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@ -71,76 +71,82 @@ char *__stdcall BNetGW_10002DEB(char *a1, unsigned int a2);
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char *__stdcall BNetGW_10002E0B(char *a1, unsigned int a2); |
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void *Connect_10002E2B(); |
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signed int Connect_10002EC4(); |
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//BOOL __stdcall UiArtCallback(int a1, unsigned int a2, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *dwHeight, DWORD *pdwBpp);
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signed int Connect_100033D1(); |
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//BOOL __stdcall UiGetDataCallback(int a1, int a2, void *a3, int a4, int a5);
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//int __stdcall UiSoundCallback(int a1, int a2, int a3);
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//int __stdcall UiAuthCallback(int, int, char *, char, char *, LPSTR lpBuffer, int cchBufferMax); // idb
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//int __stdcall UiDrawDescCallback(int, COLORREF color, LPCSTR lpString, char *, int, UINT align, time_t, int); // idb
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//signed int __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7);
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int UNKCALL Connect_10003D04(char *); // idb
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int __fastcall Connect_10003DAF(char *a1, int a2, int a3, int a4); |
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char *__fastcall Connect_10003E0C(int a1, const char *a2, char *a3, char *a4, int a5); |
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signed int __fastcall Connect_10003E61(const char *a1, _BYTE *a2); |
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int __fastcall Connect_10003F6F(int a1, int a2, size_t a3); |
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//int __stdcall UiCreateGameCriteria(int, char *); // idb
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//signed int __stdcall UiCreatePlayerDescription(int a1, int a2, int a3);
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//int __stdcall UiSetupPlayerInfo(int a1, int a2, int a3);
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int __fastcall Connect_10004028(int a1, int a2, int a3, int a4); |
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//signed int __stdcall UiCopyProtError(int *a1);
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int __stdcall CopyProt_100040AF(int, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HGLOBAL CopyProt_10004173(); |
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signed int __fastcall CopyProt_100041B5(HWND a1, const CHAR *edx0); |
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int __fastcall CopyProt_1000430C(int a1, int a2); |
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signed int CopyProt_10004329(); |
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signed int cr8game_10004339(); |
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int UNKCALL cr8game_10004344(HWND arg); |
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//int __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6);
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HGDIOBJ __stdcall cr8game_10004506(HWND hDlg, UINT Msg, WPARAM wParam, HWND hWnd); |
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BYTE *cr8game_10004828(); |
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BOOL __fastcall cr8game_1000487F(HWND hWnd); |
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void **UNKCALL cr8game_10004914(HWND hDlg); |
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_DWORD *UNKCALL cr8game_1000497F(HWND arg); |
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_DWORD *__fastcall cr8game_10004A34(HWND hWnd, int a2, int a3); |
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LRESULT UNKCALL cr8game_10004A93(HWND hDlg); |
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_DWORD *__fastcall cr8game_10004ABA(HWND hDlg, int a2); |
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BOOL __fastcall cr8game_10004B02(HWND hWnd, int a2, int a3); |
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int UNKCALL cr8game_10004B3F(char *); // idb
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HFONT UNKCALL cr8game_10004BA8(HWND hWnd); |
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void UNKCALL CreaDung_10004C33(void *arg); |
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signed int CreaDung_10004C3F(); |
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int __stdcall CreaDung_10004C4A(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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int __fastcall CreaDung_10004D75(HWND a1, int a2); |
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void UNKCALL CreaDung_10004E2E(HWND hDlg); |
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int UNKCALL CreaDung_10004E8B(HWND hWnd); // idb
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int __fastcall CreaDung_10004F40(int a1, int a2); |
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HWND USERCALL CreaDung_10004F5D(HWND a1, int a2); |
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HWND UNKCALL CreaDung_10005037(HWND arg); |
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HWND USERPURGE CreaDung_1000517E(HWND hWnd, int a2, int a3, int height); |
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int __fastcall CreaDung_100051D8(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8); |
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//signed int __stdcall UiGetDefaultStats(int a1, _WORD *a2);
