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@ -182,7 +182,7 @@ endif()
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if(APPLE) |
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foreach(asset_file ${devilutionx_assets}) |
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set(src "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/resources/assets/${asset_file}") |
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set(src "${CMAKE_CURRENT_SOURCE_DIR}/assets/${asset_file}") |
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get_filename_component(_asset_dir "${asset_file}" DIRECTORY) |
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set_source_files_properties("${src}" PROPERTIES |
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MACOSX_PACKAGE_LOCATION "Resources/${_asset_dir}" |
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@ -194,7 +194,7 @@ else()
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# - If smpq is installed, devilutionx.mpq is built from these files. |
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# - If smpq is not installed, the game will load the assets directly from this directoy. |
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foreach(asset_file ${devilutionx_assets}) |
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set(src "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/resources/assets/${asset_file}") |
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set(src "${CMAKE_CURRENT_SOURCE_DIR}/assets/${asset_file}") |
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set(dst "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}/${asset_file}") |
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list(APPEND DEVILUTIONX_MPQ_FILES "${asset_file}") |
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list(APPEND DEVILUTIONX_OUTPUT_ASSETS_FILES "${dst}") |
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