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fixup: update decls.h

pull/4/head
nomdenom 8 years ago
parent
commit
ad012c6da2
  1. 60
      Absolute/absolute-decls.h

60
Absolute/absolute-decls.h

@ -444,7 +444,7 @@ void __cdecl d_InitL5Dungeon();
void __cdecl d_L5ClearFlags();
void __cdecl d_L5firstRoom();
void __fastcall d_L5drawRoom(int x,int y,int w,int h);
void __fastcall d_L5roomGen(int x,int y,int w,int h,BOOL dir);
void __fastcall d_L5roomGen(int x,int y,int w,int h,int dir);
BOOL __fastcall d_L5checkRoom(int x,int y,int width,int height);
int __cdecl d_L5GetArea();
void __cdecl d_L5makeDungeon();
@ -599,14 +599,14 @@ void __cdecl d_dx_reinit();
void __cdecl d_j_dx_reinit();
void d_j_effects_cpp_init(...); // Unknown signature
void __cdecl d_effects_cpp_init();
bool __fastcall d_effect_is_playing(int nSFX);
BOOL __fastcall d_effect_is_playing(int nSFX);
void __cdecl d_sfx_stop();
void __fastcall d_InitMonsterSND(int monst);
void __cdecl d_FreeEffects();
void __fastcall d_PlayEffect(int i,int mode);
int __fastcall d_calc_snd_position(int x,int y,int * plVolume,int * plPan);
BOOL __fastcall d_calc_snd_position(int x,int y,int * plVolume,int * plPan);
void __fastcall d_PlaySFX(int psfx);
void __fastcall d_PlaySFX_priv(TSFX * pSFX,char loc,int x,int y);
void __fastcall d_PlaySFX_priv(TSFX * pSFX,BOOL loc,int x,int y);
void __fastcall d_stream_play(TSFX * pSFX,int lVolume,int lPan);
int __fastcall d_RndSFX(int psfx);
void __fastcall d_PlaySfxLoc(int psfx,int x,int y);
@ -1327,7 +1327,7 @@ void __fastcall d_mpqapi_free_block(int block_offset,int block_size);
_BLOCKENTRY * __fastcall d_mpqapi_new_block(int * block_index);
int __fastcall d_mpqapi_get_hash_index_of_path(const char * pszName);
int __fastcall d_mpqapi_get_hash_index(short index,int hash_a,int hash_b,int locale);
void __fastcall d_mpqapi_remove_hash_entries(BOOL (__stdcall * fnGetName)(int,char *));
void __fastcall d_mpqapi_remove_hash_entries(BOOL (__stdcall * fnGetName)(DWORD,char *));
BOOL __fastcall d_mpqapi_write_file(const char * pszName,const char * pbData,DWORD dwLen);
_BLOCKENTRY * __fastcall d_mpqapi_add_file(const char * pszName,_BLOCKENTRY * pBlk,int block_index);
bool __fastcall d_mpqapi_write_file_contents(const char * pszName,const char * pbData,int dwLen,_BLOCKENTRY * pBlk);
@ -1726,39 +1726,39 @@ void __cdecl d_pfile_cpp_init();
void __cdecl d_pfile_init_save_directory();
void __fastcall d_pfile_check_available_space(char * pszDir);
void __cdecl d_pfile_write_hero();
int __fastcall d_pfile_get_save_num_from_name(char * name);
void __fastcall d_pfile_encode_hero(PkPlayerStruct * pPack);
bool __fastcall d_pfile_open_archive(bool a1,int save_num);
void __fastcall d_pfile_get_save_path(char * pszBuf,int dwBufSize,int save_num);
void __fastcall d_pfile_flush(bool is_single_player,int save_num);
unsigned int __fastcall d_pfile_get_save_num_from_name(const char * name);
void __fastcall d_pfile_encode_hero(const PkPlayerStruct * pPack);
BOOL __fastcall d_pfile_open_archive(BOOL a1,unsigned int save_num);
void __fastcall d_pfile_get_save_path(char * pszBuf,DWORD dwBufSize,unsigned int save_num);
void __fastcall d_pfile_flush(BOOL is_single_player,unsigned int save_num);
bool __fastcall d_pfile_create_player_description(char * dst,int len);
int __fastcall d_pfile_create_save_file(char * name_1,char * name_2);
void __cdecl d_pfile_flush_W();
void __fastcall d_game_2_ui_player(PlayerStruct * p,_uiheroinfo * heroinfo,BOOL bHasSaveFile);
char __fastcall d_game_2_ui_class(PlayerStruct * p);
void __fastcall d_game_2_ui_player(const PlayerStruct * p,_uiheroinfo * heroinfo,BOOL bHasSaveFile);
unsigned char __fastcall d_game_2_ui_class(const PlayerStruct * p);
BOOL __stdcall d_pfile_ui_set_hero_infos(BOOL (__stdcall * ui_add_hero_info)(_uiheroinfo *));
char * __fastcall d_GetSaveDirectory(char * dst,int dst_size,int save_num);
bool __fastcall d_pfile_read_hero(void * archive,PkPlayerStruct * pPack);
void * __fastcall d_pfile_open_save_archive(int * unused,int save_num);
