diff --git a/SourceX/DiabloUI/selgame.cpp b/SourceX/DiabloUI/selgame.cpp index eb2e54974..447e4d0d7 100644 --- a/SourceX/DiabloUI/selgame.cpp +++ b/SourceX/DiabloUI/selgame.cpp @@ -393,7 +393,7 @@ static bool IsGameCompatible(GameData *data) selgame_Free(); if (data->programid != GAME_ID) { - UiSelOkDialog(title, "The host is running a different game then you.", false); + UiSelOkDialog(title, "The host is running a different game than you.", false); } else { char msg[64]; sprintf(msg, "Your version %s does not match the host %d.%d.%d.", PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR, PROJECT_VERSION_PATCH); diff --git a/SourceX/dx.cpp b/SourceX/dx.cpp index ceb832251..bbd63e79a 100644 --- a/SourceX/dx.cpp +++ b/SourceX/dx.cpp @@ -276,7 +276,7 @@ void RenderPresent() // Clear buffer to avoid artifacts in case the window was resized #ifndef __vita__ // There's no window resizing on vita, so texture always properly overwrites display area. - // Thus, there's no need to clear the screen and unnecessary modify sdl render context state. + // Thus, there's no need to clear the screen and unnecessarily modify sdl render context state. if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) <= -1) { // TODO only do this if window was resized ErrSdl(); }