From ba1f473e34f5d1a7fcd00aa380cd0f11b8d38dbd Mon Sep 17 00:00:00 2001 From: pionere Date: Tue, 29 Sep 2020 12:38:57 +0200 Subject: [PATCH] NUM_CLASSES --- Source/player.cpp | 24 ++++++++++++------------ Source/player.h | 20 ++++++++++---------- 2 files changed, 22 insertions(+), 22 deletions(-) diff --git a/Source/player.cpp b/Source/player.cpp index a607d3e18..7460b523a 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -45,38 +45,38 @@ int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 }; /** Specifies the Y-coordinate delta from a player, used for instanced when casting resurrect. */ int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 }; /** Specifies the frame of each animation for which an action is triggered, for each player class. */ -char PlrGFXAnimLens[][11] = { +char PlrGFXAnimLens[NUM_CLASSES][11] = { { 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 }, { 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 }, { 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 }, }; /** Maps from player class to player velocity. */ -int PWVel[3][3] = { +int PWVel[NUM_CLASSES][3] = { { 2048, 1024, 512 }, { 2048, 1024, 512 }, { 2048, 1024, 512 } }; /** Total number of frames in walk animation. */ -int AnimLenFromClass[3] = { +int AnimLenFromClass[NUM_CLASSES] = { 8, 8, 8 }; /** Maps from player_class to starting stat in strength. */ -int StrengthTbl[3] = { 30, 20, 15 }; +int StrengthTbl[NUM_CLASSES] = { 30, 20, 15 }; /** Maps from player_class to starting stat in magic. */ -int MagicTbl[3] = { 10, 15, 35 }; +int MagicTbl[NUM_CLASSES] = { 10, 15, 35 }; /** Maps from player_class to starting stat in dexterity. */ -int DexterityTbl[3] = { 20, 30, 15 }; +int DexterityTbl[NUM_CLASSES] = { 20, 30, 15 }; /** Maps from player_class to starting stat in vitality. */ -int VitalityTbl[3] = { 25, 20, 20 }; +int VitalityTbl[NUM_CLASSES] = { 25, 20, 20 }; /** Specifies the chance to block bonus of each player class.*/ -int ToBlkTbl[3] = { 30, 20, 10 }; +int ToBlkTbl[NUM_CLASSES] = { 30, 20, 10 }; char *ClassStrTblOld[] = { "Warrior", "Rogue", "Sorceror", }; /** Maps from player_class to maximum stats. */ -int MaxStats[3][4] = { +int MaxStats[NUM_CLASSES][4] = { { 250, 50, 60, 100 }, { 55, 70, 250, 80 }, { 45, 250, 85, 80 } @@ -135,7 +135,7 @@ int ExpLvlsTbl[MAXCHARLEVEL] = { 1310707109, 1583495809 }; -char *ClassStrTbl[] = { +char *ClassStrTbl[NUM_CLASSES] = { "Warrior", "Rogue", "Sorceror", @@ -351,7 +351,7 @@ void InitPlrGFXMem(int pnum) DWORD GetPlrGFXSize(char *szCel) { - int c; + DWORD c; const char *a, *w; DWORD dwSize, dwMaxSize; HANDLE hsFile; @@ -360,7 +360,7 @@ DWORD GetPlrGFXSize(char *szCel) dwMaxSize = 0; - for (c = 0; c < sizeof(ClassStrTbl) / sizeof(*ClassStrTbl); c++) { + for (c = 0; c < NUM_CLASSES; c++) { #ifdef SPAWN if (c != 0) continue; diff --git a/Source/player.h b/Source/player.h index a3b95b80c..e40448e18 100644 --- a/Source/player.h +++ b/Source/player.h @@ -125,18 +125,18 @@ extern int plrxoff[9]; extern int plryoff[9]; extern int plrxoff2[9]; extern int plryoff2[9]; -extern char PlrGFXAnimLens[][11]; -extern int PWVel[3][3]; -extern int AnimLenFromClass[3]; -extern int StrengthTbl[3]; -extern int MagicTbl[3]; -extern int DexterityTbl[3]; -extern int VitalityTbl[3]; -extern int ToBlkTbl[3]; +extern char PlrGFXAnimLens[NUM_CLASSES][11]; +extern int PWVel[NUM_CLASSES][3]; +extern int AnimLenFromClass[NUM_CLASSES]; +extern int StrengthTbl[NUM_CLASSES]; +extern int MagicTbl[NUM_CLASSES]; +extern int DexterityTbl[NUM_CLASSES]; +extern int VitalityTbl[NUM_CLASSES]; +extern int ToBlkTbl[NUM_CLASSES]; extern char *ClassStrTblOld[]; -extern int MaxStats[3][4]; +extern int MaxStats[NUM_CLASSES][4]; extern int ExpLvlsTbl[MAXCHARLEVEL]; -extern char *ClassStrTbl[]; +extern char *ClassStrTbl[NUM_CLASSES]; extern BYTE fix[9]; #endif /* __PLAYER_H__ */