void __fastcall d_pfile_SFileCloseArchive(void * hsArchive);
BOOL __fastcall d_pfile_archive_contains_game(void * hsArchive);
char * __fastcall d_GetSaveDirectory(char * dst,int dst_size,unsigned int save_num);
BOOL __fastcall d_pfile_read_hero(void * archive,PkPlayerStruct * pPack);
HANDLE __fastcall d_pfile_open_save_archive(int * unused,unsigned int save_num);
void __fastcall d_pfile_SFileCloseArchive(HANDLE hsArchive);
BOOL __fastcall d_pfile_archive_contains_game(HANDLE hsArchive);
BOOL __stdcall d_pfile_ui_set_class_stats(int player_class_nr,_uidefaultstats * class_stats);
int __fastcall d_pfile_get_player_class(int player_class_nr);
char __fastcall d_pfile_get_player_class(unsigned int player_class_nr);
BOOL __stdcall d_pfile_ui_save_create(_uiheroinfo * heroinfo);
BOOL __stdcall d_pfile_get_file_name(int lvl,char * dst);
BOOL __stdcall d_pfile_get_file_name(DWORD lvl,char * dst);
BOOL __stdcall d_pfile_delete_save(_uiheroinfo * hero_info);
void __cdecl d_pfile_read_player_from_save();
void __fastcall d_GetTempLevelNames(char * szTemp);
void __fastcall d_GetPermLevelNames(char * szPerm);
void __fastcall d_pfile_get_game_name(char * dst);
void __cdecl d_pfile_remove_temp_files();
BOOL __stdcall d_GetTempSaveNames(int dwIndex,char * szTemp);
BOOL __stdcall d_GetTempSaveNames(DWORD dwIndex,char * szTemp);
void __cdecl d_pfile_rename_temp_to_perm();
bool __stdcall d_GetPermSaveNames(int dwIndex,char * szPerm);
BOOL __stdcall d_GetPermSaveNames(DWORD dwIndex,char * szPerm);
void __fastcall d_pfile_write_save_file(char * pszName,void * pbData,int dwLen,int qwLen);
void __fastcall d_pfile_strcpy(char * dst,char * src);
void __fastcall d_pfile_strcpy(char * dst,const char * src);
char * __fastcall d_pfile_read(char * pszName,int * pdwLen);
void __fastcall d_pfile_update(bool force_save);
void __fastcall d_pfile_update(BOOL force_save);
void d_j_player_cpp_init(...); // Unknown signature
void __cdecl d_player_cpp_init();
void __fastcall d_SetPlayerGPtrs(UCHAR * pData,UCHAR ** pAnim);
@ -1944,24 +1944,24 @@ void __fastcall d_SHA1ProcessMessageBlock(SHA1Context * context);
void __fastcall d_SHA1Reset(int n);
void d_j_sound_cpp_init(...); // Unknown signature
void __cdecl d_sound_cpp_init();
void __fastcall d_snd_update(bool bStopAll);
void __fastcall d_snd_update(BOOL bStopAll);
void __fastcall d_snd_stop_snd(TSnd * pSnd);
bool __fastcall d_snd_playing(TSnd * pSnd);
BOOL __fastcall d_snd_playing(TSnd * pSnd);
void __fastcall d_snd_play_snd(TSnd * pSnd,int lVolume,int lPan);
IDirectSoundBuffer * __fastcall d_sound_dup_channel(IDirectSoundBuffer * DSB);
bool __fastcall d_sound_file_reload(TSnd * sound_file,IDirectSoundBuffer * DSB);
BOOL __fastcall d_sound_file_reload(TSnd * sound_file,IDirectSoundBuffer * DSB);
TSnd * __fastcall d_sound_file_load(char * path);
void __fastcall d_sound_CreateSoundBuffer(TSnd * sound_file);
void __fastcall d_sound_file_cleanup(TSnd * sound_file);
void __fastcall d_snd_init(HWND hWnd);
void __fastcall d_sound_load_volume(char * value_name,int * value);
void __fastcall d_sound_create_primary_buffer(int music_track);
int __fastcall d_sound_DirectSoundCreate(GUID * guid,IDirectSound ** DS,int always_null);
void __fastcall d_sound_create_primary_buffer(HANDLE music_track);
HRESULT __fastcall d_sound_DirectSoundCreate(LPGUID lpGuid,LPDIRECTSOUND * ppDS,LPUNKNOWN pUnkOuter);
void __cdecl d_sound_cleanup();
void __fastcall d_sound_store_volume(char * key,int value);
void __cdecl d_music_stop();
void __fastcall d_music_start(int nTrack);
void __fastcall d_sound_disable_music(bool disable);
void __fastcall d_sound_disable_music(BOOL disable);
int __fastcall d_sound_get_or_set_music_volume(int volume);
int __fastcall d_sound_get_or_set_sound_volume(int volume);
int __fastcall d_GetManaAmount(int id,int sn);
@ -2193,7 +2193,7 @@ bool __fastcall d_WCloseFile(void * file);
int __fastcall d_WGetFileSize(HANDLE hsFile,unsigned long * a2);
void __fastcall d_WGetFileArchive(HANDLE hsFile,int