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@ -1243,19 +1243,21 @@ void __fastcall Theme_WeaponRack(int t)
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} |
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// 6AAA50: using guessed type int weaponFlag;
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// UpdateL4Trans sets each value of the transparency map to 1.
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void __cdecl UpdateL4Trans() |
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{ |
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int i; // ecx
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int j; // edx
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int i; |
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int j; |
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for (i = 0; i < 112; i++) { |
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for (j = 0; j < 112; j++) { |
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for (j = 0; j < 112; j++) { |
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for (i = 0; i < 112; i++) { |
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if (dung_map[i][j]) |
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dung_map[i][j] = 1; |
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} |
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} |
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} |
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// CreateThemeRooms adds thematic elements to rooms.
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void __cdecl CreateThemeRooms() |
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{ |
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int i; |
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