Browse Source

Make _miDelFlag bool

pull/31/head
Anders Jenbo 7 years ago
parent
commit
bc015e9af1
  1. 156
      Source/missiles.cpp
  2. 2
      Source/player.cpp
  3. 2
      structs.h

156
Source/missiles.cpp

@ -703,7 +703,7 @@ void __fastcall PutMissile(int i)
x = missile[i]._mix;
y = missile[i]._miy;
if (x <= 0 || y <= 0 || x >= MAXDUNX || y >= MAXDUNY)
missile[i]._miDelFlag = 1;
missile[i]._miDelFlag = TRUE;
if (!missile[i]._miDelFlag) {
dFlags[x][y] |= DFLAG_MISSILE;
if (dMissile[x][y] == 0)
@ -2015,7 +2015,7 @@ void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, i
CrawlNum[3] = 45;
CrawlNum[4] = 94;
CrawlNum[5] = 159;
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
do {
v10 = CrawlNum[v23];
v11 = (unsigned char)CrawlTable[v10];
@ -2044,7 +2044,7 @@ void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, i
if (v22 <= 0)
goto LABEL_13;
}
missile[v9]._miDelFlag = 0;
missile[v9]._miDelFlag = FALSE;
missile[v9]._mix = v13;
missile[v9]._miy = v14;
missile[v9]._misx = v13;
@ -2338,7 +2338,7 @@ void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int m
CrawlNum[5] = 159;
if (currlevel) {
_LOBYTE(v11) = dx;
missile[v10]._miDelFlag = 1;
missile[v10]._miDelFlag = TRUE;
v26 = 0;
do {
v12 = CrawlNum[v26];
@ -2364,7 +2364,7 @@ void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int m
if (v27 <= 0)
goto LABEL_14;
}
missile[v10]._miDelFlag = 0;
missile[v10]._miDelFlag = FALSE;
missile[v10]._mix = v9;
missile[v10]._miy = v11;
missile[v10]._misx = v9;
@ -2380,7 +2380,7 @@ void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int m
missile[v10]._miy = dy;
missile[v10]._misx = dx;
missile[v10]._misy = dy;
missile[v10]._miDelFlag = 0;
missile[v10]._miDelFlag = FALSE;
}
v17 = nummissiles;
missile[v10]._miVar2 = 0;
@ -2581,7 +2581,7 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
missile[v11]._midam = v12;
}
v36 = 0;
missile[v11]._miDelFlag = 1;
missile[v11]._miDelFlag = TRUE;
do {
v14 = CrawlNum[v36];
v15 = (unsigned char)CrawlTable[v14];
@ -2611,7 +2611,7 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
if (v35 <= 0)
goto LABEL_17;
}
missile[v11]._miDelFlag = 0;
missile[v11]._miDelFlag = FALSE;
missile[v11]._mix = v17;
missile[v11]._miy = v18;
missile[v11]._misx = v17;
@ -2623,7 +2623,7 @@ void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, i
LABEL_18:
++v36;
} while (v36 < 6);
if (missile[v11]._miDelFlag != 1) {
if (missile[v11]._miDelFlag != TRUE) {
v20 = missile[v11]._miy;
v21 = missile[v11]._mix;
missile[v11]._misource = id;
@ -2974,7 +2974,7 @@ void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int
*v23 *= 16;
UseMana(id, 8);
} else {
missile[v9]._miDelFlag = 1;
missile[v9]._miDelFlag = TRUE;
}
}
@ -2998,7 +2998,7 @@ void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int
v12 = 0;
v13 = nummissiles == 0;
v14 = nummissiles < 0;
missile[v9]._miDelFlag = 0;
missile[v9]._miDelFlag = FALSE;
if (v14 || v13) {
LABEL_6:
missile[v9]._miVar1 = sx;
@ -3021,7 +3021,7 @@ void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int
if (++v12 >= v11)
goto LABEL_6;
}
missile[v9]._miDelFlag = 1;
missile[v9]._miDelFlag = TRUE;
}
}
@ -3057,7 +3057,7 @@ void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir
void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
}
void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
@ -3142,13 +3142,13 @@ void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int m
if (*v17 > v18)
*v17 = v18;
UseMana(id, 2);
missile[i]._miDelFlag = 1;
missile[i]._miDelFlag = TRUE;
drawhpflag = TRUE;
}
void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 34);
if (id == myplr)
SetCursor_(CURSOR_HEALOTHER);
@ -3202,7 +3202,7 @@ void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, in
void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 5);