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signed int CreaStat_10005287(); |
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signed int credits_10005297(); |
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//signed int __stdcall UiCreditsDialog(int a1);
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int __fastcall credits_100052C7(int a1, int a2, HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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HGLOBAL __fastcall credits_100053D9(HWND hWnd, int a2); |
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int __fastcall credits_1000543A(HWND a1, int a2); |
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BOOL UNKCALL credits_100055C0(HWND hWnd); |
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signed int UNKCALL credits_10005660(void *arg); |
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signed int __fastcall credits_10005736(_BYTE *a1); |
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int __fastcall credits_10005755(int a1, int a2); |
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void __cdecl Connect_FreeConnectData(); |
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BOOL __cdecl Connect_LoadGFXAndStuff(); |
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BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); |
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void __cdecl j_Connect_cpp_init(); |
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void __cdecl Connect_cpp_init(); |
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BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5); |
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BOOL __stdcall UiSoundCallback(int a1, int type, int a3); |
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BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax); |
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BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8); |
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BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7); |
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int __fastcall Connect_GetRankFromLevel(char *str); |
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BOOL __fastcall Connect_DiffFromString(char *str, _gamedata *gamedata, int a3, int a4); |
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void __fastcall Connect_SetDiffString(_gamedata *gamedata, const char *str1, char *str2, char *str3, int size); |
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BOOL __fastcall Connect_GetHeroInfoConc(const char *a1, _uiheroinfo *pInfo); |
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void __fastcall Connect_MakeDescString(_uiheroinfo *a1, char *name, size_t size); |
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void __stdcall UiCreateGameCriteria(_uiheroinfo *pInfo, char *str); |
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BOOL __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); |
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void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type); |
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void __fastcall Connect_CopyPlrDescStrings(char *str1, int size1, char *str2, int size2); |
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BOOL __stdcall UiCopyProtError(int *pdwResult); |
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LRESULT __stdcall CopyProt_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __cdecl CopyProt_FreeCopyResrcs(); |
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BOOL __fastcall CopyProt_LoadCopyStuff(HWND hWnd, int a2); |
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void __fastcall CopyProt_EndCopyDlg(HWND hWnd, int a2); |
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void __cdecl j_CopyProt_cpp_init(); |
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void __cdecl CopyProt_cpp_init(); |
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void __cdecl j_cr8game_cpp_init(); |
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void __cdecl cr8game_cpp_init(); |
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BOOL __fastcall cr8game_GetSnetCreaGame(HWND hWnd); |
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BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6); |
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LRESULT __stdcall cr8game_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __cdecl cr8game_FreeCreaStuff(); |
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BOOL __fastcall cr8game_LoadCreaGFX(HWND hWnd); |
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void __fastcall cr8game_FreeMainMem(HWND hWnd); |
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void __fastcall cr8game_AllocMainMem(HWND hWnd); |
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void __fastcall cr8game_DoAROP3Blit(HWND hWnd, int frame, int size); |
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void __fastcall cr8game_SendMessageF5(HWND hWnd); |
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void __fastcall cr8game_BlitCr8Dialog(HWND hWnd, int a2); |
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void __fastcall cr8game_SetWindowStr(HWND hWnd, int dlgitem, int a3); |
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int __fastcall cr8game_CheckValidGameName(char *name); |
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HFONT __fastcall cr8game_GetCr8Object(HWND hWnd); |
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void __fastcall CreaDung_SetDelSpin(int a1); |
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void __cdecl j_CreaDung_cpp_init(); |
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void __cdecl CreaDung_cpp_init(); |
