From aed31ce68458dd993834ed52d8984f1b220f6943 Mon Sep 17 00:00:00 2001 From: Alex Sweet Date: Mon, 8 Jul 2019 07:05:08 -0700 Subject: [PATCH] Style fixes --- Source/loadsave.cpp | 3292 +++++++++++++++++++++---------------------- structs.h | 40 +- 2 files changed, 1664 insertions(+), 1668 deletions(-) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index d275ccdbc..1d2ddeb95 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -1,1648 +1,1644 @@ -#include "diablo.h" - -DEVILUTION_BEGIN_NAMESPACE - -BYTE *tbuff; - -void LoadGame(BOOL firstflag) -{ - int i, j; - DWORD dwLen; - char szName[MAX_PATH]; - BYTE *LoadBuff; - int _ViewX, _ViewY, _nummonsters, _numitems, _nummissiles, _nobjects; - - FreeGameMem(); - pfile_remove_temp_files(); - pfile_get_game_name(szName); - LoadBuff = pfile_read(szName, &dwLen); - tbuff = LoadBuff; - - if (ILoad() != 'RETL') - app_fatal("Invalid save file"); - - setlevel = OLoad(); - setlvlnum = WLoad(); - currlevel = WLoad(); - leveltype = WLoad(); - _ViewX = WLoad(); - _ViewY = WLoad(); - invflag = OLoad(); - chrflag = OLoad(); - _nummonsters = WLoad(); - _numitems = WLoad(); - _nummissiles = WLoad(); - _nobjects = WLoad(); - - for (i = 0; i < NUMLEVELS; i++) { - glSeedTbl[i] = ILoad(); - gnLevelTypeTbl[i] = WLoad(); - } - - LoadPlayer(myplr); - - for (i = 0; i < MAXQUESTS; i++) - LoadQuest(i); - for (i = 0; i < MAXPORTAL; i++) - LoadPortal(i); - - LoadGameLevel(firstflag, 4); - SyncInitPlr(myplr); - SyncPlrAnim(myplr); - - ViewX = _ViewX; - ViewY = _ViewY; - nummonsters = _nummonsters; - numitems = _numitems; - nummissiles = _nummissiles; - nobjects = _nobjects; - - for (i = 0; i < MAXMONSTERS; i++) - monstkills[i] = ILoad(); - - if (leveltype != DTYPE_TOWN) { - for (i = 0; i < MAXMONSTERS; i++) - monstactive[i] = WLoad(); - for (i = 0; i < nummonsters; i++) - LoadMonster(monstactive[i]); - for (i = 0; i < MAXMISSILES; i++) - missileactive[i] = BLoad(); - for (i = 0; i < MAXMISSILES; i++) - missileavail[i] = BLoad(); - for (i = 0; i < nummissiles; i++) - LoadMissile(missileactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - objectactive[i] = BLoad(); - for (i = 0; i < MAXOBJECTS; i++) - objectavail[i] = BLoad(); - for (i = 0; i < nobjects; i++) - LoadObject(objectactive[i]); - for (i = 0; i < nobjects; i++) - SyncObjectAnim(objectactive[i]); - - numlights = WLoad(); - - for (i = 0; i < MAXLIGHTS; i++) - lightactive[i] = BLoad(); - for (i = 0; i < numlights; i++) - LoadLighting(lightactive[i]); - - visionid = WLoad(); - numvision = WLoad(); - - for (i = 0; i < numvision; i++) - LoadVision(i); - } - - for (i = 0; i < MAXITEMS; i++) - itemactive[i] = BLoad(); - for (i = 0; i < MAXITEMS; i++) - itemavail[i] = BLoad(); - for (i = 0; i < numitems; i++) - LoadItem(itemactive[i]); - for (i = 0; i < 128; i++) - UniqueItemFlag[i] = OLoad(); - - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dLight[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dFlags[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dPlayer[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dItem[i][j] = BLoad(); - } - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dMonster[i][j] = WLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dDead[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dObject[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dLight[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dPreLight[i][j] = BLoad(); - } - for (j = 0; j < DMAXY; j++) { - for (i = 0; i < DMAXX; i++) - automapview[i][j] = OLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dMissile[i][j] = BLoad(); - } - } - - numpremium = WLoad(); - premiumlevel = WLoad(); - - for (i = 0; i < 6; i++) - LoadPremium(i); - - automapflag = OLoad(); - AutoMapScale = WLoad(); - mem_free_dbg(LoadBuff); - AutomapZoomReset(); - ResyncQuests(); - - if (leveltype != DTYPE_TOWN) - ProcessLightList(); - - RedoPlayerVision(); - ProcessVisionList(); - missiles_process_charge(); - ResetPal(); - SetCursor_(CURSOR_HAND); - gbProcessPlayers = TRUE; -} - -char BLoad() -{ - return *tbuff++; -} - -int WLoad() -{ - int rv = *tbuff++ << 24; - rv |= *tbuff++ << 16; - rv |= *tbuff++ << 8; - rv |= *tbuff++; - - return rv; -} - -int ILoad() -{ - int rv = *tbuff++ << 24; - rv |= *tbuff++ << 16; - rv |= *tbuff++ << 8; - rv |= *tbuff++; - - return rv; -} - -BOOL OLoad() -{ - if (*tbuff++ == TRUE) - return TRUE; - else - return FALSE; -} - -void CopyInt(const void *src, void * dst) -{ - memcpy(dst, src, 4); - tbuff += 4; -} - -void CopyShort(const void *src, void * dst) -{ - memcpy(dst, src, 2); - tbuff += 2; -} - -void CopyShorts(const void *src, const int n, void * dst) -{ - memcpy(dst, src, 2 * n); - tbuff += 2 * n; -} - -void CopyInts(const void *src, const int n, void * dst) -{ - memcpy(dst, src, 4 * n); - tbuff += 4 * n; -} - -void CopyBytes(const void *src, const int n, void * dst) -{ - memcpy(dst, src, n); - tbuff += n; -} - -void CopyChar(const void *src, void * dst) -{ - memcpy(dst, src, 1); - tbuff += 1; -} - -void CopyInt64(const void *src, void * dst) -{ - memcpy(dst, src, 8); - tbuff += 8; -} - -void LoadPlayer(int i) -{ - PlayerStruct *pPlayer = &plr[i]; - - CopyInt(tbuff, &pPlayer->_pmode); - - CopyBytes(tbuff, 25, pPlayer->walkpath); - CopyBytes(tbuff, 1, &pPlayer->plractive); - tbuff += 2; - - CopyInt(tbuff, &pPlayer->destAction); - CopyInt(tbuff, &pPlayer->destParam1); - CopyInt(tbuff, &pPlayer->destParam2); - CopyInt(tbuff, &pPlayer->destParam3); - CopyInt(tbuff, &pPlayer->destParam4); - CopyInt(tbuff, &pPlayer->plrlevel); - CopyInt(tbuff, &pPlayer->WorldX); - CopyInt(tbuff, &pPlayer->WorldY); - CopyInt(tbuff, &pPlayer->_px); - CopyInt(tbuff, &pPlayer->_py); - CopyInt(tbuff, &pPlayer->_ptargx); - CopyInt(tbuff, &pPlayer->_ptargy); - CopyInt(tbuff, &pPlayer->_pownerx); - CopyInt(tbuff, &pPlayer->_pownery); - CopyInt(tbuff, &pPlayer->_poldx); - CopyInt(tbuff, &pPlayer->_poldy); - CopyInt(tbuff, &pPlayer->_pxoff); - CopyInt(tbuff, &pPlayer->_pyoff); - CopyInt(tbuff, &pPlayer->_pxvel); - CopyInt(tbuff, &pPlayer->_pyvel); - CopyInt(tbuff, &pPlayer->_pdir); - CopyInt(tbuff, &pPlayer->_nextdir); - CopyInt(tbuff, &pPlayer->_pgfxnum); - tbuff += 4; // Skip pointers - CopyInt(tbuff, &pPlayer->_pAnimDelay); - CopyInt(tbuff, &pPlayer->_pAnimCnt); - CopyInt(tbuff, &pPlayer->_pAnimLen); - CopyInt(tbuff, &pPlayer->_pAnimFrame); - CopyInt(tbuff, &pPlayer->_pAnimWidth); - CopyInt(tbuff, &pPlayer->_pAnimWidth2); - CopyInt(tbuff, &pPlayer->_peflag); - CopyInt(tbuff, &pPlayer->_plid); - CopyInt(tbuff, &pPlayer->_pvid); - - CopyInt(tbuff, &pPlayer->_pSpell); - CopyChar(tbuff, &pPlayer->_pSplType); - CopyChar(tbuff, &pPlayer->_pSplFrom); - tbuff += 2; - CopyInt(tbuff, &pPlayer->_pTSpell); - CopyChar(tbuff, &pPlayer->_pTSplType); - tbuff += 3; - CopyInt(tbuff, &pPlayer->_pRSpell); - CopyChar(tbuff, &pPlayer->_pRSplType); - tbuff += 3; - CopyInt(tbuff, &pPlayer->_pSBkSpell); - CopyChar(tbuff, &pPlayer->_pSBkSplType); - - CopyBytes(tbuff, 64, &pPlayer->_pSplLvl); - tbuff += 7; - CopyInt64(tbuff, &pPlayer->_pMemSpells); - CopyInt64(tbuff, &pPlayer->_pAblSpells); - CopyInt64(tbuff, &pPlayer->_pScrlSpells); - CopyChar(tbuff, &pPlayer->_pSpellFlags); - tbuff += 3; - CopyInts(tbuff, 4, &pPlayer->_pSplHotKey); - CopyBytes(tbuff, 4, &pPlayer->_pSplTHotKey); - CopyInt(tbuff, &pPlayer->_pwtype); - CopyChar(tbuff, &pPlayer->_pBlockFlag); - CopyChar(tbuff, &pPlayer->_pInvincible); - CopyChar(tbuff, &pPlayer->_pLightRad); - CopyChar(tbuff, &pPlayer->_pLvlChanging); - CopyBytes(tbuff, PLR_NAME_LEN, &pPlayer->_pName); - CopyChar(tbuff, &pPlayer->_pClass); - tbuff += 3; - CopyInt(tbuff, &pPlayer->_pStrength); - CopyInt(tbuff, &pPlayer->_pBaseStr); - CopyInt(tbuff, &pPlayer->_pMagic); - CopyInt(tbuff, &pPlayer->_pBaseMag); - CopyInt(tbuff, &pPlayer->_pDexterity); - CopyInt(tbuff, &pPlayer->_pBaseDex); - CopyInt(tbuff, &pPlayer->_pVitality); - CopyInt(tbuff, &pPlayer->_pBaseVit); - CopyInt(tbuff, &pPlayer->_pStatPts); - CopyInt(tbuff, &pPlayer->_pDamageMod); - CopyInt(tbuff, &pPlayer->_pBaseToBlk); - CopyInt(tbuff, &pPlayer->_pHPBase); - CopyInt(tbuff, &pPlayer->_pMaxHPBase); - CopyInt(tbuff, &pPlayer->_pHitPoints); - CopyInt(tbuff, &pPlayer->_pMaxHP); - CopyInt(tbuff, &pPlayer->_pHPPer); - CopyInt(tbuff, &pPlayer->_pManaBase); - CopyInt(tbuff, &pPlayer->_pMaxManaBase); - CopyInt(tbuff, &pPlayer->_pMana); - CopyInt(tbuff, &pPlayer->_pMaxMana); - CopyInt(tbuff, &pPlayer->_pManaPer); - CopyChar(tbuff, &pPlayer->_pLevel); - CopyChar(tbuff, &pPlayer->_pMaxLvl); - tbuff += 2; - CopyInt(tbuff, &pPlayer->_pExperience); - CopyInt(tbuff, &pPlayer->_pMaxExp); - CopyInt(tbuff, &pPlayer->_pNextExper); - CopyChar(tbuff, &pPlayer->_pArmorClass); - CopyChar(tbuff, &pPlayer->_pMagResist); - CopyChar(tbuff, &pPlayer->_pFireResist); - CopyChar(tbuff, &pPlayer->_pLghtResist); - CopyInt(tbuff, &pPlayer->_pGold); - CopyInt(tbuff, &pPlayer->_pInfraFlag); - CopyInt(tbuff, &pPlayer->_pVar1); - CopyInt(tbuff, &pPlayer->_pVar2); - CopyInt(tbuff, &pPlayer->_pVar3); - CopyInt(tbuff, &pPlayer->_pVar4); - CopyInt(tbuff, &pPlayer->_pVar5); - CopyInt(tbuff, &pPlayer->_pVar6); - CopyInt(tbuff, &pPlayer->_pVar7); - CopyInt(tbuff, &pPlayer->_pVar8); - CopyBytes(tbuff, NUMLEVELS, &pPlayer->_pLvlVisited); - CopyBytes(tbuff, NUMLEVELS, &pPlayer->_pSLvlVisited); - tbuff += 2; - CopyInt(tbuff, &pPlayer->_pGFXLoad); - - tbuff += sizeof(__uint32_t) * 8; - CopyInt(tbuff, &pPlayer->_pNFrames); - CopyInt(tbuff, &pPlayer->_pNWidth); - - tbuff += sizeof(__uint32_t) * 8; - - CopyInt(tbuff, &pPlayer->_pWFrames); - CopyInt(tbuff, &pPlayer->_pWWidth); - - tbuff += sizeof(__uint32_t) * 8; - - CopyInt(tbuff, &pPlayer->_pAFrames); - CopyInt(tbuff, &pPlayer->_pAWidth); - CopyInt(tbuff, &pPlayer->_pAFNum); - - tbuff += sizeof(__uint32_t) * 24; - - CopyInt(tbuff, &pPlayer->_pSFrames); - CopyInt(tbuff, &pPlayer->_pSWidth); - CopyInt(tbuff, &pPlayer->_pSFNum); - - tbuff += sizeof(__uint32_t) * 8; - - CopyInt(tbuff, &pPlayer->_pHFrames); - CopyInt(tbuff, &pPlayer->_pHWidth); - - tbuff += sizeof(__uint32_t) * 8; - - CopyInt(tbuff, &pPlayer->_pDFrames); - CopyInt(tbuff, &pPlayer->_pDWidth); - - tbuff += sizeof(__uint32_t) * 8; - - CopyInt(tbuff, &pPlayer->_pBFrames); - CopyInt(tbuff, &pPlayer->_pBWidth); - CopyItems(NUM_INVLOC, pPlayer->InvBody); - CopyItems(NUM_INV_GRID_ELEM, pPlayer->InvList); - CopyInt(tbuff, &pPlayer->_pNumInv); - CopyBytes(tbuff, NUM_INV_GRID_ELEM, pPlayer->InvGrid); - CopyItems(MAXBELTITEMS, pPlayer->SpdList); - CopyItem(&pPlayer->HoldItem); - CopyInt(tbuff, &pPlayer->_pIMinDam); - CopyInt(tbuff, &pPlayer->_pIMaxDam); - CopyInt(tbuff, &pPlayer->_pIAC); - CopyInt(tbuff, &pPlayer->_pIBonusDam); - CopyInt(tbuff, &pPlayer->_pIBonusToHit); - CopyInt(tbuff, &pPlayer->_pIBonusAC); - CopyInt(tbuff, &pPlayer->_pIBonusDamMod); - tbuff += 4; - CopyInt64(tbuff, &pPlayer->_pISpells); - CopyInt(tbuff, &pPlayer->_pIFlags); - CopyInt(tbuff, &pPlayer->_pIGetHit); - - CopyChar(tbuff, &pPlayer->_pISplLvlAdd); - CopyChar(tbuff, &pPlayer->_pISplCost); - tbuff += 2; - - CopyInt(tbuff, &pPlayer->_pISplDur); - CopyInt(tbuff, &pPlayer->_pIEnAc); - CopyInt(tbuff, &pPlayer->_pIFMinDam); - CopyInt(tbuff, &pPlayer->_pIFMaxDam); - CopyInt(tbuff, &pPlayer->_pILMinDam); - CopyInt(tbuff, &pPlayer->_pILMaxDam); - CopyInt(tbuff, &pPlayer->_pOilType); - - CopyChar(tbuff, &pPlayer->pTownWarps); - CopyChar(tbuff, &pPlayer->pDungMsgs); - CopyChar(tbuff, &pPlayer->pLvlLoad); - CopyChar(tbuff, &pPlayer->pBattleNet); - - CopyChar(tbuff, &pPlayer->pManaShield); - CopyBytes(tbuff, 