if (id == myplr) {
if (sbookflag)
@ -3240,7 +3240,7 @@ void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir,
CrawlNum[3] = 45;
CrawlNum[4] = 94;
CrawlNum[5] = 159;
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
do {
v10 = CrawlNum[v22];
v11 = (unsigned char)CrawlTable[v10];
@ -3269,7 +3269,7 @@ void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir,
if (v21 <= 0)
goto LABEL_16;
}
missile[v9]._miDelFlag = 0;
missile[v9]._miDelFlag = FALSE;
missile[v9]._miVar1 = v13;
missile[v9]._miVar2 = v14;
missile[v9]._miVar5 = v13;
@ -3278,7 +3278,7 @@ void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir,
LABEL_16:
++v22;
} while (v22 < 6);
if (missile[v9]._miDelFlag != 1) {
if (missile[v9]._miDelFlag != TRUE) {
missile[v9]._miVar7 = 0;
missile[v9]._miVar8 = 0;
missile[v9]._miVar3 = (midir - 2) & 7;
@ -3378,7 +3378,7 @@ void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int m
void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 26);
if (id == myplr) {
if (sbookflag)
@ -3392,7 +3392,7 @@ void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int
void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 27);
if (id == myplr) {
if (sbookflag)
@ -3406,7 +3406,7 @@ void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, i
void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 28);
if (id == myplr)
SetCursor_(CURSOR_DISARM);
@ -3447,7 +3447,7 @@ void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int
++v13;
} while (v13 < *v14);
}
missile[v9]._miDelFlag = 0;
missile[v9]._miDelFlag = FALSE;
missile[v9]._mirange = 255;
UseMana(id, 24);
}
@ -3600,7 +3600,7 @@ void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir,
UseMana(id, 32);
if (id == myplr)
SetCursor_(CURSOR_RESURRECT);
missile[v9]._miDelFlag = 1;
missile[v9]._miDelFlag = TRUE;
}
void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
@ -3621,7 +3621,7 @@ void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int mid
void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam)
{
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
UseMana(id, 33);
if (id == myplr)
SetCursor_(CURSOR_TELEKINESIS);
@ -3709,7 +3709,7 @@ void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir,
v10 += 5430;
} while (v9 < (unsigned char)gbMaxPlayers);
}
missile[mi]._miDelFlag = 1;
missile[mi]._miDelFlag = TRUE;
}
// 679660: using guessed type char gbMaxPlayers;
@ -3773,7 +3773,7 @@ LABEL_9:
missile[v15]._miyoff = 0;
missile[v15]._mitxoff = 0;
missile[v15]._mityoff = 0;
missile[v15]._miDelFlag = 0;
missile[v15]._miDelFlag = FALSE;
missile[v15]._miLightFlag = 0;
missile[v15]._miPreFlag = 0;
missile[v15]._miUniqTrans = 0;
@ -3913,7 +3913,7 @@ void __fastcall MI_Golem(int i)
++v21;
} while (v21 < 6);
LABEL_17:
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
void __fastcall MI_SetManashield(int i)
@ -4043,7 +4043,7 @@ void __fastcall MI_LArrow(int i)
}
if (!missile[v1]._mirange) {
v29 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v29);
}
PutMissile(ia);
@ -4088,7 +4088,7 @@ void __fastcall MI_Arrow(int i)
if (v9 != missile[v1]._misx || missile[v1]._miy != missile[v1]._misy)
CheckMissileCol(ia, v6, v7, 0, v9, missile[v1]._miy, 0);
if (!missile[v1]._mirange)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
PutMissile(ia);
}
@ -4127,7 +4127,7 @@ void __fastcall MI_Firebolt(int i)
AddUnLight(v3);
v4 = missile[v2]._miy;
v5 = missile[v2]._mix;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
PlaySfxLoc(LS_BSIMPCT, v5, v4);
}
goto LABEL_39;
@ -4187,7 +4187,7 @@ LABEL_19:
}
} else {
missile[v2]._mitxoff = v22;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
missile[v2]._mityoff = v21;
GetMissilePos(v1);
v15 = missile[v2]._mitype - 1;
@ -4235,7 +4235,7 @@ LABEL_19:
case MIS_BONESPIRIT:
