 +msgid "Quality Assurance Lead" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:241 +msgid "Testers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:246 +msgid "Manual" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:255 +msgid "\tAdditional Work" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:257 +msgid "Quest Text Writing" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:260 Source/DiabloUI/credits_lines.cpp:295 +msgid "Thanks to" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:265 +msgid "\t\t\tSpecial Thanks to Blizzard Entertainment" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:270 +msgid "\t\t\tSierra On-Line Inc. Northwest" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:272 +msgid "Quality Assurance Manager" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:275 +msgid "Quality Assurance Lead Tester" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:278 +msgid "Main Testers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:281 +msgid "Additional Testers" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:286 +msgid "Product Marketing Manager" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:289 +msgid "Public Relations Manager" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:292 +msgid "Associate Product Manager" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:301 +msgid "The Ring of One Thousand" +msgstr "" + +#: Source/DiabloUI/credits_lines.cpp:547 +msgid "\tNo souls were sold in the making of this game." +msgstr "" + +#: Source/DiabloUI/dialogs.cpp:171 Source/DiabloUI/dialogs.cpp:184 Source/DiabloUI/selconn.cpp:68 +#: Source/DiabloUI/selgame.cpp:99 Source/DiabloUI/selgame.cpp:168 Source/DiabloUI/selgame.cpp:186 +#: Source/DiabloUI/selgame.cpp:319 Source/DiabloUI/selgame.cpp:392 Source/DiabloUI/selhero.cpp:207 +#: Source/DiabloUI/selhero.cpp:233 Source/DiabloUI/selhero.cpp:311 Source/DiabloUI/selhero.cpp:561 +#: Source/DiabloUI/selok.cpp:74 +msgid "OK" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:36 +msgid "Single Player" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:37 +msgid "Multi Player" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:38 +msgid "Replay Intro" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:39 +msgid "Support" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:41 +msgid "Credits" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:42 +msgid "Exit Hellfire" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:44 +msgid "Show Credits" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:45 +msgid "Exit Diablo" +msgstr "" + +#: Source/DiabloUI/mainmenu.cpp:110 +msgid "" +"The Diablo introduction cinematic is only available in the full retail version of Diablo. Visit https://" +"www.gog.com/game/diablo to purchase." +msgstr "" + +#: Source/DiabloUI/progress.cpp:46 Source/DiabloUI/selconn.cpp:71 Source/DiabloUI/selhero.cpp:210 +#: Source/DiabloUI/selhero.cpp:236 Source/DiabloUI/selhero.cpp:314 Source/DiabloUI/selhero.cpp:568 +msgid "Cancel" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:34 Source/DiabloUI/selgame.cpp:82 Source/DiabloUI/selgame.cpp:377 +msgid "Client-Server (TCP)" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:36 +msgid "Loopback" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:42 Source/DiabloUI/selgame.cpp:439 Source/DiabloUI/selgame.cpp:457 +msgid "Multi Player Game" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:48 +msgid "Requirements:" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:54 +msgid "no gateway needed" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:60 +msgid "Select Connection" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:63 +msgid "Change Gateway" +msgstr "" + +#: Source/DiabloUI/selconn.cpp:102 +msgid "All computers must be connected to a TCP-compatible network." +msgstr "" + +#: Source/DiabloUI/selconn.cpp:106 +msgid "All computers must be connected to the internet." +msgstr "" + +#: Source/DiabloUI/selconn.cpp:110 +msgid "Play by yourself with no network exposure." +msgstr "" + +#: Source/DiabloUI/selconn.cpp:115 +#, c-format +msgid "Players Supported: %d" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:85 Source/DiabloUI/selgame.cpp:380 +msgid "Description:" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:91 +msgid "Select Action" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:93 Source/DiabloUI/selgame.cpp:156 Source/DiabloUI/selgame.cpp:300 +msgid "Create Game" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:94 +msgid "Join Game" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:102 Source/DiabloUI/selgame.cpp:171 Source/DiabloUI/selgame.cpp:189 +#: Source/DiabloUI/selgame.cpp:322 Source/DiabloUI/selgame.cpp:395 +msgid "CANCEL" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:111 +msgid "Create a new game with a difficulty setting of your choice." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:114 +msgid "Enter an IP or a hostname and join a game already in progress at that address." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:159 +msgid "Select Difficulty" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:161 Source/DiabloUI/selgame.cpp:208 Source/DiabloUI/selgame.cpp:311 +#: Source/DiabloUI/selgame.cpp:331 Source/diablo.cpp:1423 +msgid "Normal" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:162 Source/DiabloUI/selgame.cpp:212 Source/diablo.cpp:1424 +msgid "Nightmare" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:163 Source/DiabloUI/selgame.cpp:216 Source/diablo.cpp:1425 +msgid "Hell" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:177 +msgid "Join TCP Games" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:180 +msgid "Enter address" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:209 +msgid "" +"Normal Difficulty\n" +"This is where a starting character should begin the quest to defeat Diablo." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:213 +msgid "" +"Nightmare Difficulty\n" +"The denizens of the Labyrinth have been bolstered and will prove to be a greater challenge. This is " +"recommended for experienced characters only." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:217 +msgid "" +"Hell Difficulty\n" +"The most powerful of the underworld's creatures lurk at the gateway into Hell. Only the most experienced " +"characters should venture in this realm." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:232 +msgid "Your character must reach level 20 before you can enter a multiplayer game of Nightmare difficulty." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:234 +msgid "Your character must reach level 30 before you can enter a multiplayer game of Hell difficulty." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:309 +msgid "Select Game Speed" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:312 Source/DiabloUI/selgame.cpp:335 +msgid "Fast" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:313 Source/DiabloUI/selgame.cpp:339 +msgid "Faster" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:314 Source/DiabloUI/selgame.cpp:343 +msgid "Fastest" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:332 +msgid "" +"Normal Speed\n" +"This is where a starting character should begin the quest to defeat Diablo." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:336 +msgid "" +"Fast Speed\n" +"The denizens of the Labyrinth have been hastened and will prove to be a greater challenge. This is " +"recommended for experienced characters only." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:340 +msgid "" +"Faster Speed\n" +"Most monsters of the dungeon will seek you out quicker than ever before. Only an experienced champion " +"should try their luck at this speed." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:344 +msgid "" +"Fastest Speed\n" +"The minions of the underworld will rush to attack without hesitation. Only a true speed demon should " +"enter at this pace." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:386 +msgid "Enter Password" +msgstr "" + +#: Source/DiabloUI/selgame.cpp:412 +msgid "The host is running a different game than you." +msgstr "" + +#: Source/DiabloUI/selgame.cpp:415 +#, c-format +msgid "Your version %s does not match the host %d.%d.%d." +msgstr "" + +#: Source/DiabloUI/selhero.cpp:123 +msgid "New Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:185 +msgid "Choose Class" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:189 Source/control.cpp:87 +msgid "Warrior" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:190 Source/control.cpp:88 +msgid "Rogue" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:191 Source/control.cpp:89 +msgid "Sorcerer" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:193 Source/control.cpp:90 +msgid "Monk" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:196 Source/control.cpp:91 +msgid "Bard" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:199 Source/control.cpp:92 +msgid "Barbarian" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:214 Source/DiabloUI/selhero.cpp:293 +msgid "New Single Player Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:216 Source/DiabloUI/selhero.cpp:295 +msgid "New Multi Player Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:225 +msgid "Save File Exists" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:228 Source/gamemenu.cpp:41 +msgid "Load Game" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:229 Source/gamemenu.cpp:40 Source/gamemenu.cpp:51 +msgid "New Game" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:239 Source/DiabloUI/selhero.cpp:575 +msgid "Single Player Characters" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:287 +msgid "" +"The Rogue and Sorcerer are only available in the full retail version of Diablo. Visit https://www.gog.com/" +"game/diablo to purchase." +msgstr "" + +#: Source/DiabloUI/selhero.cpp:299 Source/DiabloUI/selhero.cpp:305 +msgid "Enter Name" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:337 +msgid "Invalid name. A name cannot contain spaces, reserved characters, or reserved words.\n" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:345 +#, c-format +msgid "Character already exists. Do you want to overwrite \"%s\"?" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:357 +msgid "Unable to create character." +msgstr "" + +#: Source/DiabloUI/selhero.cpp:511 Source/DiabloUI/selhero.cpp:514 +msgid "Level:" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:519 +msgid "Strength:" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:524 +msgid "Magic:" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:529 +msgid "Dexterity:" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:534 +msgid "Vitality:" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:545 +msgid "Select Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:564 +msgid "Delete" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:573 +msgid "Multi Player Characters" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:617 +msgid "Delete Multi Player Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:619 +msgid "Delete Single Player Hero" +msgstr "" + +#: Source/DiabloUI/selhero.cpp:621 +#, c-format +msgid "Are you sure you want to delete the character \"%s\"?" +msgstr "" + +#: Source/DiabloUI/selyesno.cpp:61 Source/stores.cpp:888 +msgid "Yes" +msgstr "" + +#: Source/DiabloUI/selyesno.cpp:62 Source/stores.cpp:889 +msgid "No" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:8 +msgid "GOG.com maintains a web site at https://www.gog.com/forum/diablo" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:9 +msgid "Follow the links to visit the discussion boards associated with Diablo." +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:10 +msgid "and the Hellfire expansion." +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:12 +msgid "DevilutionX is maintained by Diasurgical, issues and bugs can be reported" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:13 +msgid "at this address: https://github.com/diasurgical/devilutionX" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:14 +msgid "To help us better serve you, please be sure to include the version number," +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:15 +msgid "operating system, and the nature of the problem." +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:18 +msgid "Disclaimer:" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:19 +msgid " DevilutionX is not supported or maintained by Blizzard Entertainment," +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:20 +msgid " nor GOG.com. Neither Blizzard Entertainment or GOG.com has not tested" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:21 +msgid " or certified the quality or compatibility of DevilutionX. All inquiries" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:22 +msgid " regarding DevilutionX should be directed to Diasurgical, not to Blizzard" +msgstr "" + +#: Source/DiabloUI/support_lines.cpp:23 +msgid " Entertainment or GOG.com." +msgstr "" + +#: Source/DiabloUI/title.cpp:47 +msgid "Copyright © 1996-2001 Blizzard Entertainment" +msgstr "" + +#: Source/appfat.cpp:34 +msgid "Error" +msgstr "" + +#: Source/appfat.cpp:117 +#, c-format +msgid "" +"%s\n" +"\n" +"The error occurred at: %s line %d" +msgstr "" + +#: Source/appfat.cpp:137 +#, c-format +msgid "" +"Unable to open a required file.\n" +"\n" +"Verify that the MD5 of diabdat.mpq matches one of the following values\n" +"011bc6518e6166206231080a4440b373\n" +"68f049866b44688a7af65ba766bef75a\n" +"\n" +"The problem occurred when loading:\n" +"%s" +msgstr "" + +#: Source/appfat.cpp:146 Source/appfat.cpp:163 +msgid "Data File Error" +msgstr "" + +#: Source/appfat.cpp:159 +#, c-format +msgid "" +"Unable to open main data archive (diabdat.mpq or spawn.mpq).\n" +"\n" +"Make sure that it is in the game folder and that the file name is in all lowercase." +msgstr "" + +#: Source/appfat.cpp:174 +#, c-format +msgid "" +"Unable to write to location:\n" +"%s" +msgstr "" + +#: Source/appfat.cpp:176 +msgid "Read-Only Directory Error" +msgstr "" + +#: Source/automap.cpp:420 +msgid "game: " +msgstr "" + +#: Source/automap.cpp:424 +msgid "password: " +msgstr "" + +#: Source/automap.cpp:434 Source/items.cpp:3865 +#, c-format +msgid "Level: %i" +msgstr "" + +#: Source/automap.cpp:436 +#, c-format +msgid "Level: Crypt %i" +msgstr "" + +#: Source/automap.cpp:438 +#, c-format +msgid "Level: Nest %i" +msgstr "" + +#: Source/control.cpp:244 +msgid "Character Information" +msgstr "" + +#: Source/control.cpp:245 +msgid "Quests log" +msgstr "" + +#: Source/control.cpp:246 +msgid "Automap" +msgstr "" + +#: Source/control.cpp:247 +msgid "Main Menu" +msgstr "" + +#: Source/control.cpp:248 +msgid "Inventory" +msgstr "" + +#: Source/control.cpp:249 +msgid "Spell book" +msgstr "" + +#: Source/control.cpp:250 +msgid "Send Message" +msgstr "" + +#: Source/control.cpp:435 Source/control.cpp:1029 +#, c-format +msgid "%s Skill" +msgstr "" + +#: Source/control.cpp:438 Source/control.cpp:1033 +#, c-format +msgid "%s Spell" +msgstr "" + +#: Source/control.cpp:440 +#, c-format +msgid "Damages undead only" +msgstr "" + +#: Source/control.cpp:444 Source/control.cpp:1039 Source/control.cpp:1865 +#, c-format +msgid "Spell Level 0 - Unusable" +msgstr "" + +#: Source/control.cpp:446 Source/control.cpp:1041 Source/control.cpp:1867 +#, c-format +msgid "Spell Level %i" +msgstr "" + +#: Source/control.cpp:450 Source/control.cpp:1045 +#, c-format +msgid "Scroll of %s" +msgstr "" + +#: Source/control.cpp:467 Source/control.cpp:1063 +msgid "1 Scroll" +msgstr "" + +#: Source/control.cpp:469 Source/control.cpp:1065 +#, c-format +msgid "%i Scrolls" +msgstr "" + +#: Source/control.cpp:473 Source/control.cpp:1069 Source/items.cpp:1595 +#, c-format +msgid "Staff of %s" +msgstr "" + +#: Source/control.cpp:475 Source/control.cpp:1072 +msgid "1 Charge" +msgstr "" + +#: Source/control.cpp:477 Source/control.cpp:1074 +#, c-format +msgid "%i Charges" +msgstr "" + +#: Source/control.cpp:486 +#, c-format +msgid "Spell Hotkey #F%i" +msgstr "" + +#: Source/control.cpp:1005 +msgid "Player friendly" +msgstr "" + +#: Source/control.cpp:1007 +msgid "Player attack" +msgstr "" + +#: Source/control.cpp:1010 +#, c-format +msgid "Hotkey: %s" +msgstr "" + +#: Source/control.cpp:1019 +msgid "Select current spell button" +msgstr "" + +#: Source/control.cpp:1023 +msgid "Hotkey: 's'" +msgstr "" + +#: Source/control.cpp:1261 Source/inv.cpp:2120 Source/items.cpp:3076 +#, c-format +msgid "%i gold %s" +msgstr "" + +#: Source/control.cpp:1264 +msgid "Requirements not met" +msgstr "" + +#: Source/control.cpp:1300 +#, c-format +msgid "%s, Level: %i" +msgstr "" + +#: Source/control.cpp:1302 +#, c-format +msgid "Hit Points %i of %i" +msgstr "" + +#: Source/control.cpp:1375 +msgid "None" +msgstr "" + +#: Source/control.cpp:1443 Source/control.cpp:1455 Source/control.cpp:1467 +#, c-format +msgid "MAX" +msgstr "" + +#: Source/control.cpp:1841 +msgid "Skill" +msgstr "" + +#: Source/control.cpp:1844 +#, c-format +msgid "Staff (%i charges)" +msgstr "" + +#: Source/control.cpp:1852 +#, c-format +msgid "Mana: %i Dam: %i - %i" +msgstr "" + +#: Source/control.cpp:1854 +#, c-format +msgid "Mana: %i Dam: n/a" +msgstr "" + +#: Source/control.cpp:1857 +#, c-format +msgid "Mana: %i Dam: 1/3 tgt hp" +msgstr "" + +#: Source/control.cpp:1902 +msgid "piece" +msgstr "" + +#: Source/control.cpp:1904 +msgid "pieces" +msgstr "" + +#: Source/control.cpp:1912 +#, c-format +msgid "You have %u gold" +msgstr "" + +#: Source/control.cpp:1914 +#, c-format +msgid "%s. How many do" +msgstr "" + +#: Source/control.cpp:1916 +msgid "you want to remove?" +msgstr "" + +#: Source/controls/modifier_hints.cpp:117 +msgid "Menu" +msgstr "" + +#: Source/controls/modifier_hints.cpp:117 +msgid "Inv" +msgstr "" + +#: Source/controls/modifier_hints.cpp:117 +msgid "Map" +msgstr "" + +#: Source/controls/modifier_hints.cpp:117 +msgid "Char" +msgstr "" + +#: Source/controls/modifier_hints.cpp:118 +msgid "Spells" +msgstr "" + +#: Source/controls/modifier_hints.cpp:118 +msgid "Quests" +msgstr "" + +#: Source/cursor.cpp:181 Source/spelldat.cpp:22 +msgid "Town Portal" +msgstr "" + +#: Source/cursor.cpp:182 +#, c-format +msgid "from %s" +msgstr "" + +#: Source/cursor.cpp:207 +msgid "Portal to" +msgstr "" + +#: Source/cursor.cpp:209 +msgid "The Unholy Altar" +msgstr "" + +#: Source/cursor.cpp:211 +msgid "level 15" +msgstr "" + +#: Source/diablo.cpp:135 +msgid "I need help! Come Here!" +msgstr "" + +#: Source/diablo.cpp:136 +msgid "Follow me." +msgstr "" + +#: Source/diablo.cpp:137 +msgid "Here's something for you." +msgstr "" + +#: Source/diablo.cpp:138 +msgid "Now you DIE!" +msgstr "" + +#: Source/diablo.cpp:157 +msgid "Options:\n" +msgstr "" + +#: Source/diablo.cpp:158 +msgid "Print this message and exit" +msgstr "" + +#: Source/diablo.cpp:159 +msgid "Print the version and exit" +msgstr "" + +#: Source/diablo.cpp:160 +msgid "Specify the folder of diabdat.mpq" +msgstr "" + +#: Source/diablo.cpp:161 +msgid "Specify the folder of save files" +msgstr "" + +#: Source/diablo.cpp:162 +msgid "Specify the location of diablo.ini" +msgstr "" + +#: Source/diablo.cpp:163 +msgid "Specify the location of the .ttf font" +msgstr "" + +#: Source/diablo.cpp:164 +msgid "Specify the name of a custom .ttf font" +msgstr "" + +#: Source/diablo.cpp:165 +msgid "Skip startup videos" +msgstr "" + +#: Source/diablo.cpp:166 +msgid "Display frames per second" +msgstr "" + +#: Source/diablo.cpp:167 +msgid "Run in windowed mode" +msgstr "" + +#: Source/diablo.cpp:168 +msgid "Enable verbose logging" +msgstr "" + +#: Source/diablo.cpp:169 +msgid "Force spawn mode even if diabdat.mpq is found" +msgstr "" + +#: Source/diablo.cpp:170 +msgid "" +"\n" +"Hellfire options:\n" +msgstr "" + +#: Source/diablo.cpp:171 +msgid "Force diablo mode even if hellfire.mpq is found" +msgstr "" + +#: Source/diablo.cpp:172 +msgid "Use alternate nest palette" +msgstr "" + +#: Source/diablo.cpp:188 +msgid "" +"\n" +"Report bugs at https://github.com/diasurgical/devilutionX/\n" +msgstr "" + +#: Source/diablo.cpp:264 +#, c-format +msgid "unrecognized option '%s'\n" +msgstr "" + +#: Source/diablo.cpp:1146 +msgid "No help available" +msgstr "" + +#: Source/diablo.cpp:1147 +msgid "while in stores" +msgstr "" + +#: Source/diablo.cpp:1427 +#, c-format +msgid "%s, mode = %s" +msgstr "" + +#: Source/diablo.cpp:2125 +msgid "-- Network timeout --" +msgstr "" + +#: Source/diablo.cpp:2126 +msgid "-- Waiting for players --" +msgstr "" + +#: Source/dvlnet/loopback.cpp:113 +msgid "loopback" +msgstr "" + +#: Source/dvlnet/tcp_client.cpp:68 +msgid "Unable to connect" +msgstr "" + +#: Source/dvlnet/tcp_client.cpp:89 +msgid "error: read 0 bytes from server" +msgstr "" + +#: Source/error.cpp:22 +msgid "No automap available in town" +msgstr "" + +#: Source/error.cpp:23 +msgid "No multiplayer functions in demo" +msgstr "" + +#: Source/error.cpp:24 +msgid "Direct Sound Creation Failed" +msgstr "" + +#: Source/error.cpp:25 +msgid "Not available in shareware version" +msgstr "" + +#: Source/error.cpp:26 +msgid "Not enough space to save" +msgstr "" + +#: Source/error.cpp:27 +msgid "No Pause in town" +msgstr "" + +#: Source/error.cpp:28 +msgid "Copying to a hard disk is recommended" +msgstr "" + +#: Source/error.cpp:29 +msgid "Multiplayer sync problem" +msgstr "" + +#: Source/error.cpp:30 +msgid "No pause in multiplayer" +msgstr "" + +#: Source/error.cpp:31 +msgid "Loading..." +msgstr "" + +#: Source/error.cpp:32 +msgid "Saving..." +msgstr "" + +#: Source/error.cpp:33 +msgid "Some are weakened as one grows strong" +msgstr "" + +#: Source/error.cpp:34 +msgid "New strength is forged through destruction" +msgstr "" + +#: Source/error.cpp:35 +msgid "Those who defend seldom attack" +msgstr "" + +#: Source/error.cpp:36 +msgid "The sword of justice is swift and sharp" +msgstr "" + +#: Source/error.cpp:37 +msgid "While the spirit is vigilant the body thrives" +msgstr "" + +#: Source/error.cpp:38 +msgid "The powers of mana refocused renews" +msgstr "" + +#: Source/error.cpp:39 +msgid "Time cannot diminish the power of steel" +msgstr "" + +#: Source/error.cpp:40 +msgid "Magic is not always what it seems to be" +msgstr "" + +#: Source/error.cpp:41 +msgid "What once was opened now is closed" +msgstr "" + +#: Source/error.cpp:42 +msgid "Intensity comes at the cost of wisdom" +msgstr "" + +#: Source/error.cpp:43 +msgid "Arcane power brings destruction" +msgstr "" + +#: Source/error.cpp:44 +msgid "That which cannot be held cannot be harmed" +msgstr "" + +#: Source/error.cpp:45 +msgid "Crimson and Azure become as the sun" +msgstr "" + +#: Source/error.cpp:46 +msgid "Knowledge and wisdom at the cost of self" +msgstr "" + +#: Source/error.cpp:47 +msgid "Drink and be refreshed" +msgstr "" + +#: Source/error.cpp:48 +msgid "Wherever you go, there you are" +msgstr "" + +#: Source/error.cpp:49 +msgid "Energy comes at the cost of wisdom" +msgstr "" + +#: Source/error.cpp:50 +msgid "Riches abound when least expected" +msgstr "" + +#: Source/error.cpp:51 +msgid "Where avarice fails, patience gains reward" +msgstr "" + +#: Source/error.cpp:52 +msgid "Blessed by a benevolent companion!" +msgstr "" + +#: Source/error.cpp:53 +msgid "The hands of men may be guided by fate" +msgstr "" + +#: Source/error.cpp:54 +msgid "Strength is bolstered by heavenly faith" +msgstr "" + +#: Source/error.cpp:55 +msgid "The essence of life flows from within" +msgstr "" + +#: Source/error.cpp:56 +msgid "The way is made clear when viewed from above" +msgstr "" + +#: Source/error.cpp:57 +msgid "Salvation comes at the cost of wisdom" +msgstr "" + +#: Source/error.cpp:58 +msgid "Mysteries are revealed in the light of reason" +msgstr "" + +#: Source/error.cpp:59 +msgid "Those who are last may yet be first" +msgstr "" + +#: Source/error.cpp:60 +msgid "Generosity brings its own rewards" +msgstr "" + +#: Source/error.cpp:61 +msgid "You must be at least level 8 to use this." +msgstr "" + +#: Source/error.cpp:62 +msgid "You must be at least level 13 to use this." +msgstr "" + +#: Source/error.cpp:63 +msgid "You must be at least level 17 to use this." +msgstr "" + +#: Source/error.cpp:64 +msgid "Arcane knowledge gained!" +msgstr "" + +#: Source/error.cpp:65 +msgid "That which does not kill you..." +msgstr "" + +#: Source/error.cpp:66 +msgid "Knowledge is power." +msgstr "" + +#: Source/error.cpp:67 +msgid "Give and you shall receive." +msgstr "" + +#: Source/error.cpp:68 +msgid "Some experience is gained by touch." +msgstr "" + +#: Source/error.cpp:69 +msgid "There's no place like home." +msgstr "" + +#: Source/error.cpp:70 +msgid "Spiritual energy is restored." +msgstr "" + +#: Source/error.cpp:71 +msgid "You feel more agile." +msgstr "" + +#: Source/error.cpp:72 +msgid "You feel stronger." +msgstr "" + +#: Source/error.cpp:73 +msgid "You feel wiser." +msgstr "" + +#: Source/error.cpp:74 +msgid "You feel refreshed." +msgstr "" + +#: Source/error.cpp:75 +msgid "That which can break will." +msgstr "" + +#: Source/gamemenu.cpp:38 +msgid "Save Game" +msgstr "" + +#: Source/gamemenu.cpp:39 Source/gamemenu.cpp:50 +msgid "Options" +msgstr "" + +#: Source/gamemenu.cpp:42 Source/gamemenu.cpp:53 +msgid "Quit Game" +msgstr "" + +#: Source/gamemenu.cpp:52 +msgid "Restart In Town" +msgstr "" + +#: Source/gamemenu.cpp:62 +msgid "Gamma" +msgstr "" + +#: Source/gamemenu.cpp:63 Source/gamemenu.cpp:232 +msgid "Speed" +msgstr "" + +#: Source/gamemenu.cpp:64 +msgid "Previous Menu" +msgstr "" + +#: Source/gamemenu.cpp:71 +msgid "Music Disabled" +msgstr "" + +#: Source/gamemenu.cpp:75 +msgid "Sound" +msgstr "" + +#: Source/gamemenu.cpp:76 +msgid "Sound Disabled" +msgstr "" + +#: Source/gamemenu.cpp:220 +msgid "Speed: Fastest" +msgstr "" + +#: Source/gamemenu.cpp:222 +msgid "Speed: Faster" +msgstr "" + +#: Source/gamemenu.cpp:224 +msgid "Speed: Fast" +msgstr "" + +#: Source/gamemenu.cpp:226 +msgid "Speed: Normal" +msgstr "" + +#: Source/gmenu.cpp:77 +msgid "Pause" +msgstr "" + +#: Source/help.cpp:20 +msgid "" +"Shareware Diablo Help||$Keyboard Shortcuts:|Diablo can be played exclusively by using the mouse " +"controls. There are times, however, when you may want to use shortcuts to some commands by using the " +"keyboard. These shortcuts are listed below:||F1: Open the Help Screen|Esc: Displays the main menu|" +"Tab: Displays the Auto-map|Space: Removes any pop-up menus or maps from the play area|S: Open " +"Speedbook|B: Open Spellbook|I: Opens the Inventory screen|C: Opens the Character screen|Z: Zooms the " +"game screen in and out|F: Reduces the brightness of the screen|G: Increases the brightness of the " +"screen|Q: Opens the Quest log (non-functional in the Shareware version)|1 - 8: Use that item from your " +"Belt|F5, F6, F7, F8: Sets a hotkey for a selected skill or spell|Shift + Left Mouse Button: Use any " +"weapon without moving|Shift + Left Mouse Button (on character screen): Assign all stat points|Shift + " +"Left Mouse Button (on inventory): Move item to belt or equip/unequip item|Shift + Left Mouse Button (on " +"belt): Move item to inventory|||$Movement:|Movement is controlled by the mouse. The gauntlet on the " +"screen is your cursor. Use this to indicate the destination of your character and then left-click to " +"move to that area. If you hold the mouse button down while moving, the character will continue to move in " +"that direction.||$Selecting Items:|What you can interact with within the game is easily identifiable. " +"Move the cursor over any object or creature. If the object can be picked up, attacked, activated or used " +"in any way, it will be immediately outlined. A description of the highlighted object appears in the text " +"area on the control panel.||Example: If you select a door and then left-click the character will walk to " +"the door and open it. If you left-click on a highlighted weapon, the character will walk over to it and " +"put it in his inventory. If you left-click on a highlighted creature...||$Combat:|Combat is initiated by " +"left-clicking on a creature that has been highlighted. If your character is equipped with a melee weapon " +"(Sword, Mace, Ax, etc.) your character will move to range and attack. If your character is equipped with " +"a bow, left-clicking will fire an arrow at the highlighted creature. Holding down the shift key and then " +"left-clicking allows the character to attack without moving.||$Picking up Objects:|If you left-click on " +"an item - such as a weapon, shield, armor or book - your character will move to that item and add it to " +"his inventory automatically.||Useable items that are small in size - such as a potion or scroll - are " +"automatically placed in your 'belt', located at the top of the Interface bar . When an item is placed in " +"the belt, a small number appears in that box. Items may be used by either right-clicking on the item or " +"pressing the corresponding number on the keyboard.||If you do not have enough room in your inventory or " +"belt for an item that you try to pick up, it will fall from your grasp. Open your inventory screen and " +"try re-arranging or removing items to carry what you really want or need.||$Inventory:|You can toggle the " +"Inventory screen on and off by clicking the INV> button on the control panel. Items may be moved around " +"in your inventory by selecting them and then left-clicking to pick them up. When you pick up an item " +"while in the inventory screen, your cursor changes into the item. You can then place this item into empty " +"spaces in your inventory, swap them with other items in your inventory or equip them.||If you have an " +"item that you no longer wish to carry, simply grab the item from your inventory and then left-click in " +"the play area to drop it.||$Equipping Items:|To equip an item, open the inventory screen and pick up the " +"desired item, either from play or from your inventory, placing it in the appropriate box on the figure in " +"the inventory screen. Weapons and shields go into the large spaces to the right or left of the figure. " +"Two-handed weapons such as bows and axes preclude the use of a shield and will take up both of these " +"large spaces.||Cloaks, robes, capes and all other armor must go in the central torso slot of the figure. " +"||Helmets and caps go in the box over the head of the character.||Rings go into the small boxes at the " +"hands of the figure.||Amulets go into the small box at the next to the neck of the figure.||To change " +"items that your character has equipped, pick up a new item and place it on top of the item you wish to " +"remove. Your character will automatically swap the items and the cursor will now change into the item " +"that was in that box.