diff --git a/Source/inv.cpp b/Source/inv.cpp index 0781c6e6c..0e4fc70dc 100644 --- a/Source/inv.cpp +++ b/Source/inv.cpp @@ -2396,7 +2396,7 @@ int InvPutItem(int pnum, int x, int y) yp = cursmy; xp = cursmx; if (plr[pnum].HoldItem._iCurs == ICURS_RUNE_BOMB && xp >= 79 && xp <= 82 && yp >= 61 && yp <= 64) { - NetSendCmdLocParam2(0, 101, plr[pnum].WorldX, plr[pnum].WorldY, xx, yy); + NetSendCmdLocParam2(0, CMD_OPENHIVE, plr[pnum].WorldX, plr[pnum].WorldY, xx, yy); quests[QTYPE_FARMER]._qactive = 3; if (gbMaxPlayers != 1) { NetSendCmdQuest(TRUE, QTYPE_FARMER); @@ -2405,7 +2405,7 @@ int InvPutItem(int pnum, int x, int y) return -1; } if (plr[pnum].HoldItem.IDidx == IDI_MAPOFDOOM && xp >= 35 && xp <= 38 && yp >= 20 && yp <= 24) { - NetSendCmd(0, 102); + NetSendCmd(FALSE, CMD_SETHIVE); quests[QTYPE_GRAVE]._qactive = 3; if (gbMaxPlayers != 1) { NetSendCmdQuest(TRUE, QTYPE_GRAVE); diff --git a/Source/misdat.cpp b/Source/misdat.cpp index 5c5184981..db03ced2b 100644 --- a/Source/misdat.cpp +++ b/Source/misdat.cpp @@ -1,128 +1,192 @@ #include "diablo.h" -MissileData missiledata[68] = { +MissileData missiledata[] = { // clang-format off - // mName, mAddProc, mProc, mDraw, mType, mResist, mFileNum, miSFX, mlSFX; - { MIS_ARROW, &AddArrow, &MI_Arrow, TRUE, 0, 0, MFILE_ARROWS, -1, -1 }, - { MIS_FIREBOLT, &AddFirebolt, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, - { MIS_GUARDIAN, &AddGuardian, &MI_Guardian, TRUE, 1, 0, MFILE_GUARD, LS_GUARD, LS_GUARDLAN }, - { MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_TELEPORT, -1 }, - { MIS_LIGHTBALL, &AddLightball, &MI_Lightball, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, - { MIS_FIREWALL, &AddFirewall, &MI_Firewall, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_WALLLOOP, LS_FIRIMP2 }, - { MIS_FIREBALL, &AddFireball, &MI_Fireball, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, - { MIS_LIGHTCTRL, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, - { MIS_LIGHTNING, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 }, - { MIS_MISEXP, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_MAGBLOS, -1, -1 }, - { MIS_TOWN, &AddTown, &MI_Town, TRUE, 1, MISR_MAGIC, MFILE_PORTAL, LS_SENTINEL, LS_ELEMENTL }, - { MIS_FLASH, &AddFlash, &MI_Flash, TRUE, 1, MISR_MAGIC, MFILE_BLUEXFR, LS_NOVA, LS_ELECIMP1 }, - { MIS_FLASH2, &AddFlash2, &MI_Flash2, TRUE, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 }, - { MIS_MANASHIELD, &AddManashield, &MI_SetManashield, FALSE, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 }, - { MIS_FIREMOVE, &AddFiremove, &MI_Firemove, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, - { MIS_CHAIN, &AddChain, &MI_Chain, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 }, - { MIS_SENTINAL, NULL, NULL, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, - { MIS_BLODSTAR, &miss_null_11, &mi_null_11, TRUE, 2, 0, MFILE_BLOOD, LS_BLODSTAR, LS_BLSIMPT }, - { MIS_BONE, &miss_null_12, &mi_null_11, TRUE, 2, 0, MFILE_BONE, -1, -1 }, - { MIS_METLHIT, &miss_null_13, &mi_null_11, TRUE, 2, 0, MFILE_METLHIT, -1, -1 }, - { MIS_RHINO, &AddRhino, &MI_Rhino, TRUE, 2, 0, MFILE_NONE, -1, -1 }, - { MIS_MAGMABALL, &AddMagmaball, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_MAGBALL, -1, -1 }, - { MIS_LIGHTCTRL2, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 }, - { MIS_LIGHTNING2, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 }, - { MIS_FLARE, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_FLARE, -1, -1 }, - { MIS_MISEXP2, &AddMisexp, &MI_Misexp, TRUE, 2, MISR_MAGIC, MFILE_FLAREEXP, -1, -1 }, - { MIS_TELEPORT, &AddTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_ELEMENTL, -1 }, - { MIS_FARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_FIRE, MFILE_FARROW, -1, -1 }, - { MIS_DOOMSERP, NULL, NULL, FALSE, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, -1 }, - { MIS_FIREWALLA, &miss_null_1D, &MI_Firewall, TRUE, 2, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, - { MIS_STONE, &AddStone, &MI_Stone, FALSE, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, -1 }, - { MIS_NULL_1F, &miss_null_1F, &MI_Dummy, TRUE, 1, 0, MFILE_NONE, -1, -1 }, - { MIS_INVISIBL, NULL, NULL, FALSE, 1, 0, MFILE_NONE, LS_INVISIBL, -1 }, - { MIS_GOLEM, &AddGolem, &MI_Golem, FALSE, 1, 0, MFILE_NONE, LS_GOLUM, -1 }, - { MIS_ETHEREALIZE, &AddEtherealize, &MI_Etherealize, TRUE, 1, 0, MFILE_ETHRSHLD, LS_ETHEREAL, -1 }, - { MIS_BLODBUR, &miss_null_23, &mi_null_11, TRUE, 2, 0, MFILE_BLODBUR, -1, -1 }, - { MIS_BOOM, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_NEWEXP, -1, -1 }, - { MIS_HEAL, &AddHeal, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, - { MIS_FIREWALLC, &AddFirewallC, &MI_FirewallC, FALSE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, - { MIS_INFRA, &AddInfra, &MI_Infra, FALSE, 1, 0, MFILE_NONE, LS_INFRAVIS, -1 }, - { MIS_IDENTIFY, &AddIdentify, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, - { MIS_WAVE, &AddWave, &MI_Wave, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, -1 }, - { MIS_NOVA, &AddNova, &MI_Nova, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, -1 }, - { MIS_BLODBOIL, &miss_null_1F, &MI_Blodboil, TRUE, 1, 0, MFILE_NONE, -1, LS_BLODBOIL }, - { MIS_APOCA, &AddApoca, &MI_Apoca, TRUE, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, -1 }, - { MIS_REPAIR, &AddRepair, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, - { MIS_RECHARGE, &AddRecharge, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, - { MIS_DISARM, &AddDisarm, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, LS_TRAPDIS, -1 }, - { MIS_FLAME, &AddFlame, &MI_Flame, TRUE, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, -1 }, - { MIS_FLAMEC, &AddFlamec, &MI_Flamec, FALSE, 1, MISR_FIRE, MFILE_NONE, -1, -1 }, - { MIS_FIREMAN, &miss_null_32, &mi_null_32, TRUE, 2, 0, MFILE_NONE, -1, -1 }, - { MIS_KRULL, &miss_null_33, &mi_null_33, TRUE, 0, MISR_FIRE, MFILE_KRULL, -1, -1 }, - { MIS_CBOLT, &AddCbolt, &MI_Cbolt, TRUE, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 }, - { MIS_HBOLT, &AddHbolt, &MI_Hbolt, TRUE, 1, 0, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 }, - { MIS_RESURRECT, &AddResurrect, &MI_Dummy, FALSE, 1, MISR_MAGIC, MFILE_NONE, -1, LS_RESUR }, - { MIS_TELEKINESIS, &AddTelekinesis, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, LS_ETHEREAL, -1 }, - { MIS_LARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_LIGHTNING, MFILE_LARROW, -1, -1 }, - { MIS_ACID, &AddAcid, &MI_Firebolt, TRUE, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, -1 }, - { MIS_MISEXP3, &AddMisexp, &MI_Acidsplat, TRUE, 2, MISR_ACID, MFILE_ACIDSPLA, -1, -1 }, - { MIS_ACIDPUD, &AddAcidpud, &MI_Acidpud, TRUE, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, -1 }, - { MIS_HEALOTHER, &AddHealOther, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, - { MIS_ELEMENT, &AddElement, &MI_Element, TRUE, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, -1 }, - { MIS_RESURRECTBEAM, &AddResurrectBeam, &MI_ResurrectBeam, TRUE, 1, 0, MFILE_RESSUR1, -1, -1 }, - { MIS_BONESPIRIT, &AddBoneSpirit, &MI_Bonespirit, TRUE, 1, MISR_MAGIC, MFILE_SKLBALL, LS_BONESP, LS_BSIMPCT }, - { MIS_WEAPEXP, &AddWeapexp, &MI_Weapexp, TRUE, 2, 0, MFILE_NONE, -1, -1 }, - { MIS_RPORTAL, &AddRportal, &MI_Rportal, TRUE, 2, 0, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL }, - { MIS_BOOM2, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_FIREPLAR, -1, -1 }, - { MIS_DIABAPOCA, &AddDiabApoca, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 } + // mName, mAddProc, mProc, mDraw, mType, mResist, mFileNum, miSFX, mlSFX; + { MIS_ARROW, &AddArrow, &MI_Arrow, TRUE, 0, 0, MFILE_ARROWS, -1, -1 }, + { MIS_FIREBOLT, &AddFirebolt, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, + { MIS_GUARDIAN, &AddGuardian, &MI_Guardian, TRUE, 1, 0, MFILE_GUARD, LS_GUARD, LS_GUARDLAN }, + { MIS_RNDTELEPORT, &AddRndTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_TELEPORT, -1 }, + { MIS_LIGHTBALL, &AddLightball, &MI_Lightball, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, + { MIS_FIREWALL, &AddFirewall, &MI_Firewall, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_WALLLOOP, LS_FIRIMP2 }, + { MIS_FIREBALL, &AddFireball, &MI_Fireball, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, + { MIS_LIGHTCTRL, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, + { MIS_LIGHTNING, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 }, + { MIS_MISEXP, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_MAGBLOS, -1, -1 }, + { MIS_TOWN, &AddTown, &MI_Town, TRUE, 1, MISR_MAGIC, MFILE_PORTAL, LS_SENTINEL, LS_ELEMENTL }, + { MIS_FLASH, &AddFlash, &MI_Flash, TRUE, 1, MISR_MAGIC, MFILE_BLUEXFR, LS_NOVA, LS_ELECIMP1 }, + { MIS_FLASH2, &AddFlash2, &MI_Flash2, TRUE, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 }, +#ifdef HELLFIRE + { MIS_MANASHIELD, &AddManashield, &MI_SetManashield, TRUE, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 }, +#else + { MIS_MANASHIELD, &AddManashield, &MI_SetManashield, FALSE, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 }, +#endif + { MIS_FIREMOVE, &AddFiremove, &MI_Firemove, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, + { MIS_CHAIN, &AddChain, &MI_Chain, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 }, + { MIS_SENTINAL, NULL, NULL, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, + { MIS_BLODSTAR, &miss_null_11, &mi_null_11, TRUE, 2, 0, MFILE_BLOOD, LS_BLODSTAR, LS_BLSIMPT }, + { MIS_BONE, &miss_null_12, &mi_null_11, TRUE, 2, 0, MFILE_BONE, -1, -1 }, + { MIS_METLHIT, &miss_null_13, &mi_null_11, TRUE, 2, 0, MFILE_METLHIT, -1, -1 }, + { MIS_RHINO, &AddRhino, &MI_Rhino, TRUE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_MAGMABALL, &AddMagmaball, &MI_Firebolt, TRUE, 1, MISR_FIRE, MFILE_MAGBALL, -1, -1 }, + { MIS_LIGHTCTRL2, &AddLightctrl, &MI_Lightctrl, FALSE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 }, + { MIS_LIGHTNING2, &AddLightning, &MI_Lightning, TRUE, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 }, + { MIS_FLARE, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_FLARE, -1, -1 }, + { MIS_MISEXP2, &AddMisexp, &MI_Misexp, TRUE, 2, MISR_MAGIC, MFILE_FLAREEXP, -1, -1 }, + { MIS_TELEPORT, &AddTeleport, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_ELEMENTL, -1 }, + { MIS_FARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_FIRE, MFILE_FARROW, -1, -1 }, + { MIS_DOOMSERP, NULL, NULL, FALSE, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, -1 }, + { MIS_FIREWALLA, &miss_null_1D, &MI_Firewall, TRUE, 2, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, + { MIS_STONE, &AddStone, &MI_Stone, FALSE, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, -1 }, + { MIS_NULL_1F, &miss_null_1F, &MI_Dummy, TRUE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_INVISIBL, NULL, NULL, FALSE, 1, 0, MFILE_NONE, LS_INVISIBL, -1 }, + { MIS_GOLEM, &AddGolem, &MI_Golem, FALSE, 1, 0, MFILE_NONE, LS_GOLUM, -1 }, + { MIS_ETHEREALIZE, &AddEtherealize, &MI_Etherealize, TRUE, 1, 0, MFILE_ETHRSHLD, LS_ETHEREAL, -1 }, + { MIS_BLODBUR, &miss_null_23, &mi_null_11, TRUE, 2, 0, MFILE_BLODBUR, -1, -1 }, + { MIS_BOOM, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_NEWEXP, -1, -1 }, + { MIS_HEAL, &AddHeal, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_FIREWALLC, &AddFirewallC, &MI_FirewallC, FALSE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, + { MIS_INFRA, &AddInfra, &MI_Infra, FALSE, 