3, &pPlayer->bReserved); - - CopyShorts(tbuff, 8, &pPlayer->wReserved); - - CopyInt(tbuff, &pPlayer->pDiabloKillLevel); - CopyInts(tbuff, 7, &pPlayer->dwReserved); - - // Omit 10 pointers - -} - -void SavePlayer(int i) -{ - PlayerStruct *pPlayer = &plr[i]; - - CopyInt(&pPlayer->_pmode, tbuff); - - CopyBytes(&pPlayer->walkpath, 25, tbuff); - CopyBytes(&pPlayer->plractive, 1, tbuff); - tbuff += 2; - - CopyInt(&pPlayer->destAction, tbuff); - CopyInt(&pPlayer->destParam1, tbuff); - CopyInt(&pPlayer->destParam2, tbuff); - CopyInt(&pPlayer->destParam3, tbuff); - CopyInt(&pPlayer->destParam4, tbuff); - CopyInt(&pPlayer->plrlevel, tbuff); - CopyInt(&pPlayer->WorldX, tbuff); - CopyInt(&pPlayer->WorldY, tbuff); - CopyInt(&pPlayer->_px, tbuff); - CopyInt(&pPlayer->_py, tbuff); - CopyInt(&pPlayer->_ptargx, tbuff); - CopyInt(&pPlayer->_ptargy, tbuff); - CopyInt(&pPlayer->_pownerx, tbuff); - CopyInt(&pPlayer->_pownery, tbuff); - CopyInt(&pPlayer->_poldx, tbuff); - CopyInt(&pPlayer->_poldy, tbuff); - CopyInt(&pPlayer->_pxoff, tbuff); - CopyInt(&pPlayer->_pyoff, tbuff); - CopyInt(&pPlayer->_pxvel, tbuff); - CopyInt(&pPlayer->_pyvel, tbuff); - CopyInt(&pPlayer->_pdir, tbuff); - CopyInt(&pPlayer->_nextdir, tbuff); - CopyInt(&pPlayer->_pgfxnum, tbuff); - tbuff += 4; // Skip pointers - CopyInt(&pPlayer->_pAnimDelay, tbuff); - CopyInt(&pPlayer->_pAnimCnt, tbuff); - CopyInt(&pPlayer->_pAnimLen, tbuff); - CopyInt(&pPlayer->_pAnimFrame, tbuff); - CopyInt(&pPlayer->_pAnimWidth, tbuff); - CopyInt(&pPlayer->_pAnimWidth2, tbuff); - CopyInt(&pPlayer->_peflag, tbuff); - CopyInt(&pPlayer->_plid, tbuff); - CopyInt(&pPlayer->_pvid, tbuff); - - CopyInt(&pPlayer->_pSpell, tbuff); - - CopyChar(&pPlayer->_pSplType, tbuff); - CopyChar(&pPlayer->_pSplFrom, tbuff); - tbuff += 2; - - CopyInt(&pPlayer->_pTSpell, tbuff); - CopyChar(&pPlayer->_pTSplType, tbuff); - tbuff += 3; - CopyInt(&pPlayer->_pRSpell, tbuff); - CopyChar(&pPlayer->_pRSplType, tbuff); - tbuff += 3; - CopyInt(&pPlayer->_pSBkSpell, tbuff); - CopyChar(&pPlayer->_pSBkSplType, tbuff); - - CopyBytes(&pPlayer->_pSplLvl, 64, tbuff); - tbuff += 7; - CopyInt64(&pPlayer->_pMemSpells, tbuff); - CopyInt64(&pPlayer->_pAblSpells, tbuff); - CopyInt64(&pPlayer->_pScrlSpells, tbuff); - CopyChar(&pPlayer->_pSpellFlags, tbuff); - tbuff += 3; - CopyInts(&pPlayer->_pSplHotKey, 4, tbuff); - CopyBytes(&pPlayer->_pSplTHotKey, 4, tbuff); - CopyInt(&pPlayer->_pwtype, tbuff); - CopyChar(&pPlayer->_pBlockFlag, tbuff); - CopyChar(&pPlayer->_pInvincible, tbuff); - CopyChar(&pPlayer->_pLightRad, tbuff); - CopyChar(&pPlayer->_pLvlChanging, tbuff); - CopyBytes(&pPlayer->_pName, PLR_NAME_LEN, tbuff); - CopyChar(&pPlayer->_pClass, tbuff); - tbuff += 3; - CopyInt(&pPlayer->_pStrength, tbuff); - CopyInt(&pPlayer->_pBaseStr, tbuff); - CopyInt(&pPlayer->_pMagic, tbuff); - CopyInt(&pPlayer->_pBaseMag, tbuff); - CopyInt(&pPlayer->_pDexterity, tbuff); - CopyInt(&pPlayer->_pBaseDex, tbuff); - CopyInt(&pPlayer->_pVitality, tbuff); - CopyInt(&pPlayer->_pBaseVit, tbuff); - CopyInt(&pPlayer->_pStatPts, tbuff); - CopyInt(&pPlayer->_pDamageMod, tbuff); - CopyInt(&pPlayer->_pBaseToBlk, tbuff); - CopyInt(&pPlayer->_pHPBase, tbuff); - CopyInt(&pPlayer->_pMaxHPBase, tbuff); - CopyInt(&pPlayer->_pHitPoints, tbuff); - CopyInt(&pPlayer->_pMaxHP, tbuff); - CopyInt(&pPlayer->_pHPPer, tbuff); - CopyInt(&pPlayer->_pManaBase, tbuff); - CopyInt(&pPlayer->_pMaxManaBase, tbuff); - CopyInt(&pPlayer->_pMana, tbuff); - CopyInt(&pPlayer->_pMaxMana, tbuff); - CopyInt(&pPlayer->_pManaPer, tbuff); - CopyChar(&pPlayer->_pLevel, tbuff); - CopyChar(&pPlayer->_pMaxLvl, tbuff); - tbuff += 2; - CopyInt(&pPlayer->_pExperience, tbuff); - CopyInt(&pPlayer->_pMaxExp, tbuff); - CopyInt(&pPlayer->_pNextExper, tbuff); - CopyChar(&pPlayer->_pArmorClass, tbuff); - CopyChar(&pPlayer->_pMagResist, tbuff); - CopyChar(&pPlayer->_pFireResist, tbuff); - CopyChar(&pPlayer->_pLghtResist, tbuff); - CopyInt(&pPlayer->_pGold, tbuff); - CopyInt(&pPlayer->_pInfraFlag, tbuff); - CopyInt(&pPlayer->_pVar1, tbuff); - CopyInt(&pPlayer->_pVar2, tbuff); - CopyInt(&pPlayer->_pVar3, tbuff); - CopyInt(&pPlayer->_pVar4, tbuff); - CopyInt(&pPlayer->_pVar5, tbuff); - CopyInt(&pPlayer->_pVar6, tbuff); - CopyInt(&pPlayer->_pVar7, tbuff); - CopyInt(&pPlayer->_pVar8, tbuff); - CopyBytes(&pPlayer->_pLvlVisited, NUMLEVELS, tbuff); - CopyBytes(&pPlayer->_pSLvlVisited, NUMLEVELS, tbuff); // only 10 used - tbuff += 2; - CopyInt(&pPlayer->_pGFXLoad, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - CopyInt(&pPlayer->_pNFrames, tbuff); - CopyInt(&pPlayer->_pNWidth, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - - CopyInt(&pPlayer->_pWFrames, tbuff); - CopyInt(&pPlayer->_pWWidth, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - - CopyInt(&pPlayer->_pAFrames, tbuff); - CopyInt(&pPlayer->_pAWidth, tbuff); - CopyInt(&pPlayer->_pAFNum, tbuff); - - tbuff += sizeof(__uint32_t) * 24; // Skip 24 pointers - - CopyInt(&pPlayer->_pSFrames, tbuff); - CopyInt(&pPlayer->_pSWidth, tbuff); - CopyInt(&pPlayer->_pSFNum, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - - CopyInt(&pPlayer->_pHFrames, tbuff); - CopyInt(&pPlayer->_pHWidth, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - - CopyInt(&pPlayer->_pDFrames, tbuff); - CopyInt(&pPlayer->_pDWidth, tbuff); - - tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers - - CopyInt(&pPlayer->_pBFrames, tbuff); - CopyInt(&pPlayer->_pBWidth, tbuff); - SaveItems(pPlayer->InvBody, NUM_INVLOC); - SaveItems(pPlayer->InvList, NUM_INV_GRID_ELEM); - CopyInt(&pPlayer->_pNumInv, tbuff); - CopyBytes(pPlayer->InvGrid, NUM_INV_GRID_ELEM, tbuff); - SaveItems(pPlayer->SpdList, MAXBELTITEMS); - SaveItem(&pPlayer->HoldItem); - CopyInt(&pPlayer->_pIMinDam, tbuff); - CopyInt(&pPlayer->_pIMaxDam, tbuff); - CopyInt(&pPlayer->_pIAC, tbuff); - CopyInt(&pPlayer->_pIBonusDam, tbuff); - CopyInt(&pPlayer->_pIBonusToHit, tbuff); - CopyInt(&pPlayer->_pIBonusAC, tbuff); - CopyInt(&pPlayer->_pIBonusDamMod, tbuff); - tbuff += 4; - CopyInt64(&pPlayer->_pISpells, tbuff); - CopyInt(&pPlayer->_pIFlags, tbuff); - CopyInt(&pPlayer->_pIGetHit, tbuff); - - CopyChar(&pPlayer->_pISplLvlAdd, tbuff); - CopyChar(&pPlayer->_pISplCost, tbuff); - tbuff += 2; - - CopyInt(&pPlayer->_pISplDur, tbuff); - CopyInt(&pPlayer->_pIEnAc, tbuff); - CopyInt(&pPlayer->_pIFMinDam, tbuff); - CopyInt(&pPlayer->_pIFMaxDam, tbuff); - CopyInt(&pPlayer->_pILMinDam, tbuff); - CopyInt(&pPlayer->_pILMaxDam, tbuff); - CopyInt(&pPlayer->_pOilType, tbuff); - - CopyChar(&pPlayer->pTownWarps, tbuff); - CopyChar(&pPlayer->pDungMsgs, tbuff); - CopyChar(&pPlayer->pLvlLoad, tbuff); - CopyChar(&pPlayer->pBattleNet, tbuff); - - CopyChar(&pPlayer->pManaShield, tbuff); - CopyBytes(&pPlayer->bReserved, 3, tbuff); - - CopyShorts(&pPlayer->wReserved, 8, tbuff); - - CopyInt(&pPlayer->pDiabloKillLevel, tbuff); - CopyInts(&pPlayer->dwReserved, 7, tbuff); - - // Omit 10 pointers - -} - -void LoadMonster(int i) -{ - MonsterStruct *pMonster = &monster[i]; - - CopyInt(tbuff, &pMonster->_mMTidx); - CopyInt(tbuff, &pMonster->_mmode); - - CopyChar(tbuff, &pMonster->_mgoal); - tbuff += 3; - - CopyInt(tbuff, &pMonster->_mgoalvar1); - CopyInt(tbuff, &pMonster->_mgoalvar2); - CopyInt(tbuff, &pMonster->_mgoalvar3); - CopyInt(tbuff, &pMonster->field_18); - - CopyChar(tbuff, &pMonster->_pathcount); - tbuff += 3; - - CopyInt(tbuff, &pMonster->_mx); - CopyInt(tbuff, &pMonster->_my); - CopyInt(tbuff, &pMonster->_mfutx); - CopyInt(tbuff, &pMonster->_mfuty); - CopyInt(tbuff, &pMonster->_moldx); - CopyInt(tbuff, &pMonster->_moldy); - CopyInt(tbuff, &pMonster->_mxoff); - CopyInt(tbuff, &pMonster->_myoff); - CopyInt(tbuff, &pMonster->_mxvel); - CopyInt(tbuff, &pMonster->_myvel); - CopyInt(tbuff, &pMonster->_mdir); - CopyInt(tbuff, &pMonster->_menemy); - - CopyChar(tbuff, &pMonster->_menemyx); - CopyChar(tbuff, &pMonster->_menemyy); - CopyShort(tbuff, &pMonster->falign_52); - - tbuff += 4; // Skip pointer - CopyInt(tbuff, &pMonster->_mAnimDelay); - CopyInt(tbuff, &pMonster->_mAnimCnt); - CopyInt(tbuff, &pMonster->_mAnimLen); - CopyInt(tbuff, &pMonster->_mAnimFrame); - CopyInt(tbuff, &pMonster->_meflag); - CopyInt(tbuff, &pMonster->_mDelFlag); - CopyInt(tbuff, &pMonster->_mVar1); - CopyInt(tbuff, &pMonster->_mVar2); - CopyInt(tbuff, &pMonster->_mVar3); - CopyInt(tbuff, &pMonster->_mVar4); - CopyInt(tbuff, &pMonster->_mVar5); - CopyInt(tbuff, &pMonster->_mVar6); - CopyInt(tbuff, &pMonster->_mVar7); - CopyInt(tbuff, &pMonster->_mVar8); - CopyInt(tbuff, &pMonster->_mmaxhp); - CopyInt(tbuff, &pMonster->_mhitpoints); - - CopyChar(tbuff, &pMonster->_mAi); - CopyChar(tbuff, &pMonster->_mint); - CopyShort(tbuff, &pMonster->falign_9A); - - CopyInt(tbuff, &pMonster->_mFlags); - - CopyChar(tbuff, &pMonster->_msquelch); - tbuff += 3; - - CopyInt(tbuff, &pMonster->falign_A4); - CopyInt(tbuff, &pMonster->_lastx); - CopyInt(tbuff, &pMonster->_lasty); - CopyInt(tbuff, &pMonster->_mRndSeed); - CopyInt(tbuff, &pMonster->_mAISeed); - CopyInt(tbuff, &pMonster->falign_B8); - - CopyChar(tbuff, &pMonster->_uniqtype); - CopyChar(tbuff, &pMonster->_uniqtrans); - CopyChar(tbuff, &pMonster->_udeadval); - CopyChar(tbuff, &pMonster->mWhoHit); - - CopyChar(tbuff, &pMonster->mLevel); - CopyShort(tbuff, &pMonster->mExp); - tbuff += 1; - - CopyChar(tbuff, &pMonster->mHit); - CopyChar(tbuff, &pMonster->mMinDamage); - CopyChar(tbuff, &pMonster->mMaxDamage); - CopyChar(tbuff, &pMonster->mHit2); - - CopyChar(tbuff, &pMonster->mMinDamage2); - CopyChar(tbuff, &pMonster->mMaxDamage2); - CopyChar(tbuff, &pMonster->mArmorClass); - CopyChar(tbuff, &pMonster->falign_CB); - - CopyShort(tbuff, &pMonster->mMagicRes); - tbuff += 2; - - CopyInt(tbuff, &pMonster->mtalkmsg); - - CopyChar(tbuff, &pMonster->leader); - CopyChar(tbuff, &pMonster->leaderflag); - CopyChar(tbuff, &pMonster->packsize); - CopyChar(tbuff, &pMonster->mlid); - - SyncMonsterAnim(i); -} - -void LoadMissile(int i) -{ - MissileStruct *pMissile = &missile[i]; - - CopyInt(tbuff, &pMissile->_mitype); - CopyInt(tbuff, &pMissile->_mix); - CopyInt(tbuff, &pMissile->_miy); - CopyInt(tbuff, &pMissile->_mixoff); - CopyInt(tbuff, &pMissile->_miyoff); - CopyInt(tbuff, &pMissile->_mixvel); - CopyInt(tbuff, &pMissile->_miyvel); - CopyInt(tbuff, &pMissile->_misx); - CopyInt(tbuff, &pMissile->_misy); - CopyInt(tbuff, &pMissile->_mitxoff); - CopyInt(tbuff, &pMissile->_mityoff); - CopyInt(tbuff, &pMissile->_mimfnum); - CopyInt(tbuff, &pMissile->_mispllvl); - CopyInt(tbuff, &pMissile->_miDelFlag); - CopyChar(tbuff, &pMissile->_miAnimType); - tbuff += 3; - - CopyInt(tbuff, &pMissile->_miAnimFlags); - tbuff += 