||$Usable Items:|Potions, elixirs and books are classified as usable items. These " +"items can be used by right-clicking on them in the inventory screen. Books are too large to be placed in " +"the belt, but any potions or scrolls that are put there can also be used by pressing the corresponding " +"number on the keyboard.||$Gold:|You can select a specific amount of gold to drop by right-clicking on a " +"pile of gold in your inventory. A dialog will appear that allows you to select a specific amount of gold " +"to take. When you have entered that number, your cursor will change into that amount of gold.||$Item " +"Information:|Many items in Diablo share certain common attributes. These are damage, durability, charges " +"and minimum requirements..||Damage: This is represented by a range that indicates the minimum and maximum " +"damage that item can inflict. A short sword has a (2-6) after its name, meaning it inflicts a minimum of " +"two damage and a maximum of six when it hits. Damage can be modified by the quality of the weapon, the " +"character's strength and magical effects.||Durability: This is the amount of damage that an item can take " +"before it is rendered useless. Durability is represented by a ratio of current durability to maximum " +"durability. A shield that has a durability of 15/20 would still have 15 points of damage it could take " +"from use before it was rendered useless. Maximum durability can be affected by the quality of the item, " +"enchantments or repairs made upon the item. The minimum durability can be raised by repairing an item.||" +"Charges: Some items have charges associated with them. Charges indicate how many times that item can be " +"used to cast the spell or affect indicated in its description. Charges are represented by a ratio of " +"charges left to maximum charges. A staff that has charges listed as 2/5 could be used to cast 2 more " +"spells before it was rendered powerless. It could still be used to attack with as a physical weapon, " +"however. Maximum charges can be affected by the magic or recharges cast upon the item. Minimum charges " +"can be raised by recharging the item.||Minimum Requirements: These are the minimum requirements that a " +"character must meet to wield the item. The more powerful an item is, the higher the minimum requirements " +"will be. If a character does not meet these requirements, he will be unable to equip the item and its " +"name and information will be displayed in red. The item artwork will also have a red tint in the " +"Inventory screen.||$Items Classes:|There are three classes of items in Diablo - Mundane, Magic and " +"Unique:||Mundane items have no special attributes. Their information is displayed in white text.||Magic " +"Items are represented by blue names and text descriptions. Use the Identify spell or speak to Cain in " +"town to determine their exact properties and attributes.||Unique items are represented by gold names and " +"text descriptions. Use the Identify spell or speak to Cain in town to determine their exact properties " +"and attributes.||$Skills & Spells:|You can access your list of skills and spells by left-clicking on the " +"SPELLS button in the interface bar. This 'Spellbook' contains all of the skills and spells that your " +"character knows. Spells available through staffs are also listed here. Left-clicking on the Icon of the " +"spell you wish to ready will place it in the 'select current spell' icon/area and set it as the current " +"readied spell. A readied spell may be cast by simply right-clicking in the play area.||Left-clicking on " +"the 'select current spell' button will also open a 'Speedbook' menu that also allows you to ready a skill " +"or spell for use. To use a readied skill or spell, simply right-click in the main play area.|Shift + " +"Left-clicking on the 'select current spell' button will clear the readied spell||Skills are the innate " +"abilities of your character. These skills are different depending on what class you choose and require no " +"mana to use.||Warrior:|The Warrior has the skill of Repair Items. This allows him to fix an item that has " +"been worn by use or is damaged in combat. To accomplish this, select the Repair Skill through the " +"Spellbook or Speedbook and right-click the mouse as if you were casting a spell. Your cursor will change " +"into a Hammer Icon that you will use to select the item to be repaired. Although Repairing an item in " +"this way will decrease the maximum durability of that item, it can be done without leaving the " +"labyrinth.||The Blacksmith can also repair items for a price. When the Blacksmith performs this service, " +"it does decrease the maximum durability of the item.||Rogue:|The Rogue has the skill of Disarm Traps. " +"This allows her to not only remove traps, but also acts as a 'sixth sense' that warns her of where these " +"trapped items are located. To accomplish this, select the Disarm Trap skill through the Spellbook or " +"Speedbook and right-click the mouse as if you were casting a spell. Your cursor will change into a " +"Targeting Cursor that you will use to select the item to be disarmed. The success of this attempt is " +"based on the level of the Rogue and the expertise of whomever set the trap.