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LRESULT __stdcall CreaDung_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall CreaDung_ParseDungProcs(HWND hWnd, int dlg); |
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void __fastcall CreaDung_FreeDungProcs(HWND hWnd); |
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void __fastcall CreaDung_LoadDungGFX(HWND hWnd); |
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void __fastcall CreaDung_PlaySndAndKill(HWND hWnd, int a2); |
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void __fastcall CreaDung_DoAllPlaySnd(HWND hWnd); |
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void __fastcall CreaDung_DoSnetCreaGame(HWND hWnd); |
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void __fastcall CreaDung_CheckDlgForSnd(HWND hWnd, int a2, int a3); |
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BOOL __fastcall CreaDung_SelDungDiff(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8); |
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BOOL __stdcall UiGetDefaultStats(int pclass, _uidefaultstats *pStats); |
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void __cdecl j_CreaStat_cpp_init(); |
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void __cdecl CreaStat_cpp_init(); |
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void __cdecl j_credits_cpp_init(); |
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void __cdecl credits_cpp_init(); |
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BOOL __stdcall UiCreditsDialog(int a1); |
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LRESULT __stdcall credits_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall credits_FreeCreditResrc(HWND hWnd); |
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void __fastcall credits_LoadImgCreditTxt(HWND hWnd, LPARAM lParam); |
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void __fastcall credits_CalcPosROP3(HWND hWnd); |
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void __fastcall credits_PrintCredLines(HWND hWnd); |
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int __fastcall credits_GetCredLineBreak(char *str); |
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char *__fastcall credits_GetAdjustText(char *str, int len); |
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void __fastcall DiabEdit_DoPaintBMP(HWND hWnd); |
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@ -198,7 +204,7 @@ void __cdecl Doom_cpp_init();
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void __fastcall Doom_ParseWndProcs(HWND hWnd, int *msgtbl, int a3, int a4); |
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void __fastcall Doom_GetSetWndText(HWND hWnd, int msg, int nFont, int a4); |
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void __fastcall Doom_PrintStrWithSpin(HWND hWnd, BOOL a2); |
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void __fastcall Doom_AllocAndSetBMP(HWND hWnd, int bmp_flags); |
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void __fastcall Doom_AllocAndSetBMP(HWND hWnd, int a2, int bmp_flags); /* check args, __stdcall? */ |
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void __fastcall Doom_GetWindowROP3(HWND hWnd1, HWND hWnd2); |
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void __fastcall Doom_ParseWndProc2(HWND hWnd, int *msgtbl, int a3, int a4); |
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void __fastcall Doom_GetSetWndTxt2(HWND hWnd, int msg, int nFont, int a4); |
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@ -224,12 +230,13 @@ int __fastcall EntDial_10006F16(HWND hDlg, int, int); // idb
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signed int EntDial_10006F71(); |
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int __stdcall EntName_10006F7C(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND UNKCALL EntName_1000709E(HWND hDlg); |
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int UNKCALL EntName_100070DB(HWND hWnd); // idb
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int __fastcall EntName_100071AC(HWND hDlg, int a2); |
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void __fastcall EntName_100071ED(HWND hWnd, unsigned int a2, int a3); |
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signed int EntName_10007220(); |
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LRESULT __stdcall EntName_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall EntName_DelEntNameMsgs(HWND hWnd); |
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void __fastcall EntName_LoadFocusChkName(HWND hWnd); |
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void __fastcall EntName_SetCharName(HWND hWnd, int a2); |
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void __fastcall EntName_GetMessageName(HWND hWnd, unsigned int a2, int a3); |
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void __cdecl j_EntName_cpp_init(); |
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void __cdecl EntName_cpp_init(); |
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void __fastcall Fade_ApplyPaletteRange(int range1, int range2); |
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@ -292,15 +299,16 @@ void __cdecl local_SetCursorDefault();
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void __fastcall local_SetDiabloCursor(HWND hWnd); |
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signed int MainMenu_10008164(); |
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//int __stdcall UiMainMenuDialog(char *, int, int, int); // idb
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int __fastcall MainMenu_100081E3(int a1, int a2, HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void UNKCALL MainMenu_10008354(HWND hDlg); |
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int __fastcall MainMenu_10008391(int a1, int a2); |
