From bdf4b848a95be1d4d92b3bc97d6b69c989f94d16 Mon Sep 17 00:00:00 2001 From: qndel Date: Wed, 28 Apr 2021 04:07:09 +0200 Subject: [PATCH] :bug: Fix queuing operating object when clicking during attack (#1678) --- Source/player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/player.cpp b/Source/player.cpp index 74b00980e..19708e66d 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -3471,8 +3471,6 @@ void CheckNewPath(int pnum) if (object[i]._oBreak == 1) { d = GetDirection(plr[pnum].position.tile, object[i].position); StartAttack(pnum, d); - } else { - OperateObject(pnum, i, false); } } }