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pull/8327/head
Eric Robinson 4 months ago
parent
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c36696a0c4
  1. 10
      Source/diablo.cpp

10
Source/diablo.cpp

@ -2229,31 +2229,31 @@ void InitPadmapActions()
N_("Move up"), N_("Move up"),
N_("Moves the player character up."), N_("Moves the player character up."),
ControllerButton_BUTTON_DPAD_UP, ControllerButton_BUTTON_DPAD_UP,
[] { }); [] {});
options.Padmapper.AddAction( options.Padmapper.AddAction(
"MoveDown", "MoveDown",
N_("Move down"), N_("Move down"),
N_("Moves the player character down."), N_("Moves the player character down."),
ControllerButton_BUTTON_DPAD_DOWN, ControllerButton_BUTTON_DPAD_DOWN,
[] { }); [] {});
options.Padmapper.AddAction( options.Padmapper.AddAction(
"MoveLeft", "MoveLeft",
N_("Move left"), N_("Move left"),
N_("Moves the player character left."), N_("Moves the player character left."),
ControllerButton_BUTTON_DPAD_LEFT, ControllerButton_BUTTON_DPAD_LEFT,
[] { }); [] {});
options.Padmapper.AddAction( options.Padmapper.AddAction(
"MoveRight", "MoveRight",
N_("Move right"), N_("Move right"),
N_("Moves the player character right."), N_("Moves the player character right."),
ControllerButton_BUTTON_DPAD_RIGHT, ControllerButton_BUTTON_DPAD_RIGHT,
[] { }); [] {});
options.Padmapper.AddAction( options.Padmapper.AddAction(
"StandGround", "StandGround",
N_("Stand ground"), N_("Stand ground"),
N_("Hold to prevent the player from moving."), N_("Hold to prevent the player from moving."),
ControllerButton_NONE, ControllerButton_NONE,
[] { }); [] {});
options.Padmapper.AddAction( options.Padmapper.AddAction(
"ToggleStandGround", "ToggleStandGround",
N_("Toggle stand ground"), N_("Toggle stand ground"),

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