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void UNKCALL MainMenu_100083A8(HWND hWnd); |
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int __fastcall MainMenu_1000845A(int a1, int a2, int a3); |
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BOOL MainMenu_100084D5(); |
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LRESULT __fastcall MainMenu_100084FA(HWND hWnd, int a2); |
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void __cdecl j_MainMenu_cpp_init(); |
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void __cdecl MainMenu_cpp_init(); |
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BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void (__stdcall *fnSound)(char *file), int a4); |
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LRESULT __stdcall MainMenu_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall MainMenu_KillAndFreeMenu(HWND hWnd); |
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void __fastcall MainMenu_SetMenuTimer(HWND hWnd); |
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void __fastcall MainMenu_LoadMenuGFX(HWND hWnd); |
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void __fastcall MainMenu_DoOptions(HWND hWnd, int option, int PlaySelect); |
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BOOL __cdecl MainMenu_CheckEnoughMemory(); |
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void __fastcall MainMenu_CheckWParamFocus(HWND hWnd, WPARAM wParam); |
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int Modem_1000855D(); |
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@ -335,14 +343,15 @@ void UNKCALL ModmStat_10008EBF(HWND hDlg);
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signed int ModmStat_10008F26(); |
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int __fastcall OkCancel_10008F31(HWND hWnd, const CHAR *a2); |
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signed int OkCancel_10008FEC(); |
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HGDIOBJ __stdcall OkCancel_10008FF7(HWND a1, UINT Msg, WPARAM wParam, HWND hWnd); |
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void **UNKCALL OkCancel_10009117(HWND hWnd); |
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signed int __fastcall OkCancel_10009161(HWND a1, int a2); |
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int __fastcall OkCancel_100092F5(int a1, int a2); |
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int __fastcall OkCancel_1000930A(int a1, int a2, int a3); |
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//LPCSTR __stdcall UiMessageBoxCallback(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType);
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BOOL __fastcall OkCancel_DrawString(HWND hWnd, char *str); |
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void __cdecl j_OkCancel_cpp_init(); |
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void __cdecl OkCancel_cpp_init(); |
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LRESULT __stdcall OkCancel_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall OkCancel_FreeDlgBmp(HWND hWnd); |
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BOOL __fastcall OkCancel_LoadOkCancGFX(HWND hWnd, DWORD *lParam); |
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void __fastcall OkCancel_PlaySndEndDlg(HWND hWnd, int a2); |
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void __fastcall OkCancel_DoOkDialog(HWND hWnd, char *str, int a3); |
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void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType); |
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signed int Progress_10009480(); |
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@ -356,21 +365,24 @@ void UNKCALL Progress_100098C5(HWND hWnd);
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BOOL UNKCALL Progress_1000991C(HWND hWnd); |
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signed int Sbar_100099B5(); |
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int UNKCALL Sbar_100099C0(HWND hWnd); // idb
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int __fastcall Sbar_100099DC(HWND hWnd, LONG a2, int a3); |
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HWND __fastcall Sbar_10009A99(HWND hDlg, int nIDDlgItem, int a3, int a4); |
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HWND __fastcall Sbar_10009BF1(HWND hDlg, int nIDDlgItem); |
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signed int Sbar_10009CC7(); |
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HWND __fastcall Sbar_10009CD2(HWND hDlg, int nIDDlgItem); |
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void __cdecl j_Sbar_cpp_init(); |
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void __cdecl Sbar_cpp_init(); |
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BOOL __fastcall Sbar_CheckIfNextHero(HWND hWnd); |
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int __fastcall Sbar_NumScrollLines(HWND hWnd, int width, int height); |
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void __fastcall Sbar_DrawScrollBar(HWND hWnd, int nIDDlgItem, int width, int height); |
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void __fastcall Sbar_LoadScrBarGFX(HWND hWnd, int nIDDlgItem); |
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void __cdecl j_Sbar_cpp_init2(); |
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void __cdecl Sbar_cpp_init2(); |
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void __fastcall Sbar_FreeScrollBar(HWND hWnd, int nIDDlgItem); |
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int __stdcall SelClass_10009D66(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND UNKCALL SelClass_10009EC0(HWND hDlg); |