1, 0, MFILE_NONE, LS_INFRAVIS, -1 }, + { MIS_IDENTIFY, &AddIdentify, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_WAVE, &AddWave, &MI_Wave, TRUE, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, -1 }, + { MIS_NOVA, &AddNova, &MI_Nova, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, -1 }, +#ifdef HELLFIRE + { MIS_BLODBOIL, &miss_null_1F, &MI_Blodboil, FALSE, 1, 0, MFILE_NONE, -1, -1 }, +#else + { MIS_BLODBOIL, &miss_null_1F, &MI_Blodboil, TRUE, 1, 0, MFILE_NONE, -1, LS_BLODBOIL }, +#endif + { MIS_APOCA, &AddApoca, &MI_Apoca, TRUE, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, -1 }, + { MIS_REPAIR, &AddRepair, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_RECHARGE, &AddRecharge, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_DISARM, &AddDisarm, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, LS_TRAPDIS, -1 }, + { MIS_FLAME, &AddFlame, &MI_Flame, TRUE, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, -1 }, + { MIS_FLAMEC, &AddFlamec, &MI_Flamec, FALSE, 1, MISR_FIRE, MFILE_NONE, -1, -1 }, + { MIS_FIREMAN, &miss_null_32, &mi_null_32, TRUE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_KRULL, &miss_null_33, &mi_null_33, TRUE, 0, MISR_FIRE, MFILE_KRULL, -1, -1 }, + { MIS_CBOLT, &AddCbolt, &MI_Cbolt, TRUE, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 }, + { MIS_HBOLT, &AddHbolt, &MI_Hbolt, TRUE, 1, 0, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 }, + { MIS_RESURRECT, &AddResurrect, &MI_Dummy, FALSE, 1, MISR_MAGIC, MFILE_NONE, -1, LS_RESUR }, + { MIS_TELEKINESIS, &AddTelekinesis, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, LS_ETHEREAL, -1 }, + { MIS_LARROW, &AddLArrow, &MI_LArrow, TRUE, 0, MISR_LIGHTNING, MFILE_LARROW, -1, -1 }, + { MIS_ACID, &AddAcid, &MI_Firebolt, TRUE, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, -1 }, + { MIS_MISEXP3, &AddMisexp, &MI_Acidsplat, TRUE, 2, MISR_ACID, MFILE_ACIDSPLA, -1, -1 }, + { MIS_ACIDPUD, &AddAcidpud, &MI_Acidpud, TRUE, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, -1 }, + { MIS_HEALOTHER, &AddHealOther, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_ELEMENT, &AddElement, &MI_Element, TRUE, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, -1 }, + { MIS_RESURRECTBEAM, &AddResurrectBeam, &MI_ResurrectBeam, TRUE, 1, 0, MFILE_RESSUR1, -1, -1 }, + { MIS_BONESPIRIT, &AddBoneSpirit, &MI_Bonespirit, TRUE, 1, MISR_MAGIC, MFILE_SKLBALL, LS_BONESP, LS_BSIMPCT }, + { MIS_WEAPEXP, &AddWeapexp, &MI_Weapexp, TRUE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_RPORTAL, &AddRportal, &MI_Rportal, TRUE, 2, 0, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL }, + { MIS_BOOM2, &AddBoom, &MI_Boom, TRUE, 2, 0, MFILE_FIREPLAR, -1, -1 }, +#ifdef HELLFIRE + { MIS_DIABAPOCA, &AddDiabApoca, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_MANA, &missiles_rech_mana, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_MAGI, &missiles_magi, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_LIGHTWALL, &missiles_light_wall, &mi_light_wall, TRUE, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LMAG, LS_ELECIMP1 }, + { MIS_LIGHTNINGWALL, &AddFirewallC, &mi_lightning_wall, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, + { MIS_IMMOLATION, &AddNova, &mi_fire_nova, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, + { MIS_SPECARROW, &missiles_spec_arrow, &mi_spec_arrow, TRUE, 0, 0, MFILE_ARROWS, -1, -1 }, + { MIS_FIRENOVA, &missiles_immo_2, &MI_Fireball, TRUE, 1, MISR_FIRE, MFILE_FIREBA, IS_FBALLBOW, LS_FIRIMP2 }, + { MIS_LIGHTARROW, &missiles_larrow, &mi_light_arrow, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, IS_FBALLBOW, -1 }, + { MIS_CBOLTARROW, &missiles_cbolt_arrow, &MI_Cbolt, TRUE, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 }, + { MIS_HBOLTARROW, &missiles_hbolt_arrow, &MI_Hbolt, TRUE, 1, 0, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 }, + { MIS_WARP, &missiles_warp, &MI_Teleport, FALSE, 1, 0, MFILE_NONE, LS_ETHEREAL, -1 }, + { MIS_REFLECT, &missiles_reflection, &mi_reflect, TRUE, 1, 0, MFILE_INVALID, LS_MSHIELD, -1 }, + { MIS_BERSERK, &missiles_berserk, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_FIRERING, &missiles_ring, &mi_fire_ring, FALSE, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 }, + { MIS_STEALPOTS, &missiles_steal_pots, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_MANATRAP, &missiles_mana_trap, &MI_Dummy, FALSE, 1, 0, MFILE_NONE, IS_CAST7, -1 }, + { MIS_LIGHTRING, &missiles_ring, &mi_light_ring, FALSE, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 }, + { MIS_SEARCH, &missiles_search, &mi_search, FALSE, 1, 0, MFILE_NONE, -1, -1 }, + { MIS_FLASHBK, &missiles_433040, &mi_flashbk, TRUE, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 }, + { MIS_FLASHFR, &missiles_43303D, &mi_flashfr, TRUE, 1, MISR_MAGIC, MFILE_BLUEXFR, -1, LS_ELECIMP1 }, + { MIS_IMMOLATION2, &missiles_immo_1, &mi_immolation, TRUE, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 }, + { MIS_RUNEFIRE, &missiles_fire_rune, &MI_Rune, TRUE, 1, 0, MFILE_RUNE, -1, -1 }, + { MIS_RUNELIGHT, &missiles_light_rune, &MI_Rune, TRUE, 1, 0, MFILE_RUNE, -1, -1 }, + { MIS_RUNENOVA, &missiles_great_light_rune, &MI_Rune, TRUE, 1, 0, MFILE_RUNE, -1, -1 }, + { MIS_RUNEIMMOLAT, &missiles_immolation_rune, &MI_Rune, TRUE, 1, 0, MFILE_RUNE, -1, -1 }, + { MIS_RUNESTONE, &missiles_stone_rune, &MI_Rune, TRUE, 1, 0, MFILE_RUNE, -1, -1 }, + { MIS_HIVEEXP, &missiles_rune_explosion, &mi_hive_explode, TRUE, 1, MISR_FIRE, MFILE_BIGEXP, LS_NESTXPLD, LS_NESTXPLD }, + { MIS_HF_5F, &missiles_430624, &missiles_4359A0, TRUE, 2, 0, MFILE_NULL, -1, -1 }, + { MIS_JESTER, &missiles_jester, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_HIVEEXP2, &missiles_hive_explosion, &MI_Dummy, FALSE, 2, 0, MFILE_NONE, -1, -1 }, + { MIS_LICH, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_LICH, -1, -1 }, + { MIS_PSYCHORB, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_BONEDEMON, -1, -1 }, + { MIS_NECROMORB, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_NECROMORB, -1, -1 }, + { MIS_ARCHLICH, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_ARCHLICH, -1, -1 }, + { MIS_BONEDEMON, &AddFlare, &MI_Firebolt, TRUE, 1, MISR_MAGIC, MFILE_BONEDEMON, -1, -1 }, + { MIS_EXYEL2, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_EXYEL2, LS_FIRIMP2, -1 }, + { MIS_EXRED3, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_EXRED3, LS_FIRIMP2, -1 }, + { MIS_EXBL2, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_EXBL2, LS_FIRIMP2, -1 }, + { MIS_EXBL3, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_EXBL3, LS_FIRIMP2, -1 }, + { MIS_EXORA1, &AddMisexp, &MI_Misexp, TRUE, 2, 0, MFILE_EXORA1, LS_FIRIMP2, -1 }, +#endif // clang-format on }; -MisFileData misfiledata[47] = { +MisFileData misfiledata[] = { // clang-format off // mAnimName, mAnimFAmt, mName, mFlags, mAnimData[16], mAnimDelay[16], mAnimLen[16], mAnimWidth[16], mAnimWidth2[16] - { MFILE_ARROWS, 1, "Arrows", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FIREBA, 16, "Fireba", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, - { MFILE_GUARD, 3, "Guard", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_LGHNING, 1, "Lghning", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FIREWAL, 2, "Firewal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_MAGBLOS, 1, "MagBlos", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_PORTAL, 2, "Portal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BLUEXFR, 1, "Bluexfr", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BLUEXBK, 1, "Bluexbk", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_MANASHLD, 1, "Manashld", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BLOOD, 4, "Blood", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BONE, 3, "Bone", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_METLHIT, 3, "Metlhit", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FARROW, 16, "Farrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, - { MFILE_DOOM, 9, "Doom", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_0F, 1, " ", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BLODBUR, 2, "Blodbur", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_NEWEXP, 1, "Newexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SHATTER1, 1, "Shatter1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_BIGEXP, 1, "Bigexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_INFERNO, 1, "Inferno", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_THINLGHT, 1, "Thinlght", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FLARE, 1, "Flare", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FLAREEXP, 1, "Flareexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_MAGBALL, 8, "Magball", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_KRULL, 1, "Krull", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_MINILTNG, 1, "Miniltng", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_HOLY, 16, "Holy", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, - { MFILE_HOLYEXPL, 1, "Holyexpl", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_LARROW, 16, "Larrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, - { MFILE_FIRARWEX, 1, "Firarwex", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_ACIDBF, 16, "Acidbf", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, - { MFILE_ACIDSPLA, 1, "Acidspla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_ACIDPUD, 2, "Acidpud", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_ETHRSHLD, 1, "Ethrshld", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FIRERUN, 8, "Firerun", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_RESSUR1, 1, "Ressur1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SKLBALL, 9, "Sklball", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_RPORTAL, 2, "Rportal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_FIREPLAR, 1, "Fireplar", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCUBMISB, 1, "Scubmisb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCBSEXPB, 1, "Scbsexpb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCUBMISC, 1, "Scubmisc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCBSEXPC, 1, "Scbsexpc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCUBMISD, 1, "Scubmisd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_SCBSEXPD, 1, "Scbsexpd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, - { MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } - // clang-format on + { MFILE_ARROWS, 1, "Arrows", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FIREBA, 16, "Fireba", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + { MFILE_GUARD, 3, "Guard", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_LGHNING, 1, "Lghning", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FIREWAL, 2, "Firewal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_MAGBLOS, 1, "MagBlos", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_PORTAL, 2, "Portal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BLUEXFR, 1, "Bluexfr", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BLUEXBK, 1, "Bluexbk", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_MANASHLD, 1, "Manashld", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BLOOD, 4, "Blood", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BONE, 