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@ -6461,7 +6461,11 @@ void TalktoMonster(int i)
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void SpawnGolum(int i, int x, int y, int mi) |
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{ |
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if ((DWORD)i >= MAXMONSTERS) |
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#ifdef HELLFIRE |
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return; |
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#else |
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app_fatal("SpawnGolum: Invalid monster %d", i); |
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#endif |
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dMonster[x][y] = i + 1; |
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monster[i]._mx = x; |
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@ -6471,13 +6475,13 @@ void SpawnGolum(int i, int x, int y, int mi)
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monster[i]._moldx = x; |
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monster[i]._moldy = y; |
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monster[i]._pathcount = 0; |
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monster[i]._mFlags |= MFLAG_GOLEM; |
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monster[i].mArmorClass = 25; |
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monster[i]._mmaxhp = 2 * (320 * missile[mi]._mispllvl + plr[i]._pMaxMana / 3); |
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monster[i]._mhitpoints = monster[i]._mmaxhp; |
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monster[i].mArmorClass = 25; |
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monster[i].mHit = 5 * (missile[mi]._mispllvl + 8) + 2 * plr[i]._pLevel; |
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monster[i].mMinDamage = 2 * (missile[mi]._mispllvl + 4); |
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monster[i].mMaxDamage = 2 * (missile[mi]._mispllvl + 8); |
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monster[i]._mFlags |= MFLAG_GOLEM; |
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M_StartSpStand(i, 0); |
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M_Enemy(i); |
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if (i == myplr) { |
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