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@ -9,13 +9,12 @@ void UiTitleDialog(); |
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void UiSetSpawned(BOOL bSpawned); |
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void UiSetSpawned(BOOL bSpawned); |
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void UiInitialize(); |
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void UiInitialize(); |
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BOOL UiValidPlayerName(const char *name); /* check */ |
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BOOL UiValidPlayerName(const char *name); /* check */ |
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void UiSelHeroMultDialog(BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), BOOL (*fncreate)(_uiheroinfo *), BOOL (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, BOOL *hero_is_created, char (*name)[16]); |
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void UiSelHeroMultDialog(BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), BOOL (*fncreate)(_uiheroinfo *), BOOL (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, char (*name)[16]); |
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void UiSelHeroSingDialog(BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), BOOL (*fncreate)(_uiheroinfo *), BOOL (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char (*name)[16], int *difficulty); |
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void UiSelHeroSingDialog(BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), BOOL (*fncreate)(_uiheroinfo *), BOOL (*fnremove)(_uiheroinfo *), void (*fnstats)(unsigned int, _uidefaultstats *), _selhero_selections *dlgresult, char (*name)[16], int *difficulty); |
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BOOL UiCreditsDialog(); |
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BOOL UiCreditsDialog(); |
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BOOL UiSupportDialog(); |
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BOOL UiSupportDialog(); |
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BOOL UiMainMenuDialog(const char *name, int *pdwResult, void (*fnSound)(const char *file), int attractTimeOut); |
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BOOL UiMainMenuDialog(const char *name, int *pdwResult, void (*fnSound)(const char *file), int attractTimeOut); |
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BOOL UiProgressDialog(const char *msg, int enable, int (*fnfunc)(), int rate); |
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BOOL UiProgressDialog(const char *msg, int enable, int (*fnfunc)(), int rate); |
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const char **UiProfileGetString(); |
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void UiProfileCallback(); |
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void UiProfileCallback(); |
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void UiProfileDraw(); |
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void UiProfileDraw(); |
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BOOL UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, DWORD *a6, DWORD *a7); |
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BOOL UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, DWORD *a6, DWORD *a7); |
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@ -25,9 +24,8 @@ BOOL UiSoundCallback(int a1, int type, int a3); |
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BOOL UiDrawDescCallback(int game_type, DWORD color, const char *lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8); |
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BOOL UiDrawDescCallback(int game_type, DWORD color, const char *lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8); |
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BOOL UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6); |
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BOOL UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6); |
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BOOL UiArtCallback(int game_type, unsigned int art_code, SDL_Color *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); |
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BOOL UiArtCallback(int game_type, unsigned int art_code, SDL_Color *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); |
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int UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); |
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int UiSelectGame(GameData *gameData, int *playerId); |
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int UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); |
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int UiSelectProvider(GameData *gameData); |
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BOOL UiCreatePlayerDescription(_uiheroinfo *info, Uint32 mode, char (*desc)[128]); |
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void UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, Uint32 type); |
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void UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, Uint32 type); |
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} // namespace dvl
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} // namespace dvl
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