3, "Bone", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_METLHIT, 3, "Metlhit", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FARROW, 16, "Farrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + { MFILE_DOOM, 9, "Doom", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_0F, 1, " ", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BLODBUR, 2, "Blodbur", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_NEWEXP, 1, "Newexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SHATTER1, 1, "Shatter1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BIGEXP, 1, "Bigexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_INFERNO, 1, "Inferno", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_THINLGHT, 1, "Thinlght", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FLARE, 1, "Flare", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FLAREEXP, 1, "Flareexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_MAGBALL, 8, "Magball", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_KRULL, 1, "Krull", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_MINILTNG, 1, "Miniltng", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_HOLY, 16, "Holy", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + { MFILE_HOLYEXPL, 1, "Holyexpl", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_LARROW, 16, "Larrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + { MFILE_FIRARWEX, 1, "Firarwex", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_ACIDBF, 16, "Acidbf", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, + { MFILE_ACIDSPLA, 1, "Acidspla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_ACIDPUD, 2, "Acidpud", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_ETHRSHLD, 1, "Ethrshld", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FIRERUN, 8, "Firerun", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_RESSUR1, 1, "Ressur1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SKLBALL, 9, "Sklball", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_RPORTAL, 2, "Rportal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_FIREPLAR, 1, "Fireplar", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCUBMISB, 1, "Scubmisb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCBSEXPB, 1, "Scbsexpb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCUBMISC, 1, "Scubmisc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCBSEXPC, 1, "Scbsexpc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCUBMISD, 1, "Scubmisd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_SCBSEXPD, 1, "Scbsexpd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, +#ifdef HELLFIRE + { MFILE_SPAWNS, 8, "spawns", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_REFLECT, 1, "reflect", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_LICH, 16, "ms_ora", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + { MFILE_MSBLA, 16, "ms_bla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + { MFILE_NECROMORB, 16, "ms_reb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + { MFILE_ARCHLICH, 16, "ms_yeb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + { MFILE_RUNE, 1, "rglows1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_EXYEL2, 1, "ex_yel2", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_EXBL2, 1, "ex_bl2", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 212, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_EXRED3, 1, "ex_red3", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_BONEDEMON, 16, "ms_blb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, + { MFILE_EXORA1, 1, "ex_ora1", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, + { MFILE_EXBL3, 1, "ex_bl3", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, +#endif + { MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, }; diff --git a/Source/misdat.h b/Source/misdat.h index d64cc993d..d32f8173c 100644 --- a/Source/misdat.h +++ b/Source/misdat.h @@ -2,7 +2,7 @@ #ifndef __MISDAT_H__ #define __MISDAT_H__ -extern MissileData missiledata[68]; -extern MisFileData misfiledata[47]; +extern MissileData missiledata[]; +extern MisFileData misfiledata[]; #endif /* __MISDAT_H__ */ diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 691503c2b..74f99ea97 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -1237,11 +1237,10 @@ void InitMissiles() #ifdef HELLFIRE void missiles_hive_explosion(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) { - // TODO: apply enums - AddMissile(80, 62, 80, 62, midir, 94, mienemy, id, dam, 0); - AddMissile(80, 63, 80, 62, midir, 94, mienemy, id, dam, 0); - AddMissile(81, 62, 80, 62, midir, 94, mienemy, id, dam, 0); - AddMissile(81, 63, 80, 62, midir, 94, mienemy, id, dam, 0); + AddMissile(80, 62, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); + AddMissile(80, 63, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); + AddMissile(81, 62, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); + AddMissile(81, 63, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); missile[mi]._miDelFlag = TRUE; } @@ -1249,9 +1248,9 @@ void missiles_fire_rune(int mi, int sx, int sy, int dx, int dy, int midir, char { if (LineClear(sx, sy, dx, dy)) { if (id >= 0) - UseMana(id, 47); // TODO: apply enums + UseMana(id, SPL_RUNEFIRE); if (missiles_found_target(mi, &dx, &dy, 10)) { - missile[mi]._miVar1 = 94; + missile[mi]._miVar1 = MIS_HIVEEXP; missile[mi]._miDelFlag = FALSE; missile[mi]._mlid = AddLight(dx, dy, 8); } else { @@ -1300,7 +1299,7 @@ void missiles_light_rune(int mi, int sx, int sy, int dx, int dy, int midir, char { if (LineClear(sx, sy, dx, dy)) { if (id >= 0) - UseMana(id, 48); // TODO: apply enums + UseMana(id, SPL_RUNELIGHT); if (missiles_found_target(mi, &dx, &dy, 