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Added clang formatting to missiles.cpp.

pull/5320/head
zaid-ismail031 4 years ago committed by Anders Jenbo
parent
commit
af32a42e53
  1. 62
      Source/missiles.cpp

62
Source/missiles.cpp

@ -15,8 +15,8 @@
#include "debug.h" #include "debug.h"
#endif #endif
#include "engine/load_file.hpp" #include "engine/load_file.hpp"
#include "engine/random.hpp"
#include "engine/points_in_rectangle_range.hpp" #include "engine/points_in_rectangle_range.hpp"
#include "engine/random.hpp"
#include "init.h" #include "init.h"
#include "inv.h" #include "inv.h"
#include "levels/trigs.h" #include "levels/trigs.h"
@ -1443,8 +1443,8 @@ void AddRuneExplosion(Missile &missile, const AddMissileParameter & /*parameter*
missile._midam = dmg; missile._midam = dmg;
auto searchArea = PointsInRectangleRangeColMajor { auto searchArea = PointsInRectangleRangeColMajor {
Rectangle { missile.position.tile, 1 } Rectangle { missile.position.tile, 1 }
}; };
for (Point position : searchArea) for (Point position : searchArea)
CheckMissileCol(missile, dmg, dmg, false, position, true); CheckMissileCol(missile, dmg, dmg, false, position, true);
@ -2979,16 +2979,16 @@ void MI_Fireball(Missile &missile)
const Point missilePosition = missile.position.tile; const Point missilePosition = missile.position.tile;
ChangeLight(missile._mlid, missile.position.tile, missile._miAnimFrame); ChangeLight(missile._mlid, missile.position.tile, missile._miAnimFrame);
constexpr Direction Offsets[] = { constexpr Direction Offsets[] = {
Direction::NoDirection, Direction::NoDirection,
Direction::SouthWest, Direction::SouthWest,
Direction::NorthEast, Direction::NorthEast,
Direction::SouthEast, Direction::SouthEast,
Direction::East, Direction::East,
Direction::South, Direction::South,
Direction::NorthWest, Direction::NorthWest,
Direction::West, Direction::West,
Direction::North Direction::North
}; };
for (Direction offset : Offsets) { for (Direction offset : Offsets) {
if (!CheckBlock(missile.position.start, missilePosition + offset)) if (!CheckBlock(missile.position.start, missilePosition + offset))
@ -3327,13 +3327,13 @@ void MI_Flash(Missile &missile)
} }
missile._mirange--; missile._mirange--;
constexpr Direction Offsets[] = { constexpr Direction Offsets[] = {
Direction::NorthWest, Direction::NorthWest,
Direction::NoDirection, Direction::NoDirection,
Direction::SouthEast, Direction::SouthEast,
Direction::West, Direction::West,
Direction::SouthWest, Direction::SouthWest,
Direction::South Direction::South
}; };
for (Direction offset : Offsets) for (Direction offset : Offsets)
CheckMissileCol(missile, missile._midam, missile._midam, true, missile.position.tile + offset, true); CheckMissileCol(missile, missile._midam, missile._midam, true, missile.position.tile + offset, true);
@ -3356,9 +3356,9 @@ void MI_Flash2(Missile &missile)
} }
missile._mirange--; missile._mirange--;
constexpr Direction Offsets[] = { constexpr Direction Offsets[] = {
Direction::North, Direction::North,
Direction::North, Direction::North,
Direction::East Direction::East
}; };
for (Direction offset : Offsets) for (Direction offset : Offsets)
@ -3949,15 +3949,15 @@ void MI_Element(Missile &missile)
ChangeLight(missile._mlid, missile.position.tile, missile._miAnimFrame); ChangeLight(missile._mlid, missile.position.tile, missile._miAnimFrame);
Point startPoint = missile.var3 == 2 ? Point { missile.var4, missile.var5 } : Point(missile.position.start); Point startPoint = missile.var3 == 2 ? Point { missile.var4, missile.var5 } : Point(missile.position.start);
constexpr Direction Offsets[] = { constexpr Direction Offsets[] = {
Direction::NoDirection, Direction::NoDirection,
Direction::SouthWest, Direction::SouthWest,
Direction::NorthEast, Direction::NorthEast,
Direction::SouthEast, Direction::SouthEast,
Direction::East, Direction::East,
Direction::South, Direction::South,
Direction::NorthWest, Direction::NorthWest,
Direction::West, Direction::West,
Direction::North Direction::North
}; };
for (Direction offset : Offsets) { for (Direction offset : Offsets) {

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