4; - CopyInt(tbuff, &pMissile->_miAnimDelay); - CopyInt(tbuff, &pMissile->_miAnimLen); - CopyInt(tbuff, &pMissile->_miAnimWidth); - CopyInt(tbuff, &pMissile->_miAnimWidth2); - CopyInt(tbuff, &pMissile->_miAnimCnt); - CopyInt(tbuff, &pMissile->_miAnimAdd); - CopyInt(tbuff, &pMissile->_miAnimFrame); - CopyInt(tbuff, &pMissile->_miDrawFlag); - CopyInt(tbuff, &pMissile->_miLightFlag); - CopyInt(tbuff, &pMissile->_miPreFlag); - CopyInt(tbuff, &pMissile->_miUniqTrans); - CopyInt(tbuff, &pMissile->_mirange); - CopyInt(tbuff, &pMissile->_misource); - CopyInt(tbuff, &pMissile->_micaster); - CopyInt(tbuff, &pMissile->_midam); - CopyInt(tbuff, &pMissile->_miHitFlag); - CopyInt(tbuff, &pMissile->_midist); - CopyInt(tbuff, &pMissile->_mlid); - CopyInt(tbuff, &pMissile->_mirnd); - CopyInt(tbuff, &pMissile->_miVar1); - CopyInt(tbuff, &pMissile->_miVar2); - CopyInt(tbuff, &pMissile->_miVar3); - CopyInt(tbuff, &pMissile->_miVar4); - CopyInt(tbuff, &pMissile->_miVar5); - CopyInt(tbuff, &pMissile->_miVar6); - CopyInt(tbuff, &pMissile->_miVar7); - CopyInt(tbuff, &pMissile->_miVar8); -} - -void LoadObject(int i) -{ - ObjectStruct *pObject = &object[i]; - CopyInt(tbuff, &pObject->_otype); - CopyInt(tbuff, &pObject->_ox); - CopyInt(tbuff, &pObject->_oy); - CopyInt(tbuff, &pObject->_oLight); - CopyInt(tbuff, &pObject->_oAnimFlag); - tbuff += 4; - CopyInt(tbuff, &pObject->_oAnimDelay); - CopyInt(tbuff, &pObject->_oAnimCnt); - CopyInt(tbuff, &pObject->_oAnimLen); - CopyInt(tbuff, &pObject->_oAnimFrame); - CopyInt(tbuff, &pObject->_oAnimWidth); - CopyInt(tbuff, &pObject->_oAnimWidth2); - CopyInt(tbuff, &pObject->_oDelFlag); - - CopyChar(tbuff, &pObject->_oBreak); - tbuff += 3; - - CopyInt(tbuff, &pObject->_oSolidFlag); - CopyInt(tbuff, &pObject->_oMissFlag); - - CopyChar(tbuff, &pObject->_oSelFlag); - tbuff += 3; - - CopyInt(tbuff, &pObject->_oPreFlag); - CopyInt(tbuff, &pObject->_oTrapFlag); - CopyInt(tbuff, &pObject->_oDoorFlag); - CopyInt(tbuff, &pObject->_olid); - CopyInt(tbuff, &pObject->_oRndSeed); - CopyInt(tbuff, &pObject->_oVar1); - CopyInt(tbuff, &pObject->_oVar2); - CopyInt(tbuff, &pObject->_oVar3); - CopyInt(tbuff, &pObject->_oVar4); - CopyInt(tbuff, &pObject->_oVar5); - CopyInt(tbuff, &pObject->_oVar6); - CopyInt(tbuff, &pObject->_oVar7); - CopyInt(tbuff, &pObject->_oVar8); -} - -void LoadItem(int i) -{ - CopyItem(&item[i]); - GetItemFrm(i); -} - -void CopyItem(ItemStruct *pItem) -{ - CopyInt(tbuff, &pItem->_iSeed); - CopyShort(tbuff, &pItem->_iCreateInfo); - tbuff += 2; - CopyInt(tbuff, &pItem->_itype); - CopyInt(tbuff, &pItem->_ix); - CopyInt(tbuff, &pItem->_iy); - CopyInt(tbuff, &pItem->_iAnimFlag); - tbuff += 4; // Skip pointer _iAnimData - CopyInt(tbuff, &pItem->_iAnimLen); - CopyInt(tbuff, &pItem->_iAnimFrame); - CopyInt(tbuff, &pItem->_iAnimWidth); - CopyInt(tbuff, &pItem->_iAnimWidth2); - CopyInt(tbuff, &pItem->_isin); - CopyChar(tbuff, &pItem->_iSelFlag); - tbuff += 3; - CopyInt(tbuff, &pItem->_iPostDraw); - CopyInt(tbuff, &pItem->_iIdentified); - CopyChar(tbuff, &pItem->_iMagical); - CopyBytes(tbuff, 64, &pItem->_iName); - CopyBytes(tbuff, 64, &pItem->_iIName); - CopyChar(tbuff, &pItem->_iLoc); - CopyChar(tbuff, &pItem->_iClass); - tbuff += 1; - CopyInt(tbuff, &pItem->_iCurs); - CopyInt(tbuff, &pItem->_ivalue); - CopyInt(tbuff, &pItem->_iIvalue); - CopyInt(tbuff, &pItem->_iMinDam); - CopyInt(tbuff, &pItem->_iMaxDam); - CopyInt(tbuff, &pItem->_iAC); - CopyInt(tbuff, &pItem->_iFlags); - CopyInt(tbuff, &pItem->_iMiscId); - CopyInt(tbuff, &pItem->_iSpell); - CopyInt(tbuff, &pItem->_iCharges); - CopyInt(tbuff, &pItem->_iMaxCharges); - CopyInt(tbuff, &pItem->_iDurability); - CopyInt(tbuff, &pItem->_iMaxDur); - CopyInt(tbuff, &pItem->_iPLDam); - CopyInt(tbuff, &pItem->_iPLToHit); - CopyInt(tbuff, &pItem->_iPLAC); - CopyInt(tbuff, &pItem->_iPLStr); - CopyInt(tbuff, &pItem->_iPLMag); - CopyInt(tbuff, &pItem->_iPLDex); - CopyInt(tbuff, &pItem->_iPLVit); - CopyInt(tbuff, &pItem->_iPLFR); - CopyInt(tbuff, &pItem->_iPLLR); - CopyInt(tbuff, &pItem->_iPLMR); - CopyInt(tbuff, &pItem->_iPLMana); - CopyInt(tbuff, &pItem->_iPLHP); - CopyInt(tbuff, &pItem->_iPLDamMod); - CopyInt(tbuff, &pItem->_iPLGetHit); - CopyInt(tbuff, &pItem->_iPLLight); - CopyChar(tbuff, &pItem->_iSplLvlAdd); - CopyChar(tbuff, &pItem->_iRequest); - tbuff += 2; - CopyInt(tbuff, &pItem->_iUid); - CopyInt(tbuff, &pItem->_iFMinDam); - CopyInt(tbuff, &pItem->_iFMaxDam); - CopyInt(tbuff, &pItem->_iLMinDam); - CopyInt(tbuff, &pItem->_iLMaxDam); - CopyInt(tbuff, &pItem->_iPLEnAc); - CopyChar(tbuff, &pItem->_iPrePower); - CopyChar(tbuff, &pItem->_iSufPower); - tbuff += 2; - CopyInt(tbuff, &pItem->_iVAdd1); - CopyInt(tbuff, &pItem->_iVMult1); - CopyInt(tbuff, &pItem->_iVAdd2); - CopyInt(tbuff, &pItem->_iVMult2); - CopyChar(tbuff, &pItem->_iMinStr); - CopyChar(tbuff, &pItem->_iMinMag); - CopyChar(tbuff, &pItem->_iMinDex); - tbuff += 1; - CopyInt(tbuff, &pItem->_iStatFlag); - CopyInt(tbuff, &pItem->IDidx); - CopyInt(tbuff, &pItem->offs016C); -} - -void CopyItems(const int n, ItemStruct *pItem) -{ - for (int i = 0; i < n; i++) - { - CopyItem(&pItem[i]); - } -} - -void SaveItem(ItemStruct *pItem) -{ - CopyInt(&pItem->_iSeed, tbuff); - CopyShort(&pItem->_iCreateInfo, tbuff); - tbuff += 2; - CopyInt(&pItem->_itype, tbuff); - CopyInt(&pItem->_ix, tbuff); - CopyInt(&pItem->_iy, tbuff); - CopyInt(&pItem->_iAnimFlag, tbuff); - tbuff += 4; // Skip pointer _iAnimData - CopyInt(&pItem->_iAnimLen, tbuff); - CopyInt(&pItem->_iAnimFrame, tbuff); - CopyInt(&pItem->_iAnimWidth, tbuff); - CopyInt(&pItem->_iAnimWidth2, tbuff); // width 2? - CopyInt(&pItem->_isin, tbuff); // set when item is flagged for deletion, deprecated in 1.02 - CopyChar(&pItem->_iSelFlag, tbuff); - tbuff += 3; - CopyInt(&pItem->_iPostDraw, tbuff); - CopyInt(&pItem->_iIdentified, tbuff); - CopyChar(&pItem->_iMagical, tbuff); - CopyBytes(&pItem->_iName, 64, tbuff); - CopyBytes(&pItem->_iIName, 64, tbuff); - CopyChar(&pItem->_iLoc, tbuff); - CopyChar(&pItem->_iClass, tbuff); - tbuff += 1; - CopyInt(&pItem->_iCurs, tbuff); - CopyInt(&pItem->_ivalue, tbuff); - CopyInt(&pItem->_iIvalue, tbuff); - CopyInt(&pItem->_iMinDam, tbuff); - CopyInt(&pItem->_iMaxDam, tbuff); - CopyInt(&pItem->_iAC, tbuff); - CopyInt(&pItem->_iFlags, tbuff); - CopyInt(&pItem->_iMiscId, tbuff); - CopyInt(&pItem->_iSpell, tbuff); - CopyInt(&pItem->_iCharges, tbuff); - CopyInt(&pItem->_iMaxCharges, tbuff); - CopyInt(&pItem->_iDurability, tbuff); - CopyInt(&pItem->_iMaxDur, tbuff); - CopyInt(&pItem->_iPLDam, tbuff); - CopyInt(&pItem->_iPLToHit, tbuff); - CopyInt(&pItem->_iPLAC, tbuff); - CopyInt(&pItem->_iPLStr, tbuff); - CopyInt(&pItem->_iPLMag, tbuff); - CopyInt(&pItem->_iPLDex, tbuff); - CopyInt(&pItem->_iPLVit, tbuff); - CopyInt(&pItem->_iPLFR, tbuff); - CopyInt(&pItem->_iPLLR, tbuff); - CopyInt(&pItem->_iPLMR, tbuff); - CopyInt(&pItem->_iPLMana, tbuff); - CopyInt(&pItem->_iPLHP, tbuff); - CopyInt(&pItem->_iPLDamMod, tbuff); - CopyInt(&pItem->_iPLGetHit, tbuff); - CopyInt(&pItem->_iPLLight, tbuff); - CopyChar(&pItem->_iSplLvlAdd, tbuff); - CopyChar(&pItem->_iRequest, tbuff); - tbuff += 2; - CopyInt(&pItem->_iUid, tbuff); - CopyInt(&pItem->_iFMinDam, tbuff); - CopyInt(&pItem->_iFMaxDam, tbuff); - CopyInt(&pItem->_iLMinDam, tbuff); - CopyInt(&pItem->_iLMaxDam, tbuff); - CopyInt(&pItem->_iPLEnAc, tbuff); - CopyChar(&pItem->_iPrePower, tbuff); - CopyChar(&pItem->_iSufPower, tbuff); - tbuff += 2; - CopyInt(&pItem->_iVAdd1, tbuff); - CopyInt(&pItem->_iVMult1, tbuff); - CopyInt(&pItem->_iVAdd2, tbuff); - CopyInt(&pItem->_iVMult2, tbuff); - CopyChar(&pItem->_iMinStr, tbuff); - CopyChar(&pItem->_iMinMag, tbuff); - CopyChar(&pItem->_iMinDex, tbuff); - tbuff += 1; - CopyInt(&pItem->_iStatFlag, tbuff); - CopyInt(&pItem->IDidx, tbuff); - CopyInt(&pItem->offs016C, tbuff); -} - -void SaveItems(ItemStruct *pItem, const int n) -{ - for (int i = 0; i < n; i++) - { - SaveItem(&pItem[i]); - } -} - -void LoadPremium(int i) -{ - CopyItem(&item[i]); -} - -void LoadQuest(int i) -{ - memcpy(&quests[i], tbuff, sizeof(*quests)); - tbuff += sizeof(*quests); - ReturnLvlX = WLoad(); - ReturnLvlY = WLoad(); - ReturnLvl = WLoad(); - ReturnLvlT = WLoad(); - DoomQuestState = WLoad(); -} - -void LoadLighting(int i) -{ - memcpy(&LightList[i], tbuff, sizeof(*LightList)); - tbuff += sizeof(*LightList); -} - -void LoadVision(int i) -{ - memcpy(&VisionList[i], tbuff, sizeof(*VisionList)); - tbuff += sizeof(*VisionList); -} - -void LoadPortal(int i) -{ - memcpy(&portal[i], tbuff, sizeof(*portal)); - tbuff += sizeof(*portal); -} - -void SaveGame() -{ - int i, j; - char szName[MAX_PATH]; - - DWORD dwLen = codec_get_encoded_len(FILEBUFF); - BYTE *SaveBuff = DiabloAllocPtr(dwLen); - tbuff = SaveBuff; - - ISave('RETL'); - OSave((unsigned char)setlevel); - WSave(setlvlnum); - WSave(currlevel); - WSave((unsigned char)leveltype); - WSave(ViewX); - WSave(ViewY); - OSave(invflag); - OSave(chrflag); - WSave(nummonsters); - WSave(numitems); - WSave(nummissiles); - WSave(nobjects); - - for (i = 0; i < NUMLEVELS; i++) { - ISave(glSeedTbl[i]); - WSave(gnLevelTypeTbl[i]); - } - - SavePlayer(myplr); - - for (i = 0; i < MAXQUESTS; i++) - SaveQuest(i); - for (i = 0; i < MAXPORTAL; i++) - SavePortal(i); - for (i = 0; i < MAXMONSTERS; i++) - ISave(monstkills[i]); - - if (leveltype != DTYPE_TOWN) { - for (i = 0; i < MAXMONSTERS; i++) - WSave(monstactive[i]); - for (i = 0; i < nummonsters; i++) - SaveMonster(monstactive[i]); - for (i = 0; i < MAXMISSILES; i++) - BSave(missileactive[i]); - for (i = 0; i < MAXMISSILES; i++) - BSave(missileavail[i]); - for (i = 0; i < nummissiles; i++) - SaveMissile(missileactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - BSave(objectactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - BSave(objectavail[i]); - for (i = 0; i < nobjects; i++) - SaveObject(objectactive[i]); - - WSave(numlights); - - for (i = 0; i < MAXLIGHTS; i++) - BSave(lightactive[i]); - for (i = 0; i < numlights; i++) - SaveLighting(lightactive[i]); - - WSave(visionid); - WSave(numvision); - - for (i = 0; i < numvision; i++) - SaveVision(i); - } - - for (i = 0; i < MAXITEMS; i++) - BSave(itemactive[i]); - for (i = 0; i < MAXITEMS; i++) - BSave(itemavail[i]); - for (i = 0; i < numitems; i++) - SaveItem(&item[itemactive[i]]); - for (i = 0; i < 128; i++) - OSave(UniqueItemFlag[i]); - - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dLight[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dPlayer[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dItem[i][j]); - } - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - WSave(dMonster[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dDead[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dObject[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dLight[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dPreLight[i][j]); - } - for (j = 0; j < DMAXY; j++) { - for (i = 0; i < DMAXX; i++) - OSave(automapview[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dMissile[i][j]); - } - } - - WSave(numpremium); - WSave(premiumlevel); - - for (i = 0; i < 6; i++) - SavePremium(i); - - OSave(automapflag); - WSave(AutoMapScale); - pfile_get_game_name(szName); - dwLen = codec_get_encoded_len(tbuff - SaveBuff); - pfile_write_save_file(szName, SaveBuff, tbuff - SaveBuff, dwLen); - mem_free_dbg(SaveBuff); - gbValidSaveFile = TRUE; - pfile_rename_temp_to_perm(); - pfile_write_hero(); -} - -void BSave(char v) -{ - *tbuff++ = v; -} - -void WSave(int v) -{ - *tbuff++ = v >> 24; - *tbuff++ = v >> 16; - *tbuff++ = v >> 8; - *tbuff++ = v; -} - -void ISave(int v) -{ - *tbuff++ = v >> 24; - *tbuff++ = v >> 16; - *tbuff++ = v >> 8; - *tbuff++ = v; -} - -void OSave(BOOL v) -{ - if (v != FALSE) - *tbuff++ = TRUE; - else - *tbuff++ = FALSE; -} - -void SaveMonster(int i) -{ - MonsterStruct *pMonster = &monster[i]; - - CopyInt(&pMonster->_mMTidx, tbuff); - CopyInt(&pMonster->_mmode, tbuff); - - CopyChar(&pMonster->_mgoal, tbuff); - tbuff += 3; - - CopyInt(&pMonster->_mgoalvar1, tbuff); - CopyInt(&pMonster->_mgoalvar2, tbuff); - CopyInt(&pMonster->_mgoalvar3, tbuff); - CopyInt(&pMonster->field_18, tbuff); - - CopyChar(&pMonster->_pathcount, tbuff); - tbuff += 3; - - CopyInt(&pMonster->_mx, tbuff); - CopyInt(&pMonster->_my, tbuff); - CopyInt(&pMonster->_mfutx, tbuff); - CopyInt(&pMonster->_mfuty, tbuff); - CopyInt(&pMonster->_moldx, tbuff); - CopyInt(&pMonster->_moldy, tbuff); - CopyInt(&pMonster->_mxoff, tbuff); - CopyInt(&pMonster->_myoff, tbuff); - CopyInt(&pMonster->_mxvel, tbuff); - CopyInt(&pMonster->_myvel, tbuff); - CopyInt(&pMonster->_mdir, tbuff); - CopyInt(&pMonster->_menemy, tbuff); - - CopyChar(&pMonster->_menemyx, tbuff); - CopyChar(&pMonster->_menemyy, tbuff); - CopyShort(&pMonster->falign_52, tbuff); - - tbuff += 4; // Skip pointer - CopyInt(&pMonster->_mAnimDelay, tbuff); - CopyInt(&pMonster->_mAnimCnt, tbuff); - CopyInt(&pMonster->_mAnimLen, tbuff); - CopyInt(&pMonster->_mAnimFrame, tbuff); - CopyInt(&pMonster->_meflag, tbuff); - CopyInt(&pMonster->_mDelFlag, tbuff); - CopyInt(&pMonster->_mVar1, tbuff); - CopyInt(&pMonster->_mVar2, tbuff); - CopyInt(&pMonster->_mVar3, tbuff); - CopyInt(&pMonster->_mVar4, tbuff); - CopyInt(&pMonster->_mVar5, tbuff); - CopyInt(&pMonster->_mVar6, tbuff); - CopyInt(&pMonster->_mVar7, tbuff); - CopyInt(&pMonster->_mVar8, tbuff); - CopyInt(&pMonster->_mmaxhp, tbuff); - CopyInt(&pMonster->_mhitpoints, tbuff); - - CopyChar(&pMonster->_mAi, tbuff); - CopyChar(&pMonster->_mint, tbuff); - CopyShort(&pMonster->falign_9A, tbuff); - - CopyInt(&pMonster->_mFlags, tbuff); - - CopyChar(&pMonster->_msquelch, tbuff); - tbuff += 3; - - CopyInt(&pMonster->falign_A4, tbuff); - CopyInt(&pMonster->_lastx, tbuff); - CopyInt(&pMonster->_lasty, tbuff); - CopyInt(&pMonster->_mRndSeed, tbuff); - CopyInt(&pMonster->_mAISeed, tbuff); - CopyInt(&pMonster->falign_B8, tbuff); - - CopyChar(&pMonster->_uniqtype, tbuff); - CopyChar(&pMonster->_uniqtrans, tbuff); - CopyChar(&pMonster->_udeadval, tbuff); - CopyChar(&pMonster->mWhoHit, tbuff); - - CopyChar(&pMonster->mLevel, tbuff); - CopyShort(&pMonster->mExp, tbuff); - tbuff += 1; - - CopyChar(&pMonster->mHit, tbuff); - CopyChar(&pMonster->mMinDamage, tbuff); - CopyChar(&pMonster->mMaxDamage, tbuff); - CopyChar(&pMonster->mHit2, tbuff); - - CopyChar(&pMonster->mMinDamage2, tbuff); - CopyChar(&pMonster->mMaxDamage2, tbuff); - CopyChar(&pMonster->mArmorClass, tbuff); - CopyChar(&pMonster->falign_CB, tbuff); - - CopyShort(&pMonster->mMagicRes, tbuff); - tbuff += 2; - - CopyInt(&pMonster->mtalkmsg, tbuff); - - CopyChar(&pMonster->leader, tbuff); - CopyChar(&pMonster->leaderflag, tbuff); - CopyChar(&pMonster->packsize, tbuff); - CopyChar(&pMonster->mlid, tbuff); -} - -void SaveMissile(int i) -{ - MissileStruct *pMissile = &missile[i]; - - CopyInt(&pMissile->_mitype, tbuff); - CopyInt(&pMissile->_mix, tbuff); - CopyInt(&pMissile->_miy, tbuff); - CopyInt(&pMissile->_mixoff, tbuff); - CopyInt(&pMissile->_miyoff, tbuff); - CopyInt(&pMissile->_mixvel, tbuff); - CopyInt(&pMissile->_miyvel, tbuff); - CopyInt(&pMissile->_misx, tbuff); - CopyInt(&pMissile->_misy, tbuff); - CopyInt(&pMissile->_mitxoff, tbuff); - CopyInt(&pMissile->_mityoff, tbuff); - CopyInt(&pMissile->_mimfnum, tbuff); - CopyInt(&pMissile->_mispllvl, tbuff); - CopyInt(&pMissile->_miDelFlag, tbuff); - CopyChar(&pMissile->_miAnimType, tbuff); - tbuff += 3; - - CopyInt(&pMissile->_miAnimFlags, tbuff); - tbuff += 4; - CopyInt(&pMissile->_miAnimDelay, tbuff); - CopyInt(&pMissile->_miAnimLen, tbuff); - CopyInt(&pMissile->_miAnimWidth, tbuff); - CopyInt(&pMissile->_miAnimWidth2, tbuff); - CopyInt(&pMissile->_miAnimCnt, tbuff); - CopyInt(&pMissile->_miAnimAdd, tbuff); - CopyInt(&pMissile->_miAnimFrame, tbuff); - CopyInt(&pMissile->_miDrawFlag, tbuff); - CopyInt(&pMissile->_miLightFlag, tbuff); - CopyInt(&pMissile->_miPreFlag, tbuff); - CopyInt(&pMissile->_miUniqTrans, tbuff); - CopyInt(&pMissile->_mirange, tbuff); - CopyInt(&pMissile->_misource, tbuff); - CopyInt(&pMissile->_micaster, tbuff); - CopyInt(&pMissile->_midam, tbuff); - CopyInt(&pMissile->_miHitFlag, tbuff); - CopyInt(&pMissile->_midist, tbuff); - CopyInt(&pMissile->_mlid, tbuff); - CopyInt(&pMissile->_mirnd, tbuff); - CopyInt(&pMissile->_miVar1, tbuff); - CopyInt(&pMissile->_miVar2, tbuff); - CopyInt(&pMissile->_miVar3, tbuff); - CopyInt(&pMissile->_miVar4, tbuff); - CopyInt(&pMissile->_miVar5, tbuff); - CopyInt(&pMissile->_miVar6, tbuff); - CopyInt(&pMissile->_miVar7, tbuff); - CopyInt(&pMissile->_miVar8, tbuff); -} - -void SaveObject(int i) -{ - ObjectStruct *pObject = &object[i]; - CopyInt(tbuff, &pObject->_otype); - CopyInt(&pObject->_ox, tbuff); - CopyInt(&pObject->_oy, tbuff); - CopyInt(&pObject->_oLight, tbuff); - CopyInt(&pObject->_oAnimFlag, tbuff); - tbuff += 4; - CopyInt(&pObject->_oAnimDelay, tbuff); - CopyInt(&pObject->_oAnimCnt, tbuff); - CopyInt(&pObject->_oAnimLen, tbuff); - CopyInt(&pObject->_oAnimFrame, tbuff); - CopyInt(&pObject->_oAnimWidth, tbuff); - CopyInt(&pObject->_oAnimWidth2, tbuff); - CopyInt(&pObject->_oDelFlag, tbuff); - - CopyChar(&pObject->_oBreak, tbuff); - tbuff += 3; - - CopyInt(&pObject->_oSolidFlag, tbuff); - CopyInt(&pObject->_oMissFlag, tbuff); - - CopyChar(&pObject->_oSelFlag, tbuff); - tbuff += 3; - - CopyInt(&pObject->_oPreFlag, tbuff); - CopyInt(&pObject->_oTrapFlag, tbuff); - CopyInt(&pObject->_oDoorFlag, tbuff); - CopyInt(&pObject->_olid, tbuff); - CopyInt(&pObject->_oRndSeed, tbuff); - CopyInt(&pObject->_oVar1, tbuff); - CopyInt(&pObject->_oVar2, tbuff); - CopyInt(&pObject->_oVar3, tbuff); - CopyInt(&pObject->_oVar4, tbuff); - CopyInt(&pObject->_oVar5, tbuff); - CopyInt(&pObject->_oVar6, tbuff); - CopyInt(&pObject->_oVar7, tbuff); - CopyInt(&pObject->_oVar8, tbuff); -} - -void SavePremium(int i) -{ - SaveItem(&item[i]); -} - -void SaveQuest(int i) -{ - memcpy(tbuff, &quests[i], sizeof(*quests)); - tbuff += sizeof(*quests); - WSave(ReturnLvlX); - WSave(ReturnLvlY); - WSave(ReturnLvl); - WSave(ReturnLvlT); - WSave(DoomQuestState); -} - -void SaveLighting(int i) -{ - memcpy(tbuff, &LightList[i], sizeof(*LightList)); - tbuff += sizeof(*LightList); -} - -void SaveVision(int i) -{ - memcpy(tbuff, &VisionList[i], sizeof(*VisionList)); - tbuff += sizeof(*VisionList); -} - -void SavePortal(int i) -{ - memcpy(tbuff, &portal[i], sizeof(*portal)); - tbuff += sizeof(*portal); -} - -void SaveLevel() -{ - int i, j; - char szName[MAX_PATH]; - int dwLen; - unsigned char *SaveBuff; - - if (!currlevel) - glSeedTbl[0] = GetRndSeed(); - - dwLen = codec_get_encoded_len(FILEBUFF); - SaveBuff = DiabloAllocPtr(dwLen); - tbuff = SaveBuff; - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dDead[i][j]); - } - } - - WSave(nummonsters); - WSave(numitems); - WSave(nobjects); - - if (leveltype != DTYPE_TOWN) { - for (i = 0; i < MAXMONSTERS; i++) - WSave(monstactive[i]); - for (i = 0; i < nummonsters; i++) - SaveMonster(monstactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - BSave(objectactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - BSave(objectavail[i]); - for (i = 0; i < nobjects; i++) - SaveObject(objectactive[i]); - } - - for (i = 0; i < MAXITEMS; i++) - BSave(itemactive[i]); - for (i = 0; i < MAXITEMS; i++) - BSave(itemavail[i]); - for (i = 0; i < numitems; i++) - SaveItem(&item[itemactive[i]]); - - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dItem[i][j]); - } - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - WSave(dMonster[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dObject[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dLight[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dPreLight[i][j]); - } - for (j = 0; j < DMAXY; j++) { - for (i = 0; i < DMAXX; i++) - OSave(automapview[i][j]); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - BSave(dMissile[i][j]); - } - } - - GetTempLevelNames(szName); - dwLen = codec_get_encoded_len(tbuff - SaveBuff); - pfile_write_save_file(szName, SaveBuff, tbuff - SaveBuff, dwLen); - mem_free_dbg(SaveBuff); - - if (setlevel == 0) - plr[myplr]._pLvlVisited[currlevel] = 1; - else - plr[myplr]._pSLvlVisited[setlvlnum] = 1; -} - -void LoadLevel() -{ - int i, j; - DWORD dwLen; - char szName[MAX_PATH]; - BYTE *LoadBuff; - - GetPermLevelNames(szName); - LoadBuff = pfile_read(szName, &dwLen); - tbuff = LoadBuff; - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dDead[i][j] = BLoad(); - } - SetDead(); - } - - nummonsters = WLoad(); - numitems = WLoad(); - nobjects = WLoad(); - - if (leveltype != DTYPE_TOWN) { - for (i = 0; i < MAXMONSTERS; i++) - monstactive[i] = WLoad(); - for (i = 0; i < nummonsters; i++) - LoadMonster(monstactive[i]); - for (i = 0; i < MAXOBJECTS; i++) - objectactive[i] = BLoad(); - for (i = 0; i < MAXOBJECTS; i++) - objectavail[i] = BLoad(); - for (i = 0; i < nobjects; i++) - LoadObject(objectactive[i]); - for (i = 0; i < nobjects; i++) - SyncObjectAnim(objectactive[i]); - } - - for (i = 0; i < MAXITEMS; i++) - itemactive[i] = BLoad(); - for (i = 0; i < MAXITEMS; i++) - itemavail[i] = BLoad(); - for (i = 0; i < numitems; i++) - LoadItem(itemactive[i]); - - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dFlags[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dItem[i][j] = BLoad(); - } - - if (leveltype != DTYPE_TOWN) { - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dMonster[i][j] = WLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dObject[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dLight[i][j] = BLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dPreLight[i][j] = BLoad(); - } - for (j = 0; j < DMAXY; j++) { - for (i = 0; i < DMAXX; i++) - automapview[i][j] = OLoad(); - } - for (j = 0; j < MAXDUNY; j++) { - for (i = 0; i < MAXDUNX; i++) - dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "BLoad()"? - } - } - - AutomapZoomReset(); - ResyncQuests(); - SyncPortals(); - dolighting = 1; - - for (i = 0; i < MAX_PLRS; i++) { - if (plr[i].plractive && currlevel == plr[i].plrlevel) - LightList[plr[i]._plid]._lunflag = 1; - } - - mem_free_dbg(LoadBuff); -} - -DEVILUTION_END_NAMESPACE +#include "diablo.h" + +DEVILUTION_BEGIN_NAMESPACE + +BYTE *tbuff; + +void LoadGame(BOOL firstflag) +{ + int i, j; + DWORD dwLen; + char szName[MAX_PATH]; + BYTE *LoadBuff; + int _ViewX, _ViewY, _nummonsters, _numitems, _nummissiles, _nobjects; + + FreeGameMem(); + pfile_remove_temp_files(); + pfile_get_game_name(szName); + LoadBuff = pfile_read(szName, &dwLen); + tbuff = LoadBuff; + + if (ILoad() != 'RETL') + app_fatal("Invalid save file"); + + setlevel = OLoad(); + setlvlnum = WLoad(); + currlevel = WLoad(); + leveltype = WLoad(); + _ViewX = WLoad(); + _ViewY = WLoad(); + invflag = OLoad(); + chrflag = OLoad(); + _nummonsters = WLoad(); + _numitems = WLoad(); + _nummissiles = WLoad(); + _nobjects = WLoad(); + + for (i = 0; i < NUMLEVELS; i++) { + glSeedTbl[i] = ILoad(); + gnLevelTypeTbl[i] = WLoad(); + } + + LoadPlayer(myplr); + + for (i = 0; i < MAXQUESTS; i++) + LoadQuest(i); + for (i = 0; i < MAXPORTAL; i++) + LoadPortal(i); + + LoadGameLevel(firstflag, 4); + SyncInitPlr(myplr); + SyncPlrAnim(myplr); + + ViewX = _ViewX; + ViewY = _ViewY; + nummonsters = _nummonsters; + numitems = _numitems; + nummissiles = _nummissiles; + nobjects = _nobjects; + + for (i = 0; i < MAXMONSTERS; i++) + monstkills[i] = ILoad(); + + if (leveltype != DTYPE_TOWN) { + for (i = 0; i < MAXMONSTERS; i++) + monstactive[i] = WLoad(); + for (i = 0; i < nummonsters; i++) + LoadMonster(monstactive[i]); + for (i = 0; i < MAXMISSILES; i++) + missileactive[i] = BLoad(); + for (i = 0; i < MAXMISSILES; i++) + missileavail[i] = BLoad(); + for (i = 0; i < nummissiles; i++) + LoadMissile(missileactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + objectactive[i] = BLoad(); + for (i = 0; i < MAXOBJECTS; i++) + objectavail[i] = BLoad(); + for (i = 0; i < nobjects; i++) + LoadObject(objectactive[i]); + for (i = 0; i < nobjects; i++) + SyncObjectAnim(objectactive[i]); + + numlights = WLoad(); + + for (i = 0; i < MAXLIGHTS; i++) + lightactive[i] = BLoad(); + for (i = 0; i < numlights; i++) + LoadLighting(lightactive[i]); + + visionid = WLoad(); + numvision = WLoad(); + + for (i = 0; i < numvision; i++) + LoadVision(i); + } + + for (i = 0; i < MAXITEMS; i++) + itemactive[i] = BLoad(); + for (i = 0; i < MAXITEMS; i++) + itemavail[i] = BLoad(); + for (i = 0; i < numitems; i++) + LoadItem(itemactive[i]); + for (i = 0; i < 128; i++) + UniqueItemFlag[i] = OLoad(); + + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dLight[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dFlags[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dPlayer[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dItem[i][j] = BLoad(); + } + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dMonster[i][j] = WLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dDead[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dObject[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dLight[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dPreLight[i][j] = BLoad(); + } + for (j = 0; j < DMAXY; j++) { + for (i = 0; i < DMAXX; i++) + automapview[i][j] = OLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dMissile[i][j] = BLoad(); + } + } + + numpremium = WLoad(); + premiumlevel = WLoad(); + + for (i = 0; i < 6; i++) + LoadPremium(i); + + automapflag = OLoad(); + AutoMapScale = WLoad(); + mem_free_dbg(LoadBuff); + AutomapZoomReset(); + ResyncQuests(); + + if (leveltype != DTYPE_TOWN) + ProcessLightList(); + + RedoPlayerVision(); + ProcessVisionList(); + missiles_process_charge(); + ResetPal(); + SetCursor_(CURSOR_HAND); + gbProcessPlayers = TRUE; +} + +char BLoad() +{ + return *tbuff++; +} + +int WLoad() +{ + int rv = *tbuff++ << 24; + rv |= *tbuff++ << 16; + rv |= *tbuff++ << 8; + rv |= *tbuff++; + + return rv; +} + +int ILoad() +{ + int rv = *tbuff++ << 24; + rv |= *tbuff++ << 16; + rv |= *tbuff++ << 8; + rv |= *tbuff++; + + return rv; +} + +BOOL OLoad() +{ + if (*tbuff++ == TRUE) + return TRUE; + else + return FALSE; +} + +void CopyInt(const void *src, void *dst) +{ + memcpy(dst, src, 4); + tbuff += 4; +} + +void CopyShort(const void *src, void *dst) +{ + memcpy(dst, src, 2); + tbuff += 2; +} + +void CopyShorts(const void *src, const int n, void *dst) +{ + memcpy(dst, src, 2 * n); + tbuff += 2 * n; +} + +void CopyInts(const void *src, const int n, void *dst) +{ + memcpy(dst, src, 4 * n); + tbuff += 4 * n; +} + +void CopyBytes(const void *src, const int n, void *dst) +{ + memcpy(dst, src, n); + tbuff += n; +} + +void CopyChar(const void *src, void *dst) +{ + memcpy(dst, src, 1); + tbuff += 1; +} + +void CopyInt64(const void *src, void *dst) +{ + memcpy(dst, src, 8); + tbuff += 8; +} + +void LoadPlayer(int i) +{ + PlayerStruct *pPlayer = &plr[i]; + + CopyInt(tbuff, &pPlayer->_pmode); + + CopyBytes(tbuff, 25, pPlayer->walkpath); + CopyBytes(tbuff, 1, &pPlayer->plractive); + tbuff += 2; + + CopyInt(tbuff, &pPlayer->destAction); + CopyInt(tbuff, &pPlayer->destParam1); + CopyInt(tbuff, &pPlayer->destParam2); + CopyInt(tbuff, &pPlayer->destParam3); + CopyInt(tbuff, &pPlayer->destParam4); + CopyInt(tbuff, &pPlayer->plrlevel); + CopyInt(tbuff, &pPlayer->WorldX); + CopyInt(tbuff, &pPlayer->WorldY); + CopyInt(tbuff, &pPlayer->_px); + CopyInt(tbuff, &pPlayer->_py); + CopyInt(tbuff, &pPlayer->_ptargx); + CopyInt(tbuff, &pPlayer->_ptargy); + CopyInt(tbuff, &pPlayer->_pownerx); + CopyInt(tbuff, &pPlayer->_pownery); + CopyInt(tbuff, &pPlayer->_poldx); + CopyInt(tbuff, &pPlayer->_poldy); + CopyInt(tbuff, &pPlayer->_pxoff); + CopyInt(tbuff, &pPlayer->_pyoff); + CopyInt(tbuff, &pPlayer->_pxvel); + CopyInt(tbuff, &pPlayer->_pyvel); + CopyInt(tbuff, &pPlayer->_pdir); + CopyInt(tbuff, &pPlayer->_nextdir); + CopyInt(tbuff, &pPlayer->_pgfxnum); + tbuff += 4; // Skip pointers + CopyInt(tbuff, &pPlayer->_pAnimDelay); + CopyInt(tbuff, &pPlayer->_pAnimCnt); + CopyInt(tbuff, &pPlayer->_pAnimLen); + CopyInt(tbuff, &pPlayer->_pAnimFrame); + CopyInt(tbuff, &pPlayer->_pAnimWidth); + CopyInt(tbuff, &pPlayer->_pAnimWidth2); + CopyInt(tbuff, &pPlayer->_peflag); + CopyInt(tbuff, &pPlayer->_plid); + CopyInt(tbuff, &pPlayer->_pvid); + + CopyInt(tbuff, &pPlayer->_pSpell); + CopyChar(tbuff, &pPlayer->_pSplType); + CopyChar(tbuff, &pPlayer->_pSplFrom); + tbuff += 2; + CopyInt(tbuff, &pPlayer->_pTSpell); + CopyChar(tbuff, &pPlayer->_pTSplType); + tbuff += 3; + CopyInt(tbuff, &pPlayer->_pRSpell); + CopyChar(tbuff, &pPlayer->_pRSplType); + tbuff += 3; + CopyInt(tbuff, &pPlayer->_pSBkSpell); + CopyChar(tbuff, &pPlayer->_pSBkSplType); + + CopyBytes(tbuff, 64, &pPlayer->_pSplLvl); + tbuff += 7; + CopyInt64(tbuff, &pPlayer->_pMemSpells); + CopyInt64(tbuff, &pPlayer->_pAblSpells); + CopyInt64(tbuff, &pPlayer->_pScrlSpells); + CopyChar(tbuff, &pPlayer->_pSpellFlags); + tbuff += 3; + CopyInts(tbuff, 4, &pPlayer->_pSplHotKey); + CopyBytes(tbuff, 4, &pPlayer->_pSplTHotKey); + CopyInt(tbuff, &pPlayer->_pwtype); + CopyChar(tbuff, &pPlayer->_pBlockFlag); + CopyChar(tbuff, &pPlayer->_pInvincible); + CopyChar(tbuff, &pPlayer->_pLightRad); + CopyChar(tbuff, &pPlayer->_pLvlChanging); + CopyBytes(tbuff, PLR_NAME_LEN, &pPlayer->_pName); + CopyChar(tbuff, &pPlayer->_pClass); + tbuff += 3; + CopyInt(tbuff, &pPlayer->_pStrength); + CopyInt(tbuff, &pPlayer->_pBaseStr); + CopyInt(tbuff, &pPlayer->_pMagic); + CopyInt(tbuff, &pPlayer->_pBaseMag); + CopyInt(tbuff, &pPlayer->_pDexterity); + CopyInt(tbuff, &pPlayer->_pBaseDex); + CopyInt(tbuff, &pPlayer->_pVitality); + CopyInt(tbuff, &pPlayer->_pBaseVit); + CopyInt(tbuff, &pPlayer->_pStatPts); + CopyInt(tbuff, &pPlayer->_pDamageMod); + CopyInt(tbuff, &pPlayer->_pBaseToBlk); + CopyInt(tbuff, &pPlayer->_pHPBase); + CopyInt(tbuff, &pPlayer->_pMaxHPBase); + CopyInt(tbuff, &pPlayer->_pHitPoints); + CopyInt(tbuff, &pPlayer->_pMaxHP); + CopyInt(tbuff, &pPlayer->_pHPPer); + CopyInt(tbuff, &pPlayer->_pManaBase); + CopyInt(tbuff, &pPlayer->_pMaxManaBase); + CopyInt(tbuff, &pPlayer->_pMana); + CopyInt(tbuff, &pPlayer->_pMaxMana); + CopyInt(tbuff, &pPlayer->_pManaPer); + CopyChar(tbuff, &pPlayer->_pLevel); + CopyChar(tbuff, &pPlayer->_pMaxLvl); + tbuff += 2; + CopyInt(tbuff, &pPlayer->_pExperience); + CopyInt(tbuff, &pPlayer->_pMaxExp); + CopyInt(tbuff, &pPlayer->_pNextExper); + CopyChar(tbuff, &pPlayer->_pArmorClass); + CopyChar(tbuff, &pPlayer->_pMagResist); + CopyChar(tbuff, &pPlayer->_pFireResist); + CopyChar(tbuff, &pPlayer->_pLghtResist); + CopyInt(tbuff, &pPlayer->_pGold); + CopyInt(tbuff, &pPlayer->_pInfraFlag); + CopyInt(tbuff, &pPlayer->_pVar1); + CopyInt(tbuff, &pPlayer->_pVar2); + CopyInt(tbuff, &pPlayer->_pVar3); + CopyInt(tbuff, &pPlayer->_pVar4); + CopyInt(tbuff, &pPlayer->_pVar5); + CopyInt(tbuff, &pPlayer->_pVar6); + CopyInt(tbuff, &pPlayer->_pVar7); + CopyInt(tbuff, &pPlayer->_pVar8); + CopyBytes(tbuff, NUMLEVELS, &pPlayer->_pLvlVisited); + CopyBytes(tbuff, NUMLEVELS, &pPlayer->_pSLvlVisited); + tbuff += 2; + CopyInt(tbuff, &pPlayer->_pGFXLoad); + + tbuff += sizeof(__uint32_t) * 8; + CopyInt(tbuff, &pPlayer->_pNFrames); + CopyInt(tbuff, &pPlayer->_pNWidth); + + tbuff += sizeof(__uint32_t) * 8; + + CopyInt(tbuff, &pPlayer->_pWFrames); + CopyInt(tbuff, &pPlayer->_pWWidth); + + tbuff += sizeof(__uint32_t) * 8; + + CopyInt(tbuff, &pPlayer->_pAFrames); + CopyInt(tbuff, &pPlayer->_pAWidth); + CopyInt(tbuff, &pPlayer->_pAFNum); + + tbuff += sizeof(__uint32_t) * 24; + + CopyInt(tbuff, &pPlayer->_pSFrames); + CopyInt(tbuff, &pPlayer->_pSWidth); + CopyInt(tbuff, &pPlayer->_pSFNum); + + tbuff += sizeof(__uint32_t) * 8; + + CopyInt(tbuff, &pPlayer->_pHFrames); + CopyInt(tbuff, &pPlayer->_pHWidth); + + tbuff += sizeof(__uint32_t) * 8; + + CopyInt(tbuff, &pPlayer->_pDFrames); + CopyInt(tbuff, &pPlayer->_pDWidth); + + tbuff += sizeof(__uint32_t) * 8; + + CopyInt(tbuff, &pPlayer->_pBFrames); + CopyInt(tbuff, &pPlayer->_pBWidth); + CopyItems(NUM_INVLOC, pPlayer->InvBody); + CopyItems(NUM_INV_GRID_ELEM, pPlayer->InvList); + CopyInt(tbuff, &pPlayer->_pNumInv); + CopyBytes(tbuff, NUM_INV_GRID_ELEM, pPlayer->InvGrid); + CopyItems(MAXBELTITEMS, pPlayer->SpdList); + CopyItem(&pPlayer->HoldItem); + CopyInt(tbuff, &pPlayer->_pIMinDam); + CopyInt(tbuff, &pPlayer->_pIMaxDam); + CopyInt(tbuff, &pPlayer->_pIAC); + CopyInt(tbuff, &pPlayer->_pIBonusDam); + CopyInt(tbuff, &pPlayer->_pIBonusToHit); + CopyInt(tbuff, &pPlayer->_pIBonusAC); + CopyInt(tbuff, &pPlayer->_pIBonusDamMod); + tbuff += 4; + CopyInt64(tbuff, &pPlayer->_pISpells); + CopyInt(tbuff, &pPlayer->_pIFlags); + CopyInt(tbuff, &pPlayer->_pIGetHit); + + CopyChar(tbuff, &pPlayer->_pISplLvlAdd); + CopyChar(tbuff, &pPlayer->_pISplCost); + tbuff += 2; + + CopyInt(tbuff, &pPlayer->_pISplDur); + CopyInt(tbuff, &pPlayer->_pIEnAc); + CopyInt(tbuff, &pPlayer->_pIFMinDam); + CopyInt(tbuff, &pPlayer->_pIFMaxDam); + CopyInt(tbuff, &pPlayer->_pILMinDam); + CopyInt(tbuff, &pPlayer->_pILMaxDam); + CopyInt(tbuff, &pPlayer->_pOilType); + + CopyChar(tbuff, &pPlayer->pTownWarps); + CopyChar(tbuff, &pPlayer->pDungMsgs); + CopyChar(tbuff, &pPlayer->pLvlLoad); + CopyChar(tbuff, &pPlayer->pBattleNet); + + CopyChar(tbuff, &pPlayer->pManaShield); + CopyBytes(tbuff, 3, &pPlayer->bReserved); + + CopyShorts(tbuff, 8, &pPlayer->wReserved); + + CopyInt(tbuff, &pPlayer->pDiabloKillLevel); + CopyInts(tbuff, 7, &pPlayer->dwReserved); + + // Omit 10 pointers +} + +void SavePlayer(int i) +{ + PlayerStruct *pPlayer = &plr[i]; + + CopyInt(&pPlayer->_pmode, tbuff); + + CopyBytes(&pPlayer->walkpath, 25, tbuff); + CopyBytes(&pPlayer->plractive, 1, tbuff); + tbuff += 2; + + CopyInt(&pPlayer->destAction, tbuff); + CopyInt(&pPlayer->destParam1, tbuff); + CopyInt(&pPlayer->destParam2, tbuff); + CopyInt(&pPlayer->destParam3, tbuff); + CopyInt(&pPlayer->destParam4, tbuff); + CopyInt(&pPlayer->plrlevel, tbuff); + CopyInt(&pPlayer->WorldX, tbuff); + CopyInt(&pPlayer->WorldY, tbuff); + CopyInt(&pPlayer->_px, tbuff); + CopyInt(&pPlayer->_py, tbuff); + CopyInt(&pPlayer->_ptargx, tbuff); + CopyInt(&pPlayer->_ptargy, tbuff); + CopyInt(&pPlayer->_pownerx, tbuff); + CopyInt(&pPlayer->_pownery, tbuff); + CopyInt(&pPlayer->_poldx, tbuff); + CopyInt(&pPlayer->_poldy, tbuff); + CopyInt(&pPlayer->_pxoff, tbuff); + CopyInt(&pPlayer->_pyoff, tbuff); + CopyInt(&pPlayer->_pxvel, tbuff); + CopyInt(&pPlayer->_pyvel, tbuff); + CopyInt(&pPlayer->_pdir, tbuff); + CopyInt(&pPlayer->_nextdir, tbuff); + CopyInt(&pPlayer->_pgfxnum, tbuff); + tbuff += 4; // Skip pointers + CopyInt(&pPlayer->_pAnimDelay, tbuff); + CopyInt(&pPlayer->_pAnimCnt, tbuff); + CopyInt(&pPlayer->_pAnimLen, tbuff); + CopyInt(&pPlayer->_pAnimFrame, tbuff); + CopyInt(&pPlayer->_pAnimWidth, tbuff); + CopyInt(&pPlayer->_pAnimWidth2, tbuff); + CopyInt(&pPlayer->_peflag, tbuff); + CopyInt(&pPlayer->_plid, tbuff); + CopyInt(&pPlayer->_pvid, tbuff); + + CopyInt(&pPlayer->_pSpell, tbuff); + + CopyChar(&pPlayer->_pSplType, tbuff); + CopyChar(&pPlayer->_pSplFrom, tbuff); + tbuff += 2; + + CopyInt(&pPlayer->_pTSpell, tbuff); + CopyChar(&pPlayer->_pTSplType, tbuff); + tbuff += 3; + CopyInt(&pPlayer->_pRSpell, tbuff); + CopyChar(&pPlayer->_pRSplType, tbuff); + tbuff += 3; + CopyInt(&pPlayer->_pSBkSpell, tbuff); + CopyChar(&pPlayer->_pSBkSplType, tbuff); + + CopyBytes(&pPlayer->_pSplLvl, 64, tbuff); + tbuff += 7; + CopyInt64(&pPlayer->_pMemSpells, tbuff); + CopyInt64(&pPlayer->_pAblSpells, tbuff); + CopyInt64(&pPlayer->_pScrlSpells, tbuff); + CopyChar(&pPlayer->_pSpellFlags, tbuff); + tbuff += 3; + CopyInts(&pPlayer->_pSplHotKey, 4, tbuff); + CopyBytes(&pPlayer->_pSplTHotKey, 4, tbuff); + CopyInt(&pPlayer->_pwtype, tbuff); + CopyChar(&pPlayer->_pBlockFlag, tbuff); + CopyChar(&pPlayer->_pInvincible, tbuff); + CopyChar(&pPlayer->_pLightRad, tbuff); + CopyChar(&pPlayer->_pLvlChanging, tbuff); + CopyBytes(&pPlayer->_pName, PLR_NAME_LEN, tbuff); + CopyChar(&pPlayer->_pClass, tbuff); + tbuff += 3; + CopyInt(&pPlayer->_pStrength, tbuff); + CopyInt(&pPlayer->_pBaseStr, tbuff); + CopyInt(&pPlayer->_pMagic, tbuff); + CopyInt(&pPlayer->_pBaseMag, tbuff); + CopyInt(&pPlayer->_pDexterity, tbuff); + CopyInt(&pPlayer->_pBaseDex, tbuff); + CopyInt(&pPlayer->_pVitality, tbuff); + CopyInt(&pPlayer->_pBaseVit, tbuff); + CopyInt(&pPlayer->_pStatPts, tbuff); + CopyInt(&pPlayer->_pDamageMod, tbuff); + CopyInt(&pPlayer->_pBaseToBlk, tbuff); + CopyInt(&pPlayer->_pHPBase, tbuff); + CopyInt(&pPlayer->_pMaxHPBase, tbuff); + CopyInt(&pPlayer->_pHitPoints, tbuff); + CopyInt(&pPlayer->_pMaxHP, tbuff); + CopyInt(&pPlayer->_pHPPer, tbuff); + CopyInt(&pPlayer->_pManaBase, tbuff); + CopyInt(&pPlayer->_pMaxManaBase, tbuff); + CopyInt(&pPlayer->_pMana, tbuff); + CopyInt(&pPlayer->_pMaxMana, tbuff); + CopyInt(&pPlayer->_pManaPer, tbuff); + CopyChar(&pPlayer->_pLevel, tbuff); + CopyChar(&pPlayer->_pMaxLvl, tbuff); + tbuff += 2; + CopyInt(&pPlayer->_pExperience, tbuff); + CopyInt(&pPlayer->_pMaxExp, tbuff); + CopyInt(&pPlayer->_pNextExper, tbuff); + CopyChar(&pPlayer->_pArmorClass, tbuff); + CopyChar(&pPlayer->_pMagResist, tbuff); + CopyChar(&pPlayer->_pFireResist, tbuff); + CopyChar(&pPlayer->_pLghtResist, tbuff); + CopyInt(&pPlayer->_pGold, tbuff); + CopyInt(&pPlayer->_pInfraFlag, tbuff); + CopyInt(&pPlayer->_pVar1, tbuff); + CopyInt(&pPlayer->_pVar2, tbuff); + CopyInt(&pPlayer->_pVar3, tbuff); + CopyInt(&pPlayer->_pVar4, tbuff); + CopyInt(&pPlayer->_pVar5, tbuff); + CopyInt(&pPlayer->_pVar6, tbuff); + CopyInt(&pPlayer->_pVar7, tbuff); + CopyInt(&pPlayer->_pVar8, tbuff); + CopyBytes(&pPlayer->_pLvlVisited, NUMLEVELS, tbuff); + CopyBytes(&pPlayer->_pSLvlVisited, NUMLEVELS, tbuff); // only 10 used + tbuff += 2; + CopyInt(&pPlayer->_pGFXLoad, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + CopyInt(&pPlayer->_pNFrames, tbuff); + CopyInt(&pPlayer->_pNWidth, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + + CopyInt(&pPlayer->_pWFrames, tbuff); + CopyInt(&pPlayer->_pWWidth, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + + CopyInt(&pPlayer->_pAFrames, tbuff); + CopyInt(&pPlayer->_pAWidth, tbuff); + CopyInt(&pPlayer->_pAFNum, tbuff); + + tbuff += sizeof(__uint32_t) * 24; // Skip 24 pointers + + CopyInt(&pPlayer->_pSFrames, tbuff); + CopyInt(&pPlayer->_pSWidth, tbuff); + CopyInt(&pPlayer->_pSFNum, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + + CopyInt(&pPlayer->_pHFrames, tbuff); + CopyInt(&pPlayer->_pHWidth, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + + CopyInt(&pPlayer->_pDFrames, tbuff); + CopyInt(&pPlayer->_pDWidth, tbuff); + + tbuff += sizeof(__uint32_t) * 8; // Skip 8 pointers + + CopyInt(&pPlayer->_pBFrames, tbuff); + CopyInt(&pPlayer->_pBWidth, tbuff); + SaveItems(pPlayer->InvBody, NUM_INVLOC); + SaveItems(pPlayer->InvList, NUM_INV_GRID_ELEM); + CopyInt(&pPlayer->_pNumInv, tbuff); + CopyBytes(pPlayer->InvGrid, NUM_INV_GRID_ELEM, tbuff); + SaveItems(pPlayer->SpdList, MAXBELTITEMS); + SaveItem(&pPlayer->HoldItem); + CopyInt(&pPlayer->_pIMinDam, tbuff); + CopyInt(&pPlayer->_pIMaxDam, tbuff); + CopyInt(&pPlayer->_pIAC, tbuff); + CopyInt(&pPlayer->_pIBonusDam, tbuff); + CopyInt(&pPlayer->_pIBonusToHit, tbuff); + CopyInt(&pPlayer->_pIBonusAC, tbuff); + CopyInt(&pPlayer->_pIBonusDamMod, tbuff); + tbuff += 4; + CopyInt64(&pPlayer->_pISpells, tbuff); + CopyInt(&pPlayer->_pIFlags, tbuff); + CopyInt(&pPlayer->_pIGetHit, tbuff); + + CopyChar(&pPlayer->_pISplLvlAdd, tbuff); + CopyChar(&pPlayer->_pISplCost, tbuff); + tbuff += 2; + + CopyInt(&pPlayer->_pISplDur, tbuff); + CopyInt(&pPlayer->_pIEnAc, tbuff); + CopyInt(&pPlayer->_pIFMinDam, tbuff); + CopyInt(&pPlayer->_pIFMaxDam, tbuff); + CopyInt(&pPlayer->_pILMinDam, tbuff); + CopyInt(&pPlayer->_pILMaxDam, tbuff); + CopyInt(&pPlayer->_pOilType, tbuff); + + CopyChar(&pPlayer->pTownWarps, tbuff); + CopyChar(&pPlayer->pDungMsgs, tbuff); + CopyChar(&pPlayer->pLvlLoad, tbuff); + CopyChar(&pPlayer->pBattleNet, tbuff); + + CopyChar(&pPlayer->pManaShield, tbuff); + CopyBytes(&pPlayer->bReserved, 3, tbuff); + + CopyShorts(&pPlayer->wReserved, 8, tbuff); + + CopyInt(&pPlayer->pDiabloKillLevel, tbuff); + CopyInts(&pPlayer->dwReserved, 7, tbuff); + + // Omit 10 pointers +} + +void LoadMonster(int i) +{ + MonsterStruct *pMonster = &monster[i]; + + CopyInt(tbuff, &pMonster->_mMTidx); + CopyInt(tbuff, &pMonster->_mmode); + + CopyChar(tbuff, &pMonster->_mgoal); + tbuff += 3; + + CopyInt(tbuff, &pMonster->_mgoalvar1); + CopyInt(tbuff, &pMonster->_mgoalvar2); + CopyInt(tbuff, &pMonster->_mgoalvar3); + CopyInt(tbuff, &pMonster->field_18); + + CopyChar(tbuff, &pMonster->_pathcount); + tbuff += 3; + + CopyInt(tbuff, &pMonster->_mx); + CopyInt(tbuff, &pMonster->_my); + CopyInt(tbuff, &pMonster->_mfutx); + CopyInt(tbuff, &pMonster->_mfuty); + CopyInt(tbuff, &pMonster->_moldx); + CopyInt(tbuff, &pMonster->_moldy); + CopyInt(tbuff, &pMonster->_mxoff); + CopyInt(tbuff, &pMonster->_myoff); + CopyInt(tbuff, &pMonster->_mxvel); + CopyInt(tbuff, &pMonster->_myvel); + CopyInt(tbuff, &pMonster->_mdir); + CopyInt(tbuff, &pMonster->_menemy); + + CopyChar(tbuff, &pMonster->_menemyx); + CopyChar(tbuff, &pMonster->_menemyy); + CopyShort(tbuff, &pMonster->falign_52); + + tbuff += 4; // Skip pointer + CopyInt(tbuff, &pMonster->_mAnimDelay); + CopyInt(tbuff, &pMonster->_mAnimCnt); + CopyInt(tbuff, &pMonster->_mAnimLen); + CopyInt(tbuff, &pMonster->_mAnimFrame); + CopyInt(tbuff, &pMonster->_meflag); + CopyInt(tbuff, &pMonster->_mDelFlag); + CopyInt(tbuff, &pMonster->_mVar1); + CopyInt(tbuff, &pMonster->_mVar2); + CopyInt(tbuff, &pMonster->_mVar3); + CopyInt(tbuff, &pMonster->_mVar4); + CopyInt(tbuff, &pMonster->_mVar5); + CopyInt(tbuff, &pMonster->_mVar6); + CopyInt(tbuff, &pMonster->_mVar7); + CopyInt(tbuff, &pMonster->_mVar8); + CopyInt(tbuff, &pMonster->_mmaxhp); + CopyInt(tbuff, &pMonster->_mhitpoints); + + CopyChar(tbuff, &pMonster->_mAi); + CopyChar(tbuff, &pMonster->_mint); + CopyShort(tbuff, &pMonster->falign_9A); + + CopyInt(tbuff, &pMonster->_mFlags); + + CopyChar(tbuff, &pMonster->_msquelch); + tbuff += 3; + + CopyInt(tbuff, &pMonster->falign_A4); + CopyInt(tbuff, &pMonster->_lastx); + CopyInt(tbuff, &pMonster->_lasty); + CopyInt(tbuff, &pMonster->_mRndSeed); + CopyInt(tbuff, &pMonster->_mAISeed); + CopyInt(tbuff, &pMonster->falign_B8); + + CopyChar(tbuff, &pMonster->_uniqtype); + CopyChar(tbuff, &pMonster->_uniqtrans); + CopyChar(tbuff, &pMonster->_udeadval); + CopyChar(tbuff, &pMonster->mWhoHit); + + CopyChar(tbuff, &pMonster->mLevel); + CopyShort(tbuff, &pMonster->mExp); + tbuff += 1; + + CopyChar(tbuff, &pMonster->mHit); + CopyChar(tbuff, &pMonster->mMinDamage); + CopyChar(tbuff, &pMonster->mMaxDamage); + CopyChar(tbuff, &pMonster->mHit2); + + CopyChar(tbuff, &pMonster->mMinDamage2); + CopyChar(tbuff, &pMonster->mMaxDamage2); + CopyChar(tbuff, &pMonster->mArmorClass); + CopyChar(tbuff, &pMonster->falign_CB); + + CopyShort(tbuff, &pMonster->mMagicRes); + tbuff += 2; + + CopyInt(tbuff, &pMonster->mtalkmsg); + + CopyChar(tbuff, &pMonster->leader); + CopyChar(tbuff, &pMonster->leaderflag); + CopyChar(tbuff, &pMonster->packsize); + CopyChar(tbuff, &pMonster->mlid); + + SyncMonsterAnim(i); +} + +void LoadMissile(int i) +{ + MissileStruct *pMissile = &missile[i]; + + CopyInt(tbuff, &pMissile->_mitype); + CopyInt(tbuff, &pMissile->_mix); + CopyInt(tbuff, &pMissile->_miy); + CopyInt(tbuff, &pMissile->_mixoff); + CopyInt(tbuff, &pMissile->_miyoff); + CopyInt(tbuff, &pMissile->_mixvel); + CopyInt(tbuff, &pMissile->_miyvel); + CopyInt(tbuff, &pMissile->_misx); + CopyInt(tbuff, &pMissile->_misy); + CopyInt(tbuff, &pMissile->_mitxoff); + CopyInt(tbuff, &pMissile->_mityoff); + CopyInt(tbuff, &pMissile->_mimfnum); + CopyInt(tbuff, &pMissile->_mispllvl); + CopyInt(tbuff, &pMissile->_miDelFlag); + CopyChar(tbuff, &pMissile->_miAnimType); + tbuff += 3; + + CopyInt(tbuff, &pMissile->_miAnimFlags); + tbuff += 4; + CopyInt(tbuff, &pMissile->_miAnimDelay); + CopyInt(tbuff, &pMissile->_miAnimLen); + CopyInt(tbuff, &pMissile->_miAnimWidth); + CopyInt(tbuff, &pMissile->_miAnimWidth2); + CopyInt(tbuff, &pMissile->_miAnimCnt); + CopyInt(tbuff, &pMissile->_miAnimAdd); + CopyInt(tbuff, &pMissile->_miAnimFrame); + CopyInt(tbuff, &pMissile->_miDrawFlag); + CopyInt(tbuff, &pMissile->_miLightFlag); + CopyInt(tbuff, &pMissile->_miPreFlag); + CopyInt(tbuff, &pMissile->_miUniqTrans); + CopyInt(tbuff, &pMissile->_mirange); + CopyInt(tbuff, &pMissile->_misource); + CopyInt(tbuff, &pMissile->_micaster); + CopyInt(tbuff, &pMissile->_midam); + CopyInt(tbuff, &pMissile->_miHitFlag); + CopyInt(tbuff, &pMissile->_midist); + CopyInt(tbuff, &pMissile->_mlid); + CopyInt(tbuff, &pMissile->_mirnd); + CopyInt(tbuff, &pMissile->_miVar1); + CopyInt(tbuff, &pMissile->_miVar2); + CopyInt(tbuff, &pMissile->_miVar3); + CopyInt(tbuff, &pMissile->_miVar4); + CopyInt(tbuff, &pMissile->_miVar5); + CopyInt(tbuff, &pMissile->_miVar6); + CopyInt(tbuff, &pMissile->_miVar7); + CopyInt(tbuff, &pMissile->_miVar8); +} + +void LoadObject(int i) +{ + ObjectStruct *pObject = &object[i]; + CopyInt(tbuff, &pObject->_otype); + CopyInt(tbuff, &pObject->_ox); + CopyInt(tbuff, &pObject->_oy); + CopyInt(tbuff, &pObject->_oLight); + CopyInt(tbuff, &pObject->_oAnimFlag); + tbuff += 4; + CopyInt(tbuff, &pObject->_oAnimDelay); + CopyInt(tbuff, &pObject->_oAnimCnt); + CopyInt(tbuff, &pObject->_oAnimLen); + CopyInt(tbuff, &pObject->_oAnimFrame); + CopyInt(tbuff, &pObject->_oAnimWidth); + CopyInt(tbuff, &pObject->_oAnimWidth2); + CopyInt(tbuff, &pObject->_oDelFlag); + + CopyChar(tbuff, &pObject->_oBreak); + tbuff += 3; + + CopyInt(tbuff, &pObject->_oSolidFlag); + CopyInt(tbuff, &pObject->_oMissFlag); + + CopyChar(tbuff, &pObject->_oSelFlag); + tbuff += 3; + + CopyInt(tbuff, &pObject->_oPreFlag); + CopyInt(tbuff, &pObject->_oTrapFlag); + CopyInt(tbuff, &pObject->_oDoorFlag); + CopyInt(tbuff, &pObject->_olid); + CopyInt(tbuff, &pObject->_oRndSeed); + CopyInt(tbuff, &pObject->_oVar1); + CopyInt(tbuff, &pObject->_oVar2); + CopyInt(tbuff, &pObject->_oVar3); + CopyInt(tbuff, &pObject->_oVar4); + CopyInt(tbuff, &pObject->_oVar5); + CopyInt(tbuff, &pObject->_oVar6); + CopyInt(tbuff, &pObject->_oVar7); + CopyInt(tbuff, &pObject->_oVar8); +} + +void LoadItem(int i) +{ + CopyItem(&item[i]); + GetItemFrm(i); +} + +void CopyItem(ItemStruct *pItem) +{ + CopyInt(tbuff, &pItem->_iSeed); + CopyShort(tbuff, &pItem->_iCreateInfo); + tbuff += 2; + CopyInt(tbuff, &pItem->_itype); + CopyInt(tbuff, &pItem->_ix); + CopyInt(tbuff, &pItem->_iy); + CopyInt(tbuff, &pItem->_iAnimFlag); + tbuff += 4; // Skip pointer _iAnimData + CopyInt(tbuff, &pItem->_iAnimLen); + CopyInt(tbuff, &pItem->_iAnimFrame); + CopyInt(tbuff, &pItem->_iAnimWidth); + CopyInt(tbuff, &pItem->_iAnimWidth2); + CopyInt(tbuff, &pItem->_isin); + CopyChar(tbuff, &pItem->_iSelFlag); + tbuff += 3; + CopyInt(tbuff, &pItem->_iPostDraw); + CopyInt(tbuff, &pItem->_iIdentified); + CopyChar(tbuff, &pItem->_iMagical); + CopyBytes(tbuff, 64, &pItem->_iName); + CopyBytes(tbuff, 64, &pItem->_iIName); + CopyChar(tbuff, &pItem->_iLoc); + CopyChar(tbuff, &pItem->_iClass); + tbuff += 1; + CopyInt(tbuff, &pItem->_iCurs); + CopyInt(tbuff, &pItem->_ivalue); + CopyInt(tbuff, &pItem->_iIvalue); + CopyInt(tbuff, &pItem->_iMinDam); + CopyInt(tbuff, &pItem->_iMaxDam); + CopyInt(tbuff, &pItem->_iAC); + CopyInt(tbuff, &pItem->_iFlags); + CopyInt(tbuff, &pItem->_iMiscId); + CopyInt(tbuff, &pItem->_iSpell); + CopyInt(tbuff, &pItem->_iCharges); + CopyInt(tbuff, &pItem->_iMaxCharges); + CopyInt(tbuff, &pItem->_iDurability); + CopyInt(tbuff, &pItem->_iMaxDur); + CopyInt(tbuff, &pItem->_iPLDam); + CopyInt(tbuff, &pItem->_iPLToHit); + CopyInt(tbuff, &pItem->_iPLAC); + CopyInt(tbuff, &pItem->_iPLStr); + CopyInt(tbuff, &pItem->_iPLMag); + CopyInt(tbuff, &pItem->_iPLDex); + CopyInt(tbuff, &pItem->_iPLVit); + CopyInt(tbuff, &pItem->_iPLFR); + CopyInt(tbuff, &pItem->_iPLLR); + CopyInt(tbuff, &pItem->_iPLMR); + CopyInt(tbuff, &pItem->_iPLMana); + CopyInt(tbuff, &pItem->_iPLHP); + CopyInt(tbuff, &pItem->_iPLDamMod); + CopyInt(tbuff, &pItem->_iPLGetHit); + CopyInt(tbuff, &pItem->_iPLLight); + CopyChar(tbuff, &pItem->_iSplLvlAdd); + CopyChar(tbuff, &pItem->_iRequest); + tbuff += 2; + CopyInt(tbuff, &pItem->_iUid); + CopyInt(tbuff, &pItem->_iFMinDam); + CopyInt(tbuff, &pItem->_iFMaxDam); + CopyInt(tbuff, &pItem->_iLMinDam); + CopyInt(tbuff, &pItem->_iLMaxDam); + CopyInt(tbuff, &pItem->_iPLEnAc); + CopyChar(tbuff, &pItem->_iPrePower); + CopyChar(tbuff, &pItem->_iSufPower); + tbuff += 2; + CopyInt(tbuff, &pItem->_iVAdd1); + CopyInt(tbuff, &pItem->_iVMult1); + CopyInt(tbuff, &pItem->_iVAdd2); + CopyInt(tbuff, &pItem->_iVMult2); + CopyChar(tbuff, &pItem->_iMinStr); + CopyChar(tbuff, &pItem->_iMinMag); + CopyChar(tbuff, &pItem->_iMinDex); + tbuff += 1; + CopyInt(tbuff, &pItem->_iStatFlag); + CopyInt(tbuff, &pItem->IDidx); + CopyInt(tbuff, &pItem->offs016C); +} + +void CopyItems(const int n, ItemStruct *pItem) +{ + for (int i = 0; i < n; i++) { + CopyItem(&pItem[i]); + } +} + +void SaveItem(ItemStruct *pItem) +{ + CopyInt(&pItem->_iSeed, tbuff); + CopyShort(&pItem->_iCreateInfo, tbuff); + tbuff += 2; + CopyInt(&pItem->_itype, tbuff); + CopyInt(&pItem->_ix, tbuff); + CopyInt(&pItem->_iy, tbuff); + CopyInt(&pItem->_iAnimFlag, tbuff); + tbuff += 4; // Skip pointer _iAnimData + CopyInt(&pItem->_iAnimLen, tbuff); + CopyInt(&pItem->_iAnimFrame, tbuff); + CopyInt(&pItem->_iAnimWidth, tbuff); + CopyInt(&pItem->_iAnimWidth2, tbuff); // width 2? + CopyInt(&pItem->_isin, tbuff); // set when item is flagged for deletion, deprecated in 1.02 + CopyChar(&pItem->_iSelFlag, tbuff); + tbuff += 3; + CopyInt(&pItem->_iPostDraw, tbuff); + CopyInt(&pItem->_iIdentified, tbuff); + CopyChar(&pItem->_iMagical, tbuff); + CopyBytes(&pItem->_iName, 64, tbuff); + CopyBytes(&pItem->_iIName, 64, tbuff); + CopyChar(&pItem->_iLoc, tbuff); + CopyChar(&pItem->_iClass, tbuff); + tbuff += 1; + CopyInt(&pItem->_iCurs, tbuff); + CopyInt(&pItem->_ivalue, tbuff); + CopyInt(&pItem->_iIvalue, tbuff); + CopyInt(&pItem->_iMinDam, tbuff); + CopyInt(&pItem->_iMaxDam, tbuff); + CopyInt(&pItem->_iAC, tbuff); + CopyInt(&pItem->_iFlags, tbuff); + CopyInt(&pItem->_iMiscId, tbuff); + CopyInt(&pItem->_iSpell, tbuff); + CopyInt(&pItem->_iCharges, tbuff); + CopyInt(&pItem->_iMaxCharges, tbuff); + CopyInt(&pItem->_iDurability, tbuff); + CopyInt(&pItem->_iMaxDur, tbuff); + CopyInt(&pItem->_iPLDam, tbuff); + CopyInt(&pItem->_iPLToHit, tbuff); + CopyInt(&pItem->_iPLAC, tbuff); + CopyInt(&pItem->_iPLStr, tbuff); + CopyInt(&pItem->_iPLMag, tbuff); + CopyInt(&pItem->_iPLDex, tbuff); + CopyInt(&pItem->_iPLVit, tbuff); + CopyInt(&pItem->_iPLFR, tbuff); + CopyInt(&pItem->_iPLLR, tbuff); + CopyInt(&pItem->_iPLMR, tbuff); + CopyInt(&pItem->_iPLMana, tbuff); + CopyInt(&pItem->_iPLHP, tbuff); + CopyInt(&pItem->_iPLDamMod, tbuff); + CopyInt(&pItem->_iPLGetHit, tbuff); + CopyInt(&pItem->_iPLLight, tbuff); + CopyChar(&pItem->_iSplLvlAdd, tbuff); + CopyChar(&pItem->_iRequest, tbuff); + tbuff += 2; + CopyInt(&pItem->_iUid, tbuff); + CopyInt(&pItem->_iFMinDam, tbuff); + CopyInt(&pItem->_iFMaxDam, tbuff); + CopyInt(&pItem->_iLMinDam, tbuff); + CopyInt(&pItem->_iLMaxDam, tbuff); + CopyInt(&pItem->_iPLEnAc, tbuff); + CopyChar(&pItem->_iPrePower, tbuff); + CopyChar(&pItem->_iSufPower, tbuff); + tbuff += 2; + CopyInt(&pItem->_iVAdd1, tbuff); + CopyInt(&pItem->_iVMult1, tbuff); + CopyInt(&pItem->_iVAdd2, tbuff); + CopyInt(&pItem->_iVMult2, tbuff); + CopyChar(&pItem->_iMinStr, tbuff); + CopyChar(&pItem->_iMinMag, tbuff); + CopyChar(&pItem->_iMinDex, tbuff); + tbuff += 1; + CopyInt(&pItem->_iStatFlag, tbuff); + CopyInt(&pItem->IDidx, tbuff); + CopyInt(&pItem->offs016C, tbuff); +} + +void SaveItems(ItemStruct *pItem, const int n) +{ + for (int i = 0; i < n; i++) { + SaveItem(&pItem[i]); + } +} + +void LoadPremium(int i) +{ + CopyItem(&item[i]); +} + +void LoadQuest(int i) +{ + memcpy(&quests[i], tbuff, sizeof(*quests)); + tbuff += sizeof(*quests); + ReturnLvlX = WLoad(); + ReturnLvlY = WLoad(); + ReturnLvl = WLoad(); + ReturnLvlT = WLoad(); + DoomQuestState = WLoad(); +} + +void LoadLighting(int i) +{ + memcpy(&LightList[i], tbuff, sizeof(*LightList)); + tbuff += sizeof(*LightList); +} + +void LoadVision(int i) +{ + memcpy(&VisionList[i], tbuff, sizeof(*VisionList)); + tbuff += sizeof(*VisionList); +} + +void LoadPortal(int i) +{ + memcpy(&portal[i], tbuff, sizeof(*portal)); + tbuff += sizeof(*portal); +} + +void SaveGame() +{ + int i, j; + char szName[MAX_PATH]; + + DWORD dwLen = codec_get_encoded_len(FILEBUFF); + BYTE *SaveBuff = DiabloAllocPtr(dwLen); + tbuff = SaveBuff; + + ISave('RETL'); + OSave((unsigned char)setlevel); + WSave(setlvlnum); + WSave(currlevel); + WSave((unsigned char)leveltype); + WSave(ViewX); + WSave(ViewY); + OSave(invflag); + OSave(chrflag); + WSave(nummonsters); + WSave(numitems); + WSave(nummissiles); + WSave(nobjects); + + for (i = 0; i < NUMLEVELS; i++) { + ISave(glSeedTbl[i]); + WSave(gnLevelTypeTbl[i]); + } + + SavePlayer(myplr); + + for (i = 0; i < MAXQUESTS; i++) + SaveQuest(i); + for (i = 0; i < MAXPORTAL; i++) + SavePortal(i); + for (i = 0; i < MAXMONSTERS; i++) + ISave(monstkills[i]); + + if (leveltype != DTYPE_TOWN) { + for (i = 0; i < MAXMONSTERS; i++) + WSave(monstactive[i]); + for (i = 0; i < nummonsters; i++) + SaveMonster(monstactive[i]); + for (i = 0; i < MAXMISSILES; i++) + BSave(missileactive[i]); + for (i = 0; i < MAXMISSILES; i++) + BSave(missileavail[i]); + for (i = 0; i < nummissiles; i++) + SaveMissile(missileactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + BSave(objectactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + BSave(objectavail[i]); + for (i = 0; i < nobjects; i++) + SaveObject(objectactive[i]); + + WSave(numlights); + + for (i = 0; i < MAXLIGHTS; i++) + BSave(lightactive[i]); + for (i = 0; i < numlights; i++) + SaveLighting(lightactive[i]); + + WSave(visionid); + WSave(numvision); + + for (i = 0; i < numvision; i++) + SaveVision(i); + } + + for (i = 0; i < MAXITEMS; i++) + BSave(itemactive[i]); + for (i = 0; i < MAXITEMS; i++) + BSave(itemavail[i]); + for (i = 0; i < numitems; i++) + SaveItem(&item[itemactive[i]]); + for (i = 0; i < 128; i++) + OSave(UniqueItemFlag[i]); + + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dLight[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dPlayer[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dItem[i][j]); + } + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + WSave(dMonster[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dDead[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dObject[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dLight[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dPreLight[i][j]); + } + for (j = 0; j < DMAXY; j++) { + for (i = 0; i < DMAXX; i++) + OSave(automapview[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dMissile[i][j]); + } + } + + WSave(numpremium); + WSave(premiumlevel); + + for (i = 0; i < 6; i++) + SavePremium(i); + + OSave(automapflag); + WSave(AutoMapScale); + pfile_get_game_name(szName); + dwLen = codec_get_encoded_len(tbuff - SaveBuff); + pfile_write_save_file(szName, SaveBuff, tbuff - SaveBuff, dwLen); + mem_free_dbg(SaveBuff); + gbValidSaveFile = TRUE; + pfile_rename_temp_to_perm(); + pfile_write_hero(); +} + +void BSave(char v) +{ + *tbuff++ = v; +} + +void WSave(int v) +{ + *tbuff++ = v >> 24; + *tbuff++ = v >> 16; + *tbuff++ = v >> 8; + *tbuff++ = v; +} + +void ISave(int v) +{ + *tbuff++ = v >> 24; + *tbuff++ = v >> 16; + *tbuff++ = v >> 8; + *tbuff++ = v; +} + +void OSave(BOOL v) +{ + if (v != FALSE) + *tbuff++ = TRUE; + else + *tbuff++ = FALSE; +} + +void SaveMonster(int i) +{ + MonsterStruct *pMonster = &monster[i]; + + CopyInt(&pMonster->_mMTidx, tbuff); + CopyInt(&pMonster->_mmode, tbuff); + + CopyChar(&pMonster->_mgoal, tbuff); + tbuff += 3; + + CopyInt(&pMonster->_mgoalvar1, tbuff); + CopyInt(&pMonster->_mgoalvar2, tbuff); + CopyInt(&pMonster->_mgoalvar3, tbuff); + CopyInt(&pMonster->field_18, tbuff); + + CopyChar(&pMonster->_pathcount, tbuff); + tbuff += 3; + + CopyInt(&pMonster->_mx, tbuff); + CopyInt(&pMonster->_my, tbuff); + CopyInt(&pMonster->_mfutx, tbuff); + CopyInt(&pMonster->_mfuty, tbuff); + CopyInt(&pMonster->_moldx, tbuff); + CopyInt(&pMonster->_moldy, tbuff); + CopyInt(&pMonster->_mxoff, tbuff); + CopyInt(&pMonster->_myoff, tbuff); + CopyInt(&pMonster->_mxvel, tbuff); + CopyInt(&pMonster->_myvel, tbuff); + CopyInt(&pMonster->_mdir, tbuff); + CopyInt(&pMonster->_menemy, tbuff); + + CopyChar(&pMonster->_menemyx, tbuff); + CopyChar(&pMonster->_menemyy, tbuff); + CopyShort(&pMonster->falign_52, tbuff); + + tbuff += 4; // Skip pointer + CopyInt(&pMonster->_mAnimDelay, tbuff); + CopyInt(&pMonster->_mAnimCnt, tbuff); + CopyInt(&pMonster->_mAnimLen, tbuff); + CopyInt(&pMonster->_mAnimFrame, tbuff); + CopyInt(&pMonster->_meflag, tbuff); + CopyInt(&pMonster->_mDelFlag, tbuff); + CopyInt(&pMonster->_mVar1, tbuff); + CopyInt(&pMonster->_mVar2, tbuff); + CopyInt(&pMonster->_mVar3, tbuff); + CopyInt(&pMonster->_mVar4, tbuff); + CopyInt(&pMonster->_mVar5, tbuff); + CopyInt(&pMonster->_mVar6, tbuff); + CopyInt(&pMonster->_mVar7, tbuff); + CopyInt(&pMonster->_mVar8, tbuff); + CopyInt(&pMonster->_mmaxhp, tbuff); + CopyInt(&pMonster->_mhitpoints, tbuff); + + CopyChar(&pMonster->_mAi, tbuff); + CopyChar(&pMonster->_mint, tbuff); + CopyShort(&pMonster->falign_9A, tbuff); + + CopyInt(&pMonster->_mFlags, tbuff); + + CopyChar(&pMonster->_msquelch, tbuff); + tbuff += 3; + + CopyInt(&pMonster->falign_A4, tbuff); + CopyInt(&pMonster->_lastx, tbuff); + CopyInt(&pMonster->_lasty, tbuff); + CopyInt(&pMonster->_mRndSeed, tbuff); + CopyInt(&pMonster->_mAISeed, tbuff); + CopyInt(&pMonster->falign_B8, tbuff); + + CopyChar(&pMonster->_uniqtype, tbuff); + CopyChar(&pMonster->_uniqtrans, tbuff); + CopyChar(&pMonster->_udeadval, tbuff); + CopyChar(&pMonster->mWhoHit, tbuff); + + CopyChar(&pMonster->mLevel, tbuff); + CopyShort(&pMonster->mExp, tbuff); + tbuff += 1; + + CopyChar(&pMonster->mHit, tbuff); + CopyChar(&pMonster->mMinDamage, tbuff); + CopyChar(&pMonster->mMaxDamage, tbuff); + CopyChar(&pMonster->mHit2, tbuff); + + CopyChar(&pMonster->mMinDamage2, tbuff); + CopyChar(&pMonster->mMaxDamage2, tbuff); + CopyChar(&pMonster->mArmorClass, tbuff); + CopyChar(&pMonster->falign_CB, tbuff); + + CopyShort(&pMonster->mMagicRes, tbuff); + tbuff += 2; + + CopyInt(&pMonster->mtalkmsg, tbuff); + + CopyChar(&pMonster->leader, tbuff); + CopyChar(&pMonster->leaderflag, tbuff); + CopyChar(&pMonster->packsize, tbuff); + CopyChar(&pMonster->mlid, tbuff); +} + +void SaveMissile(int i) +{ + MissileStruct *pMissile = &missile[i]; + + CopyInt(&pMissile->_mitype, tbuff); + CopyInt(&pMissile->_mix, tbuff); + CopyInt(&pMissile->_miy, tbuff); + CopyInt(&pMissile->_mixoff, tbuff); + CopyInt(&pMissile->_miyoff, tbuff); + CopyInt(&pMissile->_mixvel, tbuff); + CopyInt(&pMissile->_miyvel, tbuff); + CopyInt(&pMissile->_misx, tbuff); + CopyInt(&pMissile->_misy, tbuff); + CopyInt(&pMissile->_mitxoff, tbuff); + CopyInt(&pMissile->_mityoff, tbuff); + CopyInt(&pMissile->_mimfnum, tbuff); + CopyInt(&pMissile->_mispllvl, tbuff); + CopyInt(&pMissile->_miDelFlag, tbuff); + CopyChar(&pMissile->_miAnimType, tbuff); + tbuff += 3; + + CopyInt(&pMissile->_miAnimFlags, tbuff); + tbuff += 4; + CopyInt(&pMissile->_miAnimDelay, tbuff); + CopyInt(&pMissile->_miAnimLen, tbuff); + CopyInt(&pMissile->_miAnimWidth, tbuff); + CopyInt(&pMissile->_miAnimWidth2, tbuff); + CopyInt(&pMissile->_miAnimCnt, tbuff); + CopyInt(&pMissile->_miAnimAdd, tbuff); + CopyInt(&pMissile->_miAnimFrame, tbuff); + CopyInt(&pMissile->_miDrawFlag, tbuff); + CopyInt(&pMissile->_miLightFlag, tbuff); + CopyInt(&pMissile->_miPreFlag, tbuff); + CopyInt(&pMissile->_miUniqTrans, tbuff); + CopyInt(&pMissile->_mirange, tbuff); + CopyInt(&pMissile->_misource, tbuff); + CopyInt(&pMissile->_micaster, tbuff); + CopyInt(&pMissile->_midam, tbuff); + CopyInt(&pMissile->_miHitFlag, tbuff); + CopyInt(&pMissile->_midist, tbuff); + CopyInt(&pMissile->_mlid, tbuff); + CopyInt(&pMissile->_mirnd, tbuff); + CopyInt(&pMissile->_miVar1, tbuff); + CopyInt(&pMissile->_miVar2, tbuff); + CopyInt(&pMissile->_miVar3, tbuff); + CopyInt(&pMissile->_miVar4, tbuff); + CopyInt(&pMissile->_miVar5, tbuff); + CopyInt(&pMissile->_miVar6, tbuff); + CopyInt(&pMissile->_miVar7, tbuff); + CopyInt(&pMissile->_miVar8, tbuff); +} + +void SaveObject(int i) +{ + ObjectStruct *pObject = &object[i]; + CopyInt(tbuff, &pObject->_otype); + CopyInt(&pObject->_ox, tbuff); + CopyInt(&pObject->_oy, tbuff); + CopyInt(&pObject->_oLight, tbuff); + CopyInt(&pObject->_oAnimFlag, tbuff); + tbuff += 4; + CopyInt(&pObject->_oAnimDelay, tbuff); + CopyInt(&pObject->_oAnimCnt, tbuff); + CopyInt(&pObject->_oAnimLen, tbuff); + CopyInt(&pObject->_oAnimFrame, tbuff); + CopyInt(&pObject->_oAnimWidth, tbuff); + CopyInt(&pObject->_oAnimWidth2, tbuff); + CopyInt(&pObject->_oDelFlag, tbuff); + + CopyChar(&pObject->_oBreak, tbuff); + tbuff += 3; + + CopyInt(&pObject->_oSolidFlag, tbuff); + CopyInt(&pObject->_oMissFlag, tbuff); + + CopyChar(&pObject->_oSelFlag, tbuff); + tbuff += 3; + + CopyInt(&pObject->_oPreFlag, tbuff); + CopyInt(&pObject->_oTrapFlag, tbuff); + CopyInt(&pObject->_oDoorFlag, tbuff); + CopyInt(&pObject->_olid, tbuff); + CopyInt(&pObject->_oRndSeed, tbuff); + CopyInt(&pObject->_oVar1, tbuff); + CopyInt(&pObject->_oVar2, tbuff); + CopyInt(&pObject->_oVar3, tbuff); + CopyInt(&pObject->_oVar4, tbuff); + CopyInt(&pObject->_oVar5, tbuff); + CopyInt(&pObject->_oVar6, tbuff); + CopyInt(&pObject->_oVar7, tbuff); + CopyInt(&pObject->_oVar8, tbuff); +} + +void SavePremium(int i) +{ + SaveItem(&item[i]); +} + +void SaveQuest(int i) +{ + memcpy(tbuff, &quests[i], sizeof(*quests)); + tbuff += sizeof(*quests); + WSave(ReturnLvlX); + WSave(ReturnLvlY); + WSave(ReturnLvl); + WSave(ReturnLvlT); + WSave(DoomQuestState); +} + +void SaveLighting(int i) +{ + memcpy(tbuff, &LightList[i], sizeof(*LightList)); + tbuff += sizeof(*LightList); +} + +void SaveVision(int i) +{ + memcpy(tbuff, &VisionList[i], sizeof(*VisionList)); + tbuff += sizeof(*VisionList); +} + +void SavePortal(int i) +{ + memcpy(tbuff, &portal[i], sizeof(*portal)); + tbuff += sizeof(*portal); +} + +void SaveLevel() +{ + int i, j; + char szName[MAX_PATH]; + int dwLen; + unsigned char *SaveBuff; + + if (!currlevel) + glSeedTbl[0] = GetRndSeed(); + + dwLen = codec_get_encoded_len(FILEBUFF); + SaveBuff = DiabloAllocPtr(dwLen); + tbuff = SaveBuff; + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dDead[i][j]); + } + } + + WSave(nummonsters); + WSave(numitems); + WSave(nobjects); + + if (leveltype != DTYPE_TOWN) { + for (i = 0; i < MAXMONSTERS; i++) + WSave(monstactive[i]); + for (i = 0; i < nummonsters; i++) + SaveMonster(monstactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + BSave(objectactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + BSave(objectavail[i]); + for (i = 0; i < nobjects; i++) + SaveObject(objectactive[i]); + } + + for (i = 0; i < MAXITEMS; i++) + BSave(itemactive[i]); + for (i = 0; i < MAXITEMS; i++) + BSave(itemavail[i]); + for (i = 0; i < numitems; i++) + SaveItem(&item[itemactive[i]]); + + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dItem[i][j]); + } + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + WSave(dMonster[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dObject[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dLight[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dPreLight[i][j]); + } + for (j = 0; j < DMAXY; j++) { + for (i = 0; i < DMAXX; i++) + OSave(automapview[i][j]); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + BSave(dMissile[i][j]); + } + } + + GetTempLevelNames(szName); + dwLen = codec_get_encoded_len(tbuff - SaveBuff); + pfile_write_save_file(szName, SaveBuff, tbuff - SaveBuff, dwLen); + mem_free_dbg(SaveBuff); + + if (setlevel == 0) + plr[myplr]._pLvlVisited[currlevel] = 1; + else + plr[myplr]._pSLvlVisited[setlvlnum] = 1; +} + +void LoadLevel() +{ + int i, j; + DWORD dwLen; + char szName[MAX_PATH]; + BYTE *LoadBuff; + + GetPermLevelNames(szName); + LoadBuff = pfile_read(szName, &dwLen); + tbuff = LoadBuff; + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dDead[i][j] = BLoad(); + } + SetDead(); + } + + nummonsters = WLoad(); + numitems = WLoad(); + nobjects = WLoad(); + + if (leveltype != DTYPE_TOWN) { + for (i = 0; i < MAXMONSTERS; i++) + monstactive[i] = WLoad(); + for (i = 0; i < nummonsters; i++) + LoadMonster(monstactive[i]); + for (i = 0; i < MAXOBJECTS; i++) + objectactive[i] = BLoad(); + for (i = 0; i < MAXOBJECTS; i++) + objectavail[i] = BLoad(); + for (i = 0; i < nobjects; i++) + LoadObject(objectactive[i]); + for (i = 0; i < nobjects; i++) + SyncObjectAnim(objectactive[i]); + } + + for (i = 0; i < MAXITEMS; i++) + itemactive[i] = BLoad(); + for (i = 0; i < MAXITEMS; i++) + itemavail[i] = BLoad(); + for (i = 0; i < numitems; i++) + LoadItem(itemactive[i]); + + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dFlags[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dItem[i][j] = BLoad(); + } + + if (leveltype != DTYPE_TOWN) { + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dMonster[i][j] = WLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dObject[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dLight[i][j] = BLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dPreLight[i][j] = BLoad(); + } + for (j = 0; j < DMAXY; j++) { + for (i = 0; i < DMAXX; i++) + automapview[i][j] = OLoad(); + } + for (j = 0; j < MAXDUNY; j++) { + for (i = 0; i < MAXDUNX; i++) + dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "BLoad()"? + } + } + + AutomapZoomReset(); + ResyncQuests(); + SyncPortals(); + dolighting = 1; + + for (i = 0; i < MAX_PLRS; i++) { + if (plr[i].plractive && currlevel == plr[i].plrlevel) + LightList[plr[i]._plid]._lunflag = 1; + } + + mem_free_dbg(LoadBuff); +} + +DEVILUTION_END_NAMESPACE diff --git a/structs.h b/structs.h index eb2cb92ae..7d995dc2f 100644 --- a/structs.h +++ b/structs.h @@ -174,7 +174,7 @@ typedef struct ItemStruct { ////////////////////////////////////////////////// #pragma pack(push, 4) -typedef struct PlayerStruct { +typedef struct PlayerStruct { int _pmode; char walkpath[25]; uint8_t plractive; @@ -376,8 +376,8 @@ typedef struct TextDataStruct { typedef struct MissileData { unsigned char mName; - void(* mAddProc)(int, int, int, int, int, int, char, int, int); - void(* mProc)(int); + void (*mAddProc)(int, int, int, int, int, int, char, int, int); + void (*mProc)(int); BOOL mDraw; unsigned char mType; unsigned char mResist; @@ -1017,7 +1017,7 @@ typedef struct QuestData { typedef struct TMenuItem { DWORD dwFlags; char *pszStr; - void(* fnMenu)(BOOL); /* fix, should have one arg */ + void (*fnMenu)(BOOL); /* fix, should have one arg */ } TMenuItem; // TPDEF PTR FCN VOID TMenuUpdateFcn @@ -1331,21 +1331,21 @@ typedef struct _SNETUIDATA { int size; int uiflags; HWND parentwindow; - void(* artcallback)(); - void(* authcallback)(); - void(* createcallback)(); - void(* drawdesccallback)(); - void(* selectedcallback)(); - void(* messageboxcallback)(); - void(* soundcallback)(); - void(* statuscallback)(); - void(* getdatacallback)(); - void(* categorycallback)(); - void(* categorylistcallback)(); - void(* newaccountcallback)(); - void(* profilecallback)(); + void (*artcallback)(); + void (*authcallback)(); + void (*createcallback)(); + void (*drawdesccallback)(); + void (*selectedcallback)(); + void (*messageboxcallback)(); + void (*soundcallback)(); + void (*statuscallback)(); + void (*getdatacallback)(); + void (*categorycallback)(); + void (*categorylistcallback)(); + void (*newaccountcallback)(); + void (*profilecallback)(); int profilefields; - void(* profilebitmapcallback)(); + void (*profilebitmapcallback)(); int(__stdcall *selectnamecallback)( const struct _SNETPROGRAMDATA *, const struct _SNETPLAYERDATA *, @@ -1355,8 +1355,8 @@ typedef struct _SNETUIDATA { char *, DWORD, /* character name will be copied here */ char *, DWORD, /* character "description" will be copied here (used to advertise games) */ BOOL * /* new character? - unsure about this */ - ); - void(* changenamecallback)(); + ); + void (*changenamecallback)(); } _SNETUIDATA; typedef struct _SNETVERSIONDATA {