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int UNKCALL SelClass_10009EFD(HWND hWnd); // idb
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int __fastcall SelClass_10009FA2(HWND hWnd, int a2); |
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int __fastcall SelClass_1000A00D(int a1, LONG a2); |
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signed int SelClass_1000A077(); |
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LRESULT __stdcall SelClass_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelClass_FreeClassMsgTbl(HWND hWnd); |
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void __fastcall SelClass_LoadClassFocus(HWND hWnd); |
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void __fastcall SelClass_SetDefaultStats(HWND hWnd, int a2); |
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void __fastcall SelClass_CheckClassSpawn(HWND hWnd, int a2); |
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void __cdecl j_SelClass_cpp_init(); |
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void __cdecl SelClass_cpp_init(); |
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void *SelConn_1000A082(); |
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@ -427,40 +439,41 @@ int SelGame_1000B67E();
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signed int SelGame_1000B795(); |
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int SelHero_1000B7A0(); |
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int SelHero_1000B7A6(); |
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void UNKCALL SelHero_1000B7AC(void *arg); |
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char *SelHero_1000B7B3(); |
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void *SelHero_1000B7B9(); |
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int SelHero_1000B7CA(); |
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int __fastcall SelHero_1000B7D0(int a1, int a2); |
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signed int SelHero_1000B7DE(); |
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BOOL __fastcall SelHero_1000B899(HWND hDlg, int a2); |
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int __fastcall SelHero_1000B905(HWND hDlg, int a2); |
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HWND __fastcall SelHero_1000BA7B(HWND hDlg, const char *a2); |
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char *UNKCALL SelHero_1000BAB4(char *arg); |
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char __fastcall SelHero_1000BB26(char *a1); |
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int __fastcall SelHero_1000BB34(char *, char *); // idb
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//int UNKCALL UiValidPlayerName(char *); // idb
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//int __stdcall UiSelHeroMultDialog(int, int, int, int, int, int, char *); // idb
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int __stdcall SelHero_1000BC46(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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BOOL UNKCALL SelHero_1000BDAD(HWND arg); |
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int *__fastcall SelHero_1000BEDB(int *a1, char *a2); |
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BOOL UNKCALL SelHero_1000BF33(void *location); |
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const char *__fastcall SelHero_1000BF4A(const char *a1, const char *a2); |
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int UNKCALL SelHero_1000BF6D(HWND hWnd); // idb
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int UNKCALL SelHero_1000BFF9(HWND hWnd); // idb
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int UNKCALL SelHero_1000C09B(HWND hWnd); // idb
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signed int __fastcall SelHero_1000C0F9(int a1, char *a2); |
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BOOL UNKCALL SelHero_1000C21A(HWND hWnd); |
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int UNKCALL SelHero_1000C269(HWND hWnd); // idb
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void UNKCALL SelHero_1000C364(HWND hDlg); |
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BOOL __fastcall SelHero_1000C3CE(_DWORD *a1); |
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int __fastcall SelHero_1000C3E2(int a1, int a2); |
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int UNKCALL SelHero_1000C3FF(HWND hWnd); // idb
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BOOL UNKCALL SelHero_1000C49F(HWND hWnd, void *a2); |
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signed int __stdcall SelHero_1000C541(void *a1); |
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//int __stdcall UiSelHeroSingDialog(int, int, int, int, int, char *, int); // idb
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_uiheroinfo *__cdecl SelHero_GetCurrentHeroInfo(); |
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int __cdecl SelHero_GetNumHeroesLeft(); |
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void __fastcall SelHero_SetHeroDifficulty(int diff); |
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char *__cdecl SelHero_GetHeroNameStr(); |
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_uiheroinfo *__cdecl SelHero_AllocHeroInfo(); |
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int __cdecl SelHero_GetHeroIsGood(); |
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int __fastcall SelHero_SetClassStats(int heroclass, _uidefaultstats *pStats); |
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void __cdecl j_SelHero_cpp_init(); |
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void __cdecl SelHero_cpp_init(); |
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void __fastcall SelHero_SetStaticBMP(HWND hWnd, int adjust_size); |
