diff --git a/Source/gamemenu.cpp b/Source/gamemenu.cpp index 0f50a9443..45ae26a44 100644 --- a/Source/gamemenu.cpp +++ b/Source/gamemenu.cpp @@ -115,7 +115,7 @@ void gamemenu_restart_town(bool /*bActivate*/) NetSendCmd(true, CMD_RETOWN); } -static void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int volume) +void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int volume) { #ifndef NOSOUND if (gbSndInited) { diff --git a/Source/monster.cpp b/Source/monster.cpp index 98a58e5c8..a0abadc6f 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1308,7 +1308,7 @@ void M_Enemy(int i) BYTE enemyx; BYTE enemyy; - int _menemy = -1; + int menemy = -1; int best_dist = -1; bool bestsameroom = false; MonsterStruct *Monst = &monster[i]; @@ -1321,9 +1321,9 @@ void M_Enemy(int i) int dist = Monst->position.tile.WalkingDistance(plr[pnum].position.tile); if ((sameroom && !bestsameroom) || ((sameroom || !bestsameroom) && dist < best_dist) - || (_menemy == -1)) { + || (menemy == -1)) { Monst->_mFlags &= ~MFLAG_TARGETS_MONSTER; - _menemy = pnum; + menemy = pnum; enemyx = plr[pnum].position.future.x; enemyy = plr[pnum].position.future.y; best_dist = dist; @@ -1357,18 +1357,18 @@ void M_Enemy(int i) bool sameroom = dTransVal[Monst->position.tile.x][Monst->position.tile.y] == dTransVal[monster[mi].position.tile.x][monster[mi].position.tile.y]; if ((sameroom && !bestsameroom) || ((sameroom || !bestsameroom) && dist < best_dist) - || (_menemy == -1)) { + || (menemy == -1)) { Monst->_mFlags |= MFLAG_TARGETS_MONSTER; - _menemy = mi; + menemy = mi; enemyx = monster[mi].position.future.x; enemyy = monster[mi].position.future.y; best_dist = dist; bestsameroom = sameroom; } } - if (_menemy != -1) { + if (menemy != -1) { Monst->_mFlags &= ~MFLAG_NO_ENEMY; - Monst->_menemy = _menemy; + Monst->_menemy = menemy; Monst->enemyPosition = { enemyx, enemyy }; } else { Monst->_mFlags |= MFLAG_NO_ENEMY; @@ -2420,8 +2420,8 @@ void M_Teleport(int i) if (Monst->_mmode == MM_STONE) return; - int _mx = Monst->enemyPosition.x; - int _my = Monst->enemyPosition.y; + int mx = Monst->enemyPosition.x; + int my = Monst->enemyPosition.y; int rx = 2 * GenerateRnd(2) - 1; int ry = 2 * GenerateRnd(2) - 1; @@ -2432,8 +2432,8 @@ void M_Teleport(int i) for (int j = -1; j <= 1 && !done; j++) { for (int k = -1; k < 1 && !done; k++) { if (j != 0 || k != 0) { - x = _mx + rx * j; - y = _my + ry * k; + x = mx + rx * j; + y = my + ry * k; if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && x != Monst->position.tile.x && y != Monst->position.tile.y) { if (PosOkMonst(i, { x, y })) done = true; @@ -4069,13 +4069,13 @@ void MAI_Garbud(int i) return; } - int _mx = Monst->position.tile.x; - int _my = Monst->position.tile.y; + int mx = Monst->position.tile.x; + int my = Monst->position.tile.y; Direction md = M_GetDir(i); if (Monst->mtalkmsg >= TEXT_GARBUD1 && Monst->mtalkmsg <= TEXT_GARBUD3 - && (dFlags[_mx][_my] & BFLAG_VISIBLE) == 0 + && (dFlags[mx][my] & BFLAG_VISIBLE) == 0 && Monst->_mgoal == MGOAL_TALKING) { Monst->_mgoal = MGOAL_INQUIRING; switch (Monst->mtalkmsg) { @@ -4093,7 +4093,7 @@ void MAI_Garbud(int i) } } - if ((dFlags[_mx][_my] & BFLAG_VISIBLE) != 0) { + if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) { if (Monst->mtalkmsg == TEXT_GARBUD4) { if (!effect_is_playing(USFX_GARBUD4) && Monst->_mgoal == MGOAL_TALKING) { Monst->_mgoal = MGOAL_NORMAL; @@ -4248,11 +4248,11 @@ void MAI_Lazhelp(int i) return; MonsterStruct *Monst = &monster[i]; - int _mx = Monst->position.tile.x; - int _my = Monst->position.tile.y; + int mx = Monst->position.tile.x; + int my = Monst->position.tile.y; Direction md = M_GetDir(i); - if ((dFlags[_mx][_my] & BFLAG_VISIBLE) != 0) { + if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) { if (!gbIsMultiplayer) { if (quests[Q_BETRAYER]._qvar1 <= 5) { Monst->_mgoal = MGOAL_INQUIRING; @@ -4279,16 +4279,16 @@ void MAI_Lachdanan(int i) return; } - int _mx = Monst->position.tile.x; - int _my = Monst->position.tile.y; + int mx = Monst->position.tile.x; + int my = Monst->position.tile.y; Direction md = M_GetDir(i); - if (Monst->mtalkmsg == TEXT_VEIL9 && (dFlags[_mx][_my] & BFLAG_VISIBLE) == 0 && monster[i]._mgoal == MGOAL_TALKING) { + if (Monst->mtalkmsg == TEXT_VEIL9 && (dFlags[mx][my] & BFLAG_VISIBLE) == 0 && monster[i]._mgoal == MGOAL_TALKING) { Monst->mtalkmsg = TEXT_VEIL10; monster[i]._mgoal = MGOAL_INQUIRING; } - if ((dFlags[_mx][_my] & BFLAG_VISIBLE) != 0) { + if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) { if (Monst->mtalkmsg == TEXT_VEIL11) { if (!effect_is_playing(USFX_LACH3) && Monst->_mgoal == MGOAL_TALKING) { Monst->mtalkmsg = TEXT_NONE; @@ -4395,15 +4395,15 @@ void ProcessMonsters() M_Enemy(mi); } - int _menemy; + int menemy; if ((Monst->_mFlags & MFLAG_TARGETS_MONSTER) != 0) { - _menemy = Monst->_menemy; - assurance((DWORD)_menemy < MAXMONSTERS, _menemy); + menemy = Monst->_menemy; + assurance((DWORD)menemy < MAXMONSTERS, _menemy); Monst->position.last = monster[Monst->_menemy].position.future; Monst->enemyPosition = Monst->position.last; } else { - _menemy = Monst->_menemy; - assurance((DWORD)_menemy < MAX_PLRS, _menemy); + menemy = Monst->_menemy; + assurance((DWORD)menemy < MAX_PLRS, _menemy); Monst->enemyPosition = plr[Monst->_menemy].position.future; if ((dFlags[mx][my] & BFLAG_VISIBLE) != 0) { Monst->_msquelch = UINT8_MAX; @@ -4644,7 +4644,7 @@ void SyncMonsterAnim(int i) monster[i].mName = _(UniqMonst[monster[i]._uniqtype - 1].mName); else monster[i].mName = _(monster[i].MData->mName); - int _mdir = monster[i]._mdir; + int mdir = monster[i]._mdir; int graphic = MA_STAND; @@ -4687,8 +4687,8 @@ void SyncMonsterAnim(int i) break; } - if (monster[i].MType->Anims[graphic].CelSpritesForDirections[_mdir]) - monster[i].AnimInfo.pCelSprite = &*monster[i].MType->Anims[graphic].CelSpritesForDirections[_mdir]; + if (monster[i].MType->Anims[graphic].CelSpritesForDirections[mdir]) + monster[i].AnimInfo.pCelSprite = &*monster[i].MType->Anims[graphic].CelSpritesForDirections[mdir]; else monster[i].AnimInfo.pCelSprite = nullptr; }