SetMissDir(v1, 8);
missile[v2]._mirange = 7;
missile[v2]._miDelFlag = 0;
missile[v2]._miDelFlag = FALSE;
goto LABEL_39;
}
}
@ -4280,7 +4280,7 @@ void __fastcall MI_Lightball(int i)
missile[v1]._mirange = v10;
}
if (!missile[v1]._mirange)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
PutMissile(ia);
}
@ -4299,7 +4299,7 @@ void __fastcall mi_null_33(int i)
GetMissilePos(i);
CheckMissileCol(v1, missile[v2]._midam, missile[v2]._midam, 0, missile[v2]._mix, missile[v2]._miy, 0);
if (!missile[v2]._mirange)
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
PutMissile(v1);
}
@ -4321,7 +4321,7 @@ void __fastcall MI_Acidpud(int i)
missile[v2]._mirange = v5;
if (!v5) {
if (missile[v2]._mimfnum) {
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
} else {
SetMissDir(v1, 1);
missile[v2]._mirange = missile[v2]._miAnimLen;
@ -4367,7 +4367,7 @@ void __fastcall MI_Firewall(int i)
CheckMissileCol(ia, missile[v1]._midam, missile[v1]._midam, 1, missile[v1]._mix, missile[v1]._miy, 1);
if (!missile[v1]._mirange) {
v3 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v3);
}
if (missile[v1]._mimfnum) {
@ -4404,7 +4404,7 @@ void __fastcall MI_Fireball(int i)
if (missile[i]._miAnimType == MFILE_BIGEXP) {
if (!missile[i]._mirange) {
missile[i]._miDelFlag = 1;
missile[i]._miDelFlag = TRUE;
AddUnLight(missile[i]._mlid);
}
} else {
@ -4426,7 +4426,7 @@ void __fastcall MI_Fireball(int i)
if (!CheckBlock(px, py, mx + 1, my))
CheckMissileCol(i, dam, dam, 0, mx + 1, my, 1);
if (!CheckBlock(px, py, mx + 1, my - 1))
CheckMissileCol(i, dam, dam, 0, mx + 1, my - 1, 1); /* check x/y */
CheckMissileCol(i, dam, dam, 0, mx + 1, my - 1, 1);
if (!CheckBlock(px, py, mx + 1, my + 1))
CheckMissileCol(i, dam, dam, 0, mx + 1, my + 1, 1);
if (!CheckBlock(px, py, mx - 1, my))
@ -4442,8 +4442,8 @@ void __fastcall MI_Fireball(int i)
missile[i]._miyoff -= 32;
}
if (missile[i]._miyvel > 0
&& (TransList[dung_map[mx + 1][my]] && nSolidTable[dPiece[1 + mx][my]]
|| TransList[dung_map[mx - 1][my]] && nSolidTable[dPiece[-1 + mx][my]])) {
&& (TransList[dung_map[mx + 1][my]] && nSolidTable[dPiece[mx + 1][my]]
|| TransList[dung_map[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]])) {
missile[i]._miyoff -= 32;
}
if (missile[i]._mixvel > 0
@ -4539,7 +4539,7 @@ void __fastcall MI_Lightctrl(int i)
}
LABEL_27:
if (!missile[v1]._mirange || v6 <= 0 || v7 <= 0 || v6 >= MAXDUNX || v7 > MAXDUNY)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
void __fastcall MI_Lightning(int i)
@ -4561,7 +4561,7 @@ void __fastcall MI_Lightning(int i)
missile[v2]._mirange = v4;
if (!missile[v2]._mirange) {
v5 = missile[v2]._mlid;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
AddUnLight(v5);
}
PutMissile(v1);
@ -4628,7 +4628,7 @@ void __fastcall MI_Town(int i)
} while ((signed int)v3 < (signed int)&plr[4].plrlevel);
if (!missile[v1]._mirange) {
v4 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v4);
}
PutMissile(ia);
@ -4660,7 +4660,7 @@ void __fastcall MI_Flash(int i)
CheckMissileCol(v1, missile[v2]._midam, missile[v2]._midam, 1, missile[v2]._mix + 1, missile[v2]._miy + 1, 1);
if (!missile[v2]._mirange) {
v5 = missile[v2]._micaster == 0;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
if (v5) {
v6 = missile[v2]._misource;
if (v6 != -1)
@ -4693,7 +4693,7 @@ void __fastcall MI_Flash2(int i)
CheckMissileCol(v1, missile[v2]._midam, missile[v2]._midam, 1, missile[v2]._mix + 1, missile[v2]._miy - 1, 1);
if (!missile[v2]._mirange) {
v5 = missile[v2]._micaster == 0;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
if (v5) {
v6 = missile[v2]._misource;
if (v6 != -1)
@ -4751,7 +4751,7 @@ void __fastcall MI_Manashield(int i)
}
if (arglist != myplr) {
if (currlevel != plr[v2].plrlevel)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
goto LABEL_33;