10)) { missile[mi]._miVar1 = MIS_LIGHTBALL; missile[mi]._miDelFlag = FALSE; @@ -1317,7 +1316,7 @@ void missiles_great_light_rune(int mi, int sx, int sy, int dx, int dy, int midir { if (LineClear(sx, sy, dx, dy)) { if (id >= 0) - UseMana(id, 49); // TODO: apply enums + UseMana(id, SPL_RUNENOVA); if (missiles_found_target(mi, &dx, &dy, 10)) { missile[mi]._miVar1 = MIS_NOVA; missile[mi]._miDelFlag = FALSE; @@ -1334,9 +1333,9 @@ void missiles_immolation_rune(int mi, int sx, int sy, int dx, int dy, int midir, { if (LineClear(sx, sy, dx, dy)) { if (id >= 0) - UseMana(id, 50); // TODO: apply enums + UseMana(id, SPL_RUNEIMMOLAT); if (missiles_found_target(mi, &dx, &dy, 10)) { - missile[mi]._miVar1 = 72; + missile[mi]._miVar1 = MIS_IMMOLATION; missile[mi]._miDelFlag = FALSE; missile[mi]._mlid = AddLight(dx, dy, 8); } else { @@ -1351,7 +1350,7 @@ void missiles_stone_rune(int mi, int sx, int sy, int dx, int dy, int midir, char { if (LineClear(sx, sy, dx, dy)) { if (id >= 0) - UseMana(id, 51); // TODO: apply enums + UseMana(id, SPL_RUNESTONE); if (missiles_found_target(mi, &dx, &dy, 10)) { missile[mi]._miVar1 = MIS_STONE; missile[mi]._miDelFlag = FALSE; @@ -1374,7 +1373,7 @@ void missiles_reflection(int mi, int sx, int sy, int dx, int dy, int midir, char else lvl = 2; plr[id].wReflection += lvl * plr[id]._pLevel; - UseMana(id, 43); // TODO: apply enums + UseMana(id, SPL_REFLECT); } missile[mi]._mirange = 0; missile[mi]._miDelFlag = 0; @@ -1460,7 +1459,7 @@ void missiles_mana_trap(int mi, int sx, int sy, int dx, int dy, int midir, char plr[pid]._pManaBase = plr[pid]._pMana + plr[pid]._pMaxManaBase - plr[pid]._pMaxMana; CalcPlrInv(pid, FALSE); drawmanaflag = TRUE; - PlaySfxLoc(246, tx, ty); //TODO: apply enum + PlaySfxLoc(TSFX_COW7, tx, ty); } } pn += 2; @@ -1622,9 +1621,8 @@ void missiles_larrow(int mi, int sx, int sy, int dx, int dy, int midir, char mie missile[mi]._midam <<= 6; } -void missiles_43303D() +void missiles_43303D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) { - } void missiles_433040(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam) @@ -1671,7 +1669,7 @@ void missiles_magi(int mi, int sx, int sy, int dx, int dy, int midir, char miene { plr[id]._pMana = plr[id]._pMaxMana; plr[id]._pManaBase = plr[id]._pMaxManaBase; - UseMana(id, 38); // TODO: apply enums + UseMana(id, SPL_MAGI); missile[mi]._miDelFlag = TRUE; drawmanaflag = TRUE; } @@ -1680,7 +1678,7 @@ void missiles_ring(int mi, int sx, int sy, int dx, int dy, int midir, char miene { missile[mi]._miDelFlag = TRUE; if (!mienemy) - UseMana(id, 45); // TODO: apply enums + UseMana(id, SPL_FIRERING); missile[mi]._miVar1 = sx; missile[mi]._miVar2 = sy; missile[mi]._miDelFlag = FALSE; @@ -3548,6 +3546,10 @@ void MI_Fireball(int i) } #ifdef HELLFIRE +void missiles_4359A0(int i) +{ +} + void MI_Rune(int i) { int dir; @@ -3967,11 +3969,10 @@ void mi_fire_nova(int i) } for (k = 0; k < 23; k++) { if (sx1 != vCrawlTable[k][6] || sy1 != vCrawlTable[k][7]) { - //TODO: apply enums - AddMissile(sx, sy, sx + vCrawlTable[k][6], sy + vCrawlTable[k][7], dir, 74, en, id, dam, missile[i]._mispllvl); - AddMissile(sx, sy, sx - vCrawlTable[k][6], sy - vCrawlTable[k][7], dir, 74, en, id, dam, missile[i]._mispllvl); - AddMissile(sx, sy, sx - vCrawlTable[k][6], sy + vCrawlTable[k][7], dir, 74, en, id, dam, missile[i]._mispllvl); - AddMissile(sx, sy, sx + vCrawlTable[k][6], sy - vCrawlTable[k][7], dir, 74, en, id, dam, missile[i]._mispllvl); + AddMissile(sx, sy, sx + vCrawlTable[k][6], sy + vCrawlTable[k][7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); + AddMissile(sx, sy, sx - vCrawlTable[k][6], sy - vCrawlTable[k][7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); + AddMissile(sx, sy, sx - vCrawlTable[k][6], sy + vCrawlTable[k][7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); + AddMissile(sx, sy, sx + vCrawlTable[k][6], sy - vCrawlTable[k][7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); sx1 = vCrawlTable[k][6]; sy1 = vCrawlTable[k][7]; } @@ -3998,25 +3999,25 @@ void mi_spec_arrow(int i) dir = plr[src]._pdir; micaster = 0; - switch (plr[src]._pILMinDam) { //TODO: apply enums + switch (plr[src]._pILMinDam) { case 0: - mitype = 74; + mitype = MIS_FIRENOVA; break; case 1: - mitype = 75; + mitype = MIS_LIGHTARROW; break; case 2: - mitype = 76; + mitype = MIS_CBOLTARROW; break; case 3: - mitype = 77; + mitype = MIS_HBOLTARROW; break; } } else { micaster = 1; } AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); - if (mitype == 76) { //TODO: apply enums + if (mitype == MIS_CBOLTARROW) { AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); } diff --git a/Source/missiles.h b/Source/missiles.h index 0d977cb91..4909ee6c9 100644 --- a/Source/missiles.h +++ b/Source/missiles.h @@ -56,7 +56,7 @@ void missiles_rune_explosion(int mi, int sx, int sy, int dx, int dy, int midir, void missiles_immo_1(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_immo_2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_larrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); -void missiles_43303D(); +void missiles_43303D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_433040(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_rech_mana(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); void missiles_magi(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); @@ -139,6 +139,7 @@ void MI_Acidpud(int i); void MI_Firewall(int i); void MI_Fireball(int i); #ifdef HELLFIRE +void missiles_4359A0(int i); void MI_Rune(int i); void mi_light_wall(int i); void mi_hive_explode(int i); diff --git a/Source/spelldat.cpp b/Source/spelldat.cpp index fc929b682..5321ac9a1 100644 --- a/Source/spelldat.cpp +++ b/Source/spelldat.cpp @@ -2,43 +2,68 @@ SpellData spelldata[MAX_SPELLS] = { // clang-format off - // sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost - { 0, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, - { SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, - { SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 }, - { SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 }, - { SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 }, - { SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, - { SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 }, - { SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 }, - { SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 }, - { SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 }, - { SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 }, - { SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, - { SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 }, - { SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 }, - { SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 }, - { SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 }, - { SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 }, - { SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 }, - { SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 }, - { SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 }, - { SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 }, - { SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 }, - { SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 }, - { SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 }, - { SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 }, - { SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, - { SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 }, - { SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 }, - { SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, - { SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 }, - { SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 } + // sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost + { SPL_NULL, 0, 0, NULL, NULL, 0, 0, FALSE, FALSE, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, + { SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, + { SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 }, + { SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 }, + { SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 }, + { SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, + { SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 }, + { SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 }, + { SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 }, + { SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 }, + { SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 }, + { SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, + { SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 }, + { SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 }, + { SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 }, + { SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, 14, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 }, + { SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 }, + { SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 }, +#ifdef HELLFIRE + { SPL_BLODBOIL, 15, STYPE_MAGIC, "Rage", "Rage", -1, -1, FALSE, FALSE, 0, IS_CAST8, { MIS_BLODBOIL, 0, 0 }, 1, 1, 0, 0, 0, 0 }, +#else + { SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 }, +#endif + { SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 }, +#ifdef HELLFIRE + { SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, 19, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 }, +#else + { SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 }, +#endif + { SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 }, + { SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 }, + { SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 }, + { SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 }, + { SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, + { SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 }, + { SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 }, + { SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, + { SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 }, + { SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 }, +#ifdef HELLFIRE + { SPL_MANA, 255, STYPE_MAGIC, "Mana", NULL, -1, 5, FALSE, TRUE, 17, IS_CAST8, { MIS_MANA, 0, 0 }, 3, 1, 12, 24, 1000, 50 }, + { SPL_MAGI, 255, STYPE_MAGIC, "the Magi", NULL, -1, 20, FALSE, TRUE, 45, IS_CAST8, { MIS_MAGI, 0, 0 }, 3, 1, 15, 30, 100000, 200 }, + { SPL_JESTER, 255, STYPE_MAGIC, "the Jester", NULL, -1, 4, TRUE, FALSE, 30, IS_CAST8, { MIS_JESTER, 0, 0 }, 3, 1, 15, 30, 100000, 200 }, + { SPL_LIGHTWALL, 28, STYPE_LIGHTNING, "Lightning Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST4, { MIS_LIGHTNINGWALL, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, + { SPL_IMMOLAT, 60, STYPE_FIRE, "Immolation", NULL, 14, 10, FALSE, FALSE, 87, IS_CAST2, { MIS_IMMOLATION, 0, 0 }, 3, 35, 16, 32, 21000, 1300 }, + { SPL_WARP, 35, STYPE_MAGIC, "Warp", NULL, 3, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_WARP, 0, 0 }, 3, 18, 8, 12, 3000, 200 }, + { SPL_REFLECT, 35, STYPE_MAGIC, "Reflect", NULL, 3, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_REFLECT, 0, 0 }, 3, 15, 8, 12, 3000, 200 }, + { SPL_BERSERK, 35, STYPE_MAGIC, "Berserk", NULL, 3, 3, TRUE, FALSE, 35, IS_CAST6, { MIS_BERSERK, 0, 0 }, 3, 15, 8, 12, 3000, 200 }, + { SPL_FIRERING, 28, STYPE_FIRE, "Ring of Fire", NULL, 5, 5, FALSE, FALSE, 