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void __fastcall SelHero_PrintHeroInfo(HWND hWnd, _uiheroinfo *pInfo); |
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void __fastcall SelHero_SetStringWithMsg(HWND hWnd, const char *str); |
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BOOL __fastcall SelHero_IsNameReserved(char *name); |
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void __fastcall SelHero_SetLastNamePos(char *name); |
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BOOL __fastcall SelHero_NameHasChar(char *name, char *illegalchrs); |
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BOOL __fastcall UiValidPlayerName(char *name); |
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BOOL __stdcall UiSelHeroMultDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, int *a6, char *name); |
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LRESULT __stdcall SelHero_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelHero_DoStuffWithStrings(HWND hWnd); |
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_uiheroinfo *__fastcall SelHero_GetNextHeroFromStr(_uiheroinfo *pInfo, char *name); |
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void __fastcall SelHero_FreeSomeMemory(void *ptr); |
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_uiheroinfo *__fastcall SelHero_GetHeroSlotFromName(_uiheroinfo *pInfo, const char *name); |
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void __fastcall SelHero_DoHeroSelList(HWND hWnd); |
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void __fastcall SelHero_DoHeroSelClass(HWND hWnd); |
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void __fastcall SelHero_DoEnterName(HWND hWnd); |
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BOOL __fastcall SelHero_CreateHero(HWND hWnd, char *name); |
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void __fastcall SelHero_DoSelLoad(HWND hWnd); |
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void __fastcall SelHero_DoSelDiff(HWND hWnd); |
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void __fastcall SelHero_DeleteAndFree(HWND hWnd); |
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void __fastcall SelHero_FreeAllHeroes(_uiheroinfo *pInfo); |
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void __fastcall SelHero_DoHeroEndFade(HWND hWnd, int a2); |
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void __fastcall SelHero_LoadHeroGFX(HWND hWnd); |
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void __fastcall SelHero_SelectHeroRegion(HWND hWnd); |
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BOOL __stdcall SelHero_GetHeroInfo(_uiheroinfo *pInfo); |
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BOOL __stdcall UiSelHeroSingDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty); |
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void *SelIPX_1000C610(); |
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@ -500,33 +513,35 @@ int __fastcall SelIPX_1000D5B0(int a1, int a2);
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HWND __fastcall SelIPX_1000D696(HWND hDlg, int a2, int height); |
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signed int SelList_1000D769(); |
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int __stdcall SelList_1000D774(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND UNKCALL SelList_1000D916(HWND hDlg); |
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HWND __fastcall SelList_1000D964(HWND hDlg, int nIDDlgItem); |
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HWND UNKCALL SelList_1000D9CF(HWND hDlg); |
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int UNKCALL SelList_1000D9F4(HWND hWnd); // idb
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int UNKCALL SelList_1000DA2D(void *arg); |
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int UNKCALL SelList_1000DA48(void *arg); |
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int UNKCALL SelList_1000DA55(HWND hWnd); // idb
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int __fastcall SelList_1000DB2C(HWND a1, const char *a2); |
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void UNKCALL SelList_1000DBAC(HWND hDlg); |
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LRESULT __stdcall SelList_1000DBFE(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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HWND UNKCALL SelList_1000DD36(HWND hWnd); |
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HWND UNKCALL SelList_1000DDA7(HWND hWnd); |
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HWND UNKCALL SelList_1000DE18(HWND hWnd); |
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_DWORD *UNKCALL SelList_1000DEDD(char *arg); |
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HWND UNKCALL SelList_1000DEF4(HWND hWnd); |
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HWND UNKCALL SelList_1000DFAB(HWND hWnd); |
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HWND UNKCALL SelList_1000E043(HWND hWnd); |
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int __fastcall SelList_1000E0CA(HWND hWnd, int, int); // idb
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int __stdcall SelLoad_1000E1C2(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND UNKCALL SelLoad_1000E30E(HWND hDlg); |
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int UNKCALL SelLoad_1000E34B(HWND hWnd); // idb
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int __fastcall SelLoad_1000E3E2(int a1, LONG a2); |
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signed int SelLoad_1000E41A(); |
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void __cdecl j_SelList_cpp_init(); |
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void __cdecl SelList_cpp_init(); |
