diff --git a/Source/engine/animationinfo.h b/Source/engine/animationinfo.h index 4d9282b4d..97610b911 100644 --- a/Source/engine/animationinfo.h +++ b/Source/engine/animationinfo.h @@ -114,14 +114,6 @@ private: */ [[nodiscard]] float getProgressToNextGameTick() const; - /** - * @brief Specifies how many animations-fractions are displayed between two game ticks. this can be > 0, if animations are skipped or < 0 if the same animation is shown in multiple times (delay specified). - */ - float tickModifier_; - /** - * @brief Number of game ticks after the current animation sequence started - */ - float ticksSinceSequenceStarted_; /** * @brief Animation Frames that will be adjusted for the skipped Frames/game ticks */ @@ -130,6 +122,15 @@ private: * @brief Animation Frames that wasn't shown from previous Animation */ int8_t skippedFramesFromPreviousAnimation_; + + /** + * @brief Specifies how many animations-fractions are displayed between two game ticks. this can be > 0, if animations are skipped or < 0 if the same animation is shown in multiple times (delay specified). + */ + float tickModifier_; + /** + * @brief Number of game ticks after the current animation sequence started + */ + float ticksSinceSequenceStarted_; }; } // namespace devilution