}
v8 = plr[v2]._pMana;
@ -4779,12 +4779,12 @@ void __fastcall MI_Manashield(int i)
LABEL_26:
if (arglist == myplr && !plr[v2]._pHitPoints && !missile[v1]._miVar1 && plr[v2]._pmode != PM_DEATH) {
missile[v1]._mirange = 0;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
SyncPlrKill(arglist, -1);
}
goto LABEL_31;
}
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
plr[v2]._pHitPoints = v8 + v9 - v10;
plr[v2]._pHPBase = v8 + missile[v1]._miVar2 - v10;
v12 = plr[v2]._pMaxManaBase - plr[v2]._pMaxMana;
@ -4805,7 +4805,7 @@ LABEL_31:
missile[v1]._miVar1 = plr[v2]._pHitPoints;
missile[v1]._miVar2 = plr[v2]._pHPBase;
if (v7) {
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
NetSendCmd(TRUE, CMD_ENDSHIELD);
}
LABEL_33:
@ -4856,7 +4856,7 @@ void __fastcall MI_Etherealize(int i)
_LOBYTE(plr[v4]._pSpellFlags) |= 1u;
v10 = plr[v4]._pSpellFlags;
if (!missile[v2]._mirange || plr[v4]._pHitPoints <= 0) {
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
_LOBYTE(plr[v4]._pSpellFlags) = v10 & 0xFE;
}
PutMissile(v1);
@ -4910,7 +4910,7 @@ void __fastcall MI_Firemove(int i)
missile[v1]._mirange = v5;
if (!missile[v1]._mirange) {
v6 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v6);
}
if (missile[v1]._mimfnum || !missile[v1]._mirange) {
@ -5020,7 +5020,7 @@ void __fastcall MI_Guardian(int i)
}
if (!missile[v1]._mirange) {
v13 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v13);
}
PutMissile(ia);
@ -5109,7 +5109,7 @@ void __fastcall MI_Chain(int i)
}
v15 = missile[v1]._mirange-- == 1;
if (v15)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
void __fastcall mi_null_11(int i)
@ -5121,7 +5121,7 @@ void __fastcall mi_null_11(int i)
v2 = missile[i]._mirange == 1;
--missile[v1]._mirange;
if (v2)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
if (missile[v1]._miAnimFrame == missile[v1]._miAnimLen)
missile[v1]._miPreFlag = 1;
PutMissile(i);
@ -5180,7 +5180,7 @@ void __fastcall MI_Weapexp(int i)
PutMissile(ia);
} else {
v9 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v9);
}
}
@ -5210,7 +5210,7 @@ void __fastcall MI_Misexp(int i)
ExpLight[9] = 2;
if (v3) {
v4 = missile[v2]._mlid;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
AddUnLight(v4);
} else {
v5 = missile[v2]._miVar1;
@ -5245,7 +5245,7 @@ void __fastcall MI_Acidsplat(int i)
} else {
v4 = missile[v1]._misource;
v5 = missile[v1]._mispllvl;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddMissile(
missile[v1]._mix,
missile[v1]._miy,
@ -5306,7 +5306,7 @@ void __fastcall MI_Teleport(int i)
ViewY = plr[v4].WorldY - ScrollInfo._sdy;
}
} else {
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
}
@ -5334,7 +5334,7 @@ void __fastcall MI_Stone(int i)
if (!missile[v1]._mirange) {
v4 = monster[v3]._mhitpoints == 0;
v5 = monster[v3]._mhitpoints < 0;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
if (v5 || v4)
AddDead(monster[v3]._mx, monster[v3]._my, stonendx, (direction)monster[v3]._mdir);
else
@ -5343,7 +5343,7 @@ void __fastcall MI_Stone(int i)
if (_LOBYTE(missile[v1]._miAnimType) == MFILE_MAGBALL)
PutMissile(ia);
} else {
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
}
@ -5360,7 +5360,7 @@ void __fastcall MI_Boom(int i)
if (missile[v2]._miHitFlag == 1)
missile[v2]._miVar1 = 1;
if (!missile[v2]._mirange)
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
PutMissile(v1);
}
@ -5414,7 +5414,7 @@ void __fastcall MI_Rhino(int i)
if (!PosOkMonst(a1, missile[v2]._mix, missile[v2]._miy) || monster[v4]._mAi == AI_SNAKE && !PosOkMonst(a1, a2, a3)) {
MissToMonst(arglist, x, v10);
LABEL_12:
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
return;
}
v8 = monster[v4]._uniqtype == 0;
@ -5482,7 +5482,7 @@ void __fastcall mi_null_32(int i)
&& PosOkMonst(missile[v2]._misource, v3, a3)) {
MissToMonst(arglist, v3, a3);
