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contrib: fix typos (#109)

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Robin Eklind 8 years ago committed by galaxyhaxz
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bab0ea5aef
  1. 12
      CONTRIBUTE.md

12
CONTRIBUTE.md

@ -6,7 +6,7 @@ Devilution.
## Useful Repos ## Useful Repos
* [diasurgical/scalpel](https://github.com/diasurgical/scalpel) - uploaded .SYM * [diasurgical/scalpel](https://github.com/diasurgical/scalpel) - uploaded .SYM
files from each realese of Diablo 1 on Playstation files from each release of Diablo 1 on Playstation
* [sanctuary/notes](https://github.com/sanctuary/notes) - documented * [sanctuary/notes](https://github.com/sanctuary/notes) - documented
Windows-specific Diablo code Windows-specific Diablo code
@ -21,7 +21,7 @@ Devilution.
Described below are steps for using the IDA and SYM files to reverse the Diablo Described below are steps for using the IDA and SYM files to reverse the Diablo
source. source.
### Understanding Devilution and Sancutary Notes ### Understanding Devilution and Sanctuary Notes
Both Devilution and the Sanctuary Notes repo have the intended aim to get as Both Devilution and the Sanctuary Notes repo have the intended aim to get as
close as possible to document the original game. Devilution is closer in the close as possible to document the original game. Devilution is closer in the
@ -57,9 +57,9 @@ void __fastcall drlg_l1_load_dun(char *dun_path, int view_x, int view_y);
ones.); for more info, see [#79 (comment)](https://github.com/diasurgical/devilution/pull/79#issuecomment-400536087) ones.); for more info, see [#79 (comment)](https://github.com/diasurgical/devilution/pull/79#issuecomment-400536087)
* Example: search for `drlg_l1_load_dun` * Example: search for `drlg_l1_load_dun`
* Starting memory address `0x40AE79` * Starting memory address `0x40AE79`
* Funcation name `drlg_l1_load_dun` * Function name `drlg_l1_load_dun`
* Function arguments `(char *dun_path, int view_x, int view_y)` * Function arguments `(char *dun_path, int view_x, int view_y)`
* #TODO whatelse can be inferred from below? * #TODO what else can be inferred from below?
```asm ```asm
; drlg_l1_load_dun loads tile IDs, monsters and objects from the given ; drlg_l1_load_dun loads tile IDs, monsters and objects from the given
@ -100,7 +100,7 @@ xor ecx, ecx
### About the SYM ### About the SYM
The diasurgical/scalpel repository includes a copy of a symbolic file that was The [diasurgical/scalpel](https://github.com/diasurgical/scalpel) repository includes a copy of a symbolic file that was
accidentally left on the Japanese release of Diablo on Playstation 1. The CD accidentally left on the Japanese release of Diablo on Playstation 1. The CD
contained debug information in a .SYM file, the format of which has been contained debug information in a .SYM file, the format of which has been
reversed, so we can recover type information, variable names, etc, for the PSX reversed, so we can recover type information, variable names, etc, for the PSX
@ -111,7 +111,7 @@ release.
* Starting memory address `0x8013CF64` * Starting memory address `0x8013CF64`
* Function name `LoadL1Dungeon` * Function name `LoadL1Dungeon`
* Function arguments `(*char sFilename, int vx, int, vy)` * Function arguments `(*char sFilename, int vx, int, vy)`
* #TODO whatelse can be inferred from below? * #TODO what else can be inferred from below?
``` ```
135ea8: $8013cf64 8c Function_start 135ea8: $8013cf64 8c Function_start

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