||Sorcerer:|The Sorcerer has " +"the skill of Recharge Staffs. This allows him to focus his mana into an staff that has been drained of " +"its magical energies. To accomplish this, select the Recharge Staffs skill through the Spellbook or " +"Speedbook and right-click the mouse as if you were casting a spell. Your cursor will change into a Staff " +"Icon that you will use to select the item to be recharged. Although Recharging a staff in this way will " +"decrease its maximum charges, it can be done without leaving the labyrinth.||The Witch can also recharge " +"staffs for a price. When the Witch performs this service, it does decrease the maximum charges of the " +"item.||Spells are magical effects that can be cast from a scroll, a staff or memorized from a book. " +"Spells may or may not require mana to use and are available to all classes.||Spells cast from a scroll " +"cost no mana to use, but are limited to only one charge. Casting a spell from a scroll is accomplished by " +"either right-clicking on the scroll or, if it is located in our belt, pressing the corresponding number " +"on the keyboard. Scrolls can also be readied in the Speedbook and are represented by a red icon/button in " +"the 'select current spell' area.||Spells cast from staffs cost no mana to use, but are limited by the " +"number of charges available. To cast spells from a staff, it must first be equipped. The 'select current " +"spell' icon/button will change to indicate that the spell on the staff is currently ready to cast. " +"Scrolls can also be readied in the Spellbook or Speedbook and are represented by an orange icon/button in " +"the 'select current spell' area.||Spells that are memorized cost mana to cast, but they can be used as " +"long as the character has mana to power them. The Warrior and Rogue start the game with no memorized " +"spells while the sorcerer begins with Firebolt. If the character finds a book in the labyrinth, he can " +"memorize the spell written in that book by opening the Inventory screen and right-clicking on the book. " +"This will make that spell always available to the character for casting. Memorized spells can be readied " +"through either the Spellbook or Speedbook and are represented by a blue icon/button in the 'select " +"current spell' area.||$Important note on books:|Reading more than one book increases your knowledge of " +"that spell and gives you the spell at a higher level. The higher the level of a spell the more effective " +"it is.||While some spells affect the caster, other spells require a target. These targeted spells are " +"cast in the direction that you indicate with your cursor on the play area. If you highlight a creature, " +"you will cast that spell at that creature. Not all items within the labyrinth can be targeted.||Example: " +"A fireball spell will travel at the creature or to the location you right-click on. A Healing spell will " +"simply add health to your character while diminishing his available mana and requires no targeting.||You " +"can also set a spell or scroll as a Hotkey position for instant selection. Start by opening the pop-up " +"menu as described in the skill section above. Assign Hotkeys by hitting the F5, F6, F7 or F8 keys on " +"your keyboard after scrolling through the available spells and highlighting the one you wish to assign. ||" +"$Health and Mana:|The two orbs in the Information Bar display your life and mana. The red sphere of fluid " +"on the left side of the control panel represents the overall health of your character. When the fluid is " +"gone - your character is dead.||The blue fluid on the right side of the control panel represents your " +"character's available mana. Mana is the magical force used by your character to cast spells. When the " +"liquid in the sphere is low or depleted, you may be unable to cast some (or all) of your spells.||" +"$Information Bar:|The Information Bar is where you receive detailed information in Diablo and interact " +"with much of your surroundings. Here is a quick run-down of the control panel areas and their use:||" +"CHAR: This button is used to access your Character Statistics screen|INV: This button is used to access " +"your Inventory screen|Quest: This button displays your Quest Log (inactive in Shareware version)|Automap: " +"This button activates the mapping overlay|Menu: This button activates the game menu screen|Spells: This " +"button is used to access your Spellbook|Current Spell: This is the spell that has been readied for " +"immediate casting|Life Orb: This is the amount of health your character currently has|Mana Orb: This is " +"the amount of mana your character currently has|Multiplayer Message: This activates the Message Area|" +"Description Area: This is where any important information about creatures or items you can interact with " +"is displayed. This is also where you will enter the text you wish to send when sending multiplayer " +"messages.||$Character Info:|Toggle the Character Statistics Screen on and off by clicking the