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@ -216,6 +216,31 @@ Note that some features are not yet supported in SDL v1, notably upscaling, and
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All games are encrypted and password protected. |
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# Controller support |
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DevilutionX supports gamepad controls. |
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Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack): |
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- Left analog / DPad: move hero |
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- Right analog: simulate mouse |
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- A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu |
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- B: Select spell, cancel while in main menu |
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- X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.) |
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- Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu |
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- R1: inventory |
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- L1: character sheet |
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- R2: drink mana potion |
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- L2: drink health potion |
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- Left analog click: quest log |
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- Right analog click: left mouse click |
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- Select: automap |
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- Start: game Menu, skip intro |
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For now, they can be re-mapped by changing `SourceX/controls` or by setting the `SDL_GAMECONTROLLERCONFIG` environment |
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variable (see |
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[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB)). |
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# Contributing |
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[Guidelines](docs/CONTRIBUTING.md) |
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