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@ -1919,7 +1919,7 @@ void LoadGameLevel(BOOL firstflag, int lvldir)
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{ |
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items_427ABA(RowOfCornerStone, ColOfCornerStone); |
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} |
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if ( quests[QTYPE_NAKRUL]._qactive == 3 && currlevel == 24 ) // fix quest struct
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if ( quests[QTYPE_NAKRUL]._qactive == 3 && currlevel == 24 ) // TODO: fix quest struct
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{ |
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objects_454BA8(); |
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} |
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