diff --git a/Source/engine/render/automap_render.cpp b/Source/engine/render/automap_render.cpp index 3af491d5b..025330fa3 100644 --- a/Source/engine/render/automap_render.cpp +++ b/Source/engine/render/automap_render.cpp @@ -1,3 +1,8 @@ +/** + * @file automap_render.cpp + * + * Line drawing routines for the automap. + */ #include "engine/render/automap_render.hpp" namespace devilution { diff --git a/Source/engine/render/automap_render.hpp b/Source/engine/render/automap_render.hpp index 47d8d1c19..a37579f94 100644 --- a/Source/engine/render/automap_render.hpp +++ b/Source/engine/render/automap_render.hpp @@ -1,4 +1,5 @@ -/** @file automap_render.hpp +/** + * @file automap_render.hpp * Defines 2 sets of rendering primitives for drawing automap lines. * * 1. DrawMapLine* - used for rendering most map lines - 2 pixels horizontally for each pixel vertically. diff --git a/Source/engine/render/cel_render.cpp b/Source/engine/render/cel_render.cpp index 67594fdf9..d110cb769 100644 --- a/Source/engine/render/cel_render.cpp +++ b/Source/engine/render/cel_render.cpp @@ -1,3 +1,8 @@ +/** + * @file cel_render.hpp + * + * CEL rendering. + */ #include "engine/render/cel_render.hpp" #include diff --git a/Source/engine/render/cl2_render.cpp b/Source/engine/render/cl2_render.cpp index 6b05de6de..a94455a69 100644 --- a/Source/engine/render/cl2_render.cpp +++ b/Source/engine/render/cl2_render.cpp @@ -1,4 +1,8 @@ - +/** + * @file cl2_render.cpp + * + * CL2 rendering. + */ #include "cl2_render.hpp" #include "engine/render/common_impl.h" diff --git a/Source/engine/render/common_impl.h b/Source/engine/render/common_impl.h index 6bdab2e92..88ec7f3ee 100644 --- a/Source/engine/render/common_impl.h +++ b/Source/engine/render/common_impl.h @@ -1,4 +1,6 @@ /** + * @file common_impl.h + * * Common code for implementing various renderers. */ #pragma once