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LRESULT __stdcall SelList_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelList_DeleteFreeProcs(HWND hWnd); |
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void __fastcall SelList_GetHeroStats(HWND hWnd, int nIDDlgItem); |
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void __fastcall SelList_CountHeroList(HWND hWnd); |
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int __fastcall SelList_GetNextHeroLong(HWND hWnd); |
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void __fastcall SelList_LoadFocus16(HWND hWnd); |
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void __fastcall SelList_KillFocus16(HWND hWnd); |
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void __fastcall SelList_ShowListWindow(HWND hWnd); |
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void __fastcall SelList_SetHeroDlgLong(HWND hWnd, _uiheroinfo *pInfo); |
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void __fastcall SelList_DoListOldProc(HWND hWnd); |
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LRESULT __stdcall SelList_OldListWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelList_ShiftHeroDlgItems(HWND hWnd); |
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void __fastcall SelList_ShiftHeroDlgItm2(HWND hWnd); |
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void __fastcall SelList_HeroesWithBigDialogs(HWND hWnd); |
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_uiheroinfo *__fastcall SelList_GetHeroFromNum(int heronum); |
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void __fastcall SelList_HeroesWithHugeDlg(HWND hWnd); |
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void __fastcall SelList_HeroDlgWithSound(HWND hWnd); |
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void __fastcall SelList_HeroDlgWithSnd2(HWND hWnd); |
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void __fastcall SelList_ChooseDlgFromSize(HWND hWnd, int width, int height); |
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LRESULT __stdcall SelLoad_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelLoad_DeleteProcsAndSpin(HWND hWnd); |
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void __fastcall SelLoad_LoadFocusAndMsg(HWND hWnd); |
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void __fastcall SelLoad_SelectSndLoad(HWND hWnd, int a2); |
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void __cdecl j_SelLoad_cpp_init(); |
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void __cdecl SelLoad_cpp_init(); |
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signed int SelModem_1000E42A(); |
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@ -560,7 +575,7 @@ HWND __fastcall SelModem_1000EE78(HWND hWnd, int a2, int height);
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void *SelRegn_1000EF42(); |
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_DWORD *__fastcall SelRegn_1000EF56(int a1, _DWORD *a2); |
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_uiheroinfo *__fastcall SelRegn_SetNextHero(_uiheroinfo *pNext, _uiheroinfo *pCurrent); |
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signed int SelRegn_1000EF60(); |
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int __stdcall SelRegn_1000EF6B(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND __fastcall SelRegn_1000F0D7(HWND hDlg, int nIDDlgItem); |
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@ -588,14 +603,15 @@ HWND __fastcall SelRegn_1000F929(HWND hWnd, int a2, int height);
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//signed int __stdcall UiSelectRegion(_DWORD *a1);
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int __fastcall SelYesNo_1000FA49(int a1, const CHAR *a2, int a3, int a4); |
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int __stdcall SelYesNo_1000FA87(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); // idb
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HWND UNKCALL SelYesNo_1000FBC7(HWND hDlg); |
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void UNKCALL SelYesNo_1000FC1C(HWND hWnd); |
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int __fastcall SelYesNo_1000FCF6(int a1, LONG a2); |
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int __fastcall SelYesNo_1000FD39(int a1, const CHAR *a2, int a3, int a4); |
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int __fastcall SelYesNo_1000FD77(int a1, UINT a2, int a3); |
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signed int SelYesNo_1000FDE3(); |
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int __fastcall SelYesNo_YesNoDialog(HWND hWnd, char *dialogstr, char *hero, int nofocus); /* void */ |
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LRESULT __stdcall SelYesNo_WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); |
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void __fastcall SelYesNo_RemoveYNDialog(HWND hWnd); |
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void __fastcall SelYesNo_LoadSelYN_GFX(HWND hWnd); |
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void __fastcall SelYesNo_DoSelectYesNo(HWND hWnd, int option); |
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int __fastcall SelYesNo_SelOkDialog(HWND hWnd, char *dialogstr, char *hero, int nofocus); /* void */ |
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int __fastcall SelYesNo_SpawnErrDialog(HWND hWnd, int string_rsrc, int is_popup); /* void */ |
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void __cdecl j_SelYesNo_cpp_init(); |
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void __cdecl SelYesNo_cpp_init(); |
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void __fastcall Title_BlitTitleBuffer(HWND hWnd); |
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