Browse Source

[hellfire] Fix broken data

pull/876/head
Anders Jenbo 6 years ago
parent
commit
c62a9086b7
  1. 12
      Source/appfat.cpp
  2. 2
      Source/itemdat.cpp
  3. 3
      Source/misdat.cpp
  4. 2
      Source/monstdat.cpp
  5. 8
      Source/palette.cpp
  6. 4
      Source/spelldat.cpp

12
Source/appfat.cpp

@ -568,7 +568,7 @@ void ErrDlg(int template_id, DWORD error_code, char *log_file_path, int log_line
log_file_path = size + 1;
wsprintf((LPSTR)dwInitParam, "%s\nat: %s line %d", GetErrorStr(error_code), log_file_path, log_line_nr);
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(template_id), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM)dwInitParam) == -1)
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(template_id), ghMainWnd, FuncDlg, (LPARAM)dwInitParam) == -1)
app_fatal("ErrDlg: %d", template_id);
app_fatal(NULL);
@ -612,7 +612,7 @@ void ErrOkDlg(int template_id, DWORD error_code, char *log_file_path, int log_li
log_file_path = size + 1;
wsprintf((LPSTR)dwInitParam, "%s\nat: %s line %d", GetErrorStr(error_code), log_file_path, log_line_nr);
DialogBoxParam(ghInst, MAKEINTRESOURCE(template_id), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM)dwInitParam);
DialogBoxParam(ghInst, MAKEINTRESOURCE(template_id), ghMainWnd, FuncDlg, (LPARAM)dwInitParam);
}
void FileErrDlg(const char *error)
@ -622,7 +622,7 @@ void FileErrDlg(const char *error)
if (!error)
error = "";
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG3), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM)error) == -1)
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG3), ghMainWnd, FuncDlg, (LPARAM)error) == -1)
app_fatal("FileErrDlg");
app_fatal(NULL);
@ -632,7 +632,7 @@ void DiskFreeDlg(char *error)
{
FreeDlg();
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG7), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM)error) == -1)
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG7), ghMainWnd, FuncDlg, (LPARAM)error) == -1)
app_fatal("DiskFreeDlg");
app_fatal(NULL);
@ -644,7 +644,7 @@ BOOL InsertCDDlg()
ShowCursor(TRUE);
nResult = DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG9), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM) "");
nResult = DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG9), ghMainWnd, FuncDlg, (LPARAM) "");
if (nResult == -1)
app_fatal("InsertCDDlg");
@ -657,7 +657,7 @@ void DirErrorDlg(char *error)
{
FreeDlg();
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG11), ghMainWnd, (DLGPROC)FuncDlg, (LPARAM)error) == -1)
if (DialogBoxParam(ghInst, MAKEINTRESOURCE(IDD_DIALOG11), ghMainWnd, FuncDlg, (LPARAM)error) == -1)
app_fatal("DirErrorDlg");
app_fatal(NULL);

2
Source/itemdat.cpp

@ -305,8 +305,8 @@ const PLStruct PL_Prefix[] = {
{ "Jester's", IPL_JESTERS, 1, 1, 7, PLT_WEAP , 0, FALSE, TRUE, 1200, 1200, 3 },
{ "Crystalline", IPL_CRYSTALLINE, 30, 70, 5, PLT_WEAP , 0, FALSE, TRUE, 1000, 3000, 3 },
{ "Doppelganger's", IPL_DOPPELGANGER, 81, 95, 11, PLT_WEAP | PLT_STAFF , 0, FALSE, TRUE, 2000, 2400, 10 },
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 },
#endif
{ "", IPL_INVALID, 0, 0, 0, 0 , 0, FALSE, FALSE, 0, 0, 0 },
// clang-format on
};

3
Source/misdat.cpp

@ -78,8 +78,8 @@ MissileData missiledata[] = {
{ MIS_WEAPEXP, &AddWeapexp, &MI_Weapexp, TRUE, 2, 0, MFILE_NONE, -1, -1 },
{ MIS_RPORTAL, &AddRportal, &MI_Rportal, TRUE, 2, 0, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL },
{ MIS_BOOM2, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_FIREPLAR, -1, -1 },
#ifdef HELLFIRE
{ MIS_DIABAPOCA, &AddDiabApoca, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 },
#ifdef HELLFIRE
{ MIS_MANA, &missiles_rech_mana, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_MAGI, &missiles_magi, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 },
{ MIS_LIGHTWALL, &missiles_light_wall, &mi_light_wall, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LMAG, LS_ELECIMP1 },
@ -189,4 +189,5 @@ MisFileData misfiledata[] = {
{ MFILE_EXBL3, 1, "ex_bl3", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
#endif
{ MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// clang-format on
};

2
Source/monstdat.cpp

@ -177,7 +177,7 @@ MonsterData monsterdata[] = {
{ 180, 800, "Monsters\\Reaper\\Reap%c.CL2", FALSE, "Monsters\\newsfx\\Reaper%c%i.WAV", FALSE, FALSE, NULL, { 12, 10, 14, 6, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Reaper", 44, 47, 30, 260, 300, AI_SKELSD, 0 , 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 6000 },
{ 226, 1200, "Monsters\\Nkr\\Nkr%c.CL2", TRUE, "Monsters\\newsfx\\Nakrul%c%i.WAV", TRUE, FALSE, NULL, { 2, 6, 16, 3, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "Na-Krul", 60, 60, 40, 1332, 1332, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 13333 },
#else
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 45, 3333, 3333, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
#endif
// clang-format on

8
Source/palette.cpp

@ -108,10 +108,18 @@ void palette_init()
LoadGamma();
memcpy(system_palette, orig_palette, sizeof(orig_palette));
LoadSysPal();
#ifdef HELLFIRE
#ifdef __cplusplus
error_code = lpDDInterface->CreatePalette(DDPCAPS_ALLOW256 | DDPCAPS_INITIALIZE | DDPCAPS_8BIT, system_palette, &lpDDPalette, NULL);
#else
error_code = lpDDInterface->lpVtbl->CreatePalette(lpDDInterface, DDPCAPS_ALLOW256 | DDPCAPS_INITIALIZE | DDPCAPS_8BIT, system_palette, &lpDDPalette, NULL);
#endif
#else
#ifdef __cplusplus
error_code = lpDDInterface->CreatePalette(DDPCAPS_ALLOW256 | DDPCAPS_8BIT, system_palette, &lpDDPalette, NULL);
#else
error_code = lpDDInterface->lpVtbl->CreatePalette(lpDDInterface, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, system_palette, &lpDDPalette, NULL);
#endif
#endif
if (error_code)
ErrDlg(IDD_DIALOG8, error_code, "C:\\Src\\Diablo\\Source\\PALETTE.CPP", 143);

4
Source/spelldat.cpp

@ -21,7 +21,11 @@ SpellData spelldata[MAX_SPELLS] = {
{ SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
#ifdef HELLFIRE
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, 14, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
#else
{ SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 },
#endif
{ SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 },

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