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Net: Show "Unknown network error" as intended

pull/3626/head
Gleb Mazovetskiy 4 years ago committed by Anders Jenbo
parent
commit
b5c9224a46
  1. 5
      Source/DiabloUI/selgame.cpp

5
Source/DiabloUI/selgame.cpp

@ -466,6 +466,11 @@ void selgame_Password_Select(int /*value*/)
if (selgame_selectedGame == 2 && strlen(selgame_Password) > 0)
gamePassword = selgame_Password;
// If there is an error, the error message won't necessarily be set.
// Clear the error so that we display "Unknown network error"
// instead of an arbitrary message in that case.
SDL_ClearError();
if (selgame_selectedGame > 1) {
strcpy(sgOptions.Network.szPreviousHost, selgame_Ip);
if (SNetJoinGame(selgame_Ip, gamePassword, gdwPlayerId)) {

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