v10 = v16;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
} else {
v11 = x;
if (monster[v4]._mFlags & MFLAG_TARGETS_MONSTER)
@ -5528,7 +5528,7 @@ void __fastcall MI_FirewallC(int i)
--missile[v1]._mirange;
id = v2;
if (v3) {
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
} else {
v4 = missile[v1]._miVar3;
v5 = missile[v1]._miVar1 + XDirAdd[v4];
@ -5599,7 +5599,7 @@ void __fastcall MI_Infra(int i)
v4 = missile[v1]._misource;
plr[missile[v1]._misource]._pInfraFlag = 1;
if (!v3) {
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
CalcPlrItemVals(v4, 1);
}
}
@ -5650,7 +5650,7 @@ void __fastcall MI_Apoca(int i)
} while (v2 < missile[v1]._miVar3);
if (v3 != 1) {
LABEL_18:
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
} else {
missile[v1]._miVar2 = v2 - 1;
missile[v1]._miVar4 = v7;
@ -5735,7 +5735,7 @@ void __fastcall MI_Wave(int i)
}
v12 = missile[v1]._mirange-- == 1;
if (v12)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
void __fastcall MI_Nova(int i)
@ -5784,12 +5784,12 @@ void __fastcall MI_Nova(int i)
} while ((signed int)v5 < (signed int)&vCrawlTable[23][7]);
v7 = missile[v1]._mirange-- == 1;
if (v7)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
}
void __fastcall MI_Blodboil(int i)
{
missile[i]._miDelFlag = 1;
missile[i]._miDelFlag = TRUE;
}
void __fastcall MI_Flame(int i)
@ -5826,7 +5826,7 @@ void __fastcall MI_Flame(int i)
}
if (!missile[v2]._mirange) {
v9 = missile[v2]._mlid;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
AddUnLight(v9);
}
if (missile[v2]._miVar2 <= 0)
@ -5878,7 +5878,7 @@ void __fastcall MI_Flamec(int i)
missile[v2]._miVar2 = missile[v2]._miy;
}
if (!missile[v2]._mirange || missile[v2]._miVar3 == 3)
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
}
void __fastcall MI_Cbolt(int i)
@ -5952,7 +5952,7 @@ void __fastcall MI_Cbolt(int i)
}
if (!missile[v1]._mirange) {
v9 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v9);
}
PutMissile(ia);
@ -5975,7 +5975,7 @@ void __fastcall MI_Hbolt(int i)
ChangeLight(missile[v2]._mlid, missile[v2]._mix, missile[v2]._miy, missile[v2]._miAnimFrame + 7);
if (!missile[v2]._mirange) {
v7 = missile[v2]._mlid;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
AddUnLight(v7);
}
} else {
@ -6068,7 +6068,7 @@ void __fastcall MI_Element(int i)
CheckMissileCol(ia, v2, v2, 1, v5, tya, 1);
if (!missile[v1]._mirange) {
v6 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v6);
}
} else {
@ -6142,7 +6142,7 @@ void __fastcall MI_Bonespirit(int i)
ChangeLight(missile[v2]._mlid, missile[v2]._mix, missile[v2]._miy, missile[v2]._miAnimFrame);
if (!missile[v2]._mirange) {
v4 = missile[v2]._mlid;
missile[v2]._miDelFlag = 1;
missile[v2]._miDelFlag = TRUE;
AddUnLight(v4);
}
v5 = v1;
@ -6199,7 +6199,7 @@ void __fastcall MI_ResurrectBeam(int i)
v2 = missile[i]._mirange == 1;
--missile[v1]._mirange;
if (v2)
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
PutMissile(i);
}
@ -6239,7 +6239,7 @@ void __fastcall MI_Rportal(int i)
if (!missile[v1]._mirange) {
LABEL_12:
v3 = missile[v1]._mlid;
missile[v1]._miDelFlag = 1;
missile[v1]._miDelFlag = TRUE;
AddUnLight(v3);
goto LABEL_13;
}

2
Source/player.cpp

@ -1927,7 +1927,7 @@ void __fastcall SyncPlrKill(int pnum, int earflag)
for (i = 0; i < nummissiles; i++) {
ma = missileactive[i];
if (missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && missile[ma]._miDelFlag == 0) {
if (missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && missile[ma]._miDelFlag == FALSE) {
if (earflag != -1) {
missile[ma]._miVar8 = earflag;
}

2
structs.h

@ -401,7 +401,7 @@ typedef struct MissileStruct {
int _mityoff;
int _mimfnum;
int _mispllvl;
int _miDelFlag;
BOOL _miDelFlag;
BYTE _miAnimType;
int _miAnimFlags;
unsigned char *_miAnimData;

Loading…
Cancel
Save