27, IS_CAST2, { MIS_FIRERING, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, + { SPL_SEARCH, 15, STYPE_MAGIC, "Search", "Search", 1, 3, FALSE, FALSE, 25, IS_CAST6, { MIS_SEARCH, 0, 0 }, 1, 1, 8, 12, 3000, 200 }, + { SPL_RUNEFIRE, 255, STYPE_MAGIC, "Rune of Fire", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNEFIRE, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, + { SPL_RUNELIGHT, 255, STYPE_MAGIC, "Rune of Light", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNELIGHT, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, + { SPL_RUNENOVA, 255, STYPE_MAGIC, "Rune of Nova", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNENOVA, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, + { SPL_RUNEIMMOLAT, 255, STYPE_MAGIC, "Rune of Immolation", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNEIMMOLAT, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, + { SPL_RUNESTONE, 255, STYPE_MAGIC, "Rune of Stone", NULL, -1, -1, TRUE, FALSE, 48, IS_CAST8, { MIS_RUNESTONE, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, +#endif // clang-format on }; diff --git a/defs.h b/defs.h index 3e9b560bc..df956c702 100644 --- a/defs.h +++ b/defs.h @@ -19,7 +19,11 @@ #endif // #define MAX_PATH 260 #define MAX_SEND_STR_LEN 80 +#ifdef HELLFIRE +#define MAX_SPELLS 52 +#else #define MAX_SPELLS 37 +#endif #define MAXDEAD 31 #define MAXDUNX 112 diff --git a/enums.h b/enums.h index 3985991e5..bb9b02583 100644 --- a/enums.h +++ b/enums.h @@ -1456,60 +1456,114 @@ typedef enum missile_id { MIS_BOOM2 = 0x42, MIS_DIABAPOCA = 0x43, #ifdef HELLFIRE + MIS_MANA = 0x44, + MIS_MAGI = 0x45, + MIS_LIGHTWALL = 0x46, + MIS_LIGHTNINGWALL = 0x47, + MIS_IMMOLATION = 0x48, + MIS_SPECARROW = 0x49, + MIS_FIRENOVA = 0x4A, + MIS_LIGHTARROW = 0x4B, + MIS_CBOLTARROW = 0x4C, + MIS_HBOLTARROW = 0x4D, + MIS_WARP = 0x4E, MIS_REFLECT = 0x4F, + MIS_BERSERK = 0x50, + MIS_FIRERING = 0x51, + MIS_STEALPOTS = 0x52, + MIS_MANATRAP = 0x53, + MIS_LIGHTRING = 0x54, + MIS_SEARCH = 0x55, + MIS_FLASHFR = 0x56, + MIS_FLASHBK = 0x57, + MIS_IMMOLATION2 = 0x58, + MIS_RUNEFIRE = 0x59, + MIS_RUNELIGHT = 0x5A, + MIS_RUNENOVA = 0x5B, + MIS_RUNEIMMOLAT = 0x5C, + MIS_RUNESTONE = 0x5D, + MIS_HIVEEXP = 0x5E, + MIS_HF_5F = 0x5F, + MIS_JESTER = 0x60, + MIS_HIVEEXP2 = 0x61, + MIS_LICH = 0x62, + MIS_PSYCHORB = 0x63, + MIS_NECROMORB = 0x64, + MIS_ARCHLICH = 0x65, + MIS_BONEDEMON = 0x66, + MIS_EXYEL2 = 0x67, + MIS_EXRED3 = 0x68, + MIS_EXBL2 = 0x69, + MIS_EXBL3 = 0x6A, + MIS_EXORA1 = 0x6B, #endif } missile_id; typedef enum missile_graphic_id { - MFILE_ARROWS = 0x0, - MFILE_FIREBA = 0x1, - MFILE_GUARD = 0x2, - MFILE_LGHNING = 0x3, - MFILE_FIREWAL = 0x4, - MFILE_MAGBLOS = 0x5, - MFILE_PORTAL = 0x6, - MFILE_BLUEXFR = 0x7, - MFILE_BLUEXBK = 0x8, - MFILE_MANASHLD = 0x9, - MFILE_BLOOD = 0xA, - MFILE_BONE = 0xB, - MFILE_METLHIT = 0xC, - MFILE_FARROW = 0xD, - MFILE_DOOM = 0xE, - MFILE_0F = 0xF, - MFILE_BLODBUR = 0x10, - MFILE_NEWEXP = 0x11, - MFILE_SHATTER1 = 0x12, - MFILE_BIGEXP = 0x13, - MFILE_INFERNO = 0x14, - MFILE_THINLGHT = 0x15, - MFILE_FLARE = 0x16, - MFILE_FLAREEXP = 0x17, - MFILE_MAGBALL = 0x18, - MFILE_KRULL = 0x19, - MFILE_MINILTNG = 0x1A, - MFILE_HOLY = 0x1B, - MFILE_HOLYEXPL = 0x1C, - MFILE_LARROW = 0x1D, - MFILE_FIRARWEX = 0x1E, - MFILE_ACIDBF = 0x1F, - MFILE_ACIDSPLA = 0x20, - MFILE_ACIDPUD = 0x21, - MFILE_ETHRSHLD = 0x22, - MFILE_FIRERUN = 0x23, - MFILE_RESSUR1 = 0x24, - MFILE_SKLBALL = 0x25, - MFILE_RPORTAL = 0x26, - MFILE_FIREPLAR = 0x27, - MFILE_SCUBMISB = 0x28, - MFILE_SCBSEXPB = 0x29, - MFILE_SCUBMISC = 0x2A, - MFILE_SCBSEXPC = 0x2B, - MFILE_SCUBMISD = 0x2C, - MFILE_SCBSEXPD = 0x2D, - MFILE_NULL = 0x2E, - MFILE_INVALID = 0x2F, - MFILE_NONE = 0xFF, + MFILE_ARROWS, + MFILE_FIREBA, + MFILE_GUARD, + MFILE_LGHNING, + MFILE_FIREWAL, + MFILE_MAGBLOS, + MFILE_PORTAL, + MFILE_BLUEXFR, + MFILE_BLUEXBK, + MFILE_MANASHLD, + MFILE_BLOOD, + MFILE_BONE, + MFILE_METLHIT, + MFILE_FARROW, + MFILE_DOOM, + MFILE_0F, + MFILE_BLODBUR, + MFILE_NEWEXP, + MFILE_SHATTER1, + MFILE_BIGEXP, + MFILE_INFERNO, + MFILE_THINLGHT, + MFILE_FLARE, + MFILE_FLAREEXP, + MFILE_MAGBALL, + MFILE_KRULL, + MFILE_MINILTNG, + MFILE_HOLY, + MFILE_HOLYEXPL, + MFILE_LARROW, + MFILE_FIRARWEX, + MFILE_ACIDBF, + MFILE_ACIDSPLA, + MFILE_ACIDPUD, + MFILE_ETHRSHLD, + MFILE_FIRERUN, + MFILE_RESSUR1, + MFILE_SKLBALL, + MFILE_RPORTAL, + MFILE_FIREPLAR, + MFILE_SCUBMISB, + MFILE_SCBSEXPB, + MFILE_SCUBMISC, + MFILE_SCBSEXPC, + MFILE_SCUBMISD, + MFILE_SCBSEXPD, +#ifdef HELLFIRE + MFILE_SPAWNS, + MFILE_REFLECT, + MFILE_LICH, + MFILE_MSBLA, + MFILE_NECROMORB, + MFILE_ARCHLICH, + MFILE_RUNE, + MFILE_EXYEL2, + MFILE_EXBL2, + MFILE_EXRED3, + MFILE_BONEDEMON, + MFILE_EXORA1, + MFILE_EXBL3, +#endif + MFILE_NULL, + MFILE_INVALID, + MFILE_NONE = 0xFF, } missile_graphic_id; typedef enum _mai_id { @@ -1697,11 +1751,7 @@ typedef enum _monster_id { MT_DEFILER = 0x7C, MT_NAKRUL = 0x89, #endif -#ifdef HELLFIRE - NUM_MTYPES = 138 -#else NUM_MTYPES -#endif } _monster_id; // this enum contains indexes from UniqMonst array for special unique monsters (usually quest related) @@ -2385,6 +2435,20 @@ typedef enum spell_id { SPL_BONESPIRIT = 0x24, #ifdef HELLFIRE SPL_MANA = 0x25, + SPL_MAGI = 0x26, + SPL_JESTER = 0x27, + SPL_LIGHTWALL = 0x28, + SPL_IMMOLAT = 0x29, + SPL_WARP = 0x2A, + SPL_REFLECT = 0x2B, + SPL_BERSERK = 0x2C, + SPL_FIRERING = 0x2D, + SPL_SEARCH = 0x2E, + SPL_RUNEFIRE = 0x2F, + SPL_RUNELIGHT = 0x30, + SPL_RUNENOVA = 0x31, + SPL_RUNEIMMOLAT = 0x32, + SPL_RUNESTONE = 0x33, #endif SPL_INVALID = 0xFFFFFFFF, } spell_id; @@ -2767,7 +2831,7 @@ typedef enum _item_indexes { IDI_CLEAVER, IDI_FIRSTQUEST = IDI_CLEAVER, IDI_SKCROWN, - IDI_INFRARING , + IDI_INFRARING, IDI_ROCK, IDI_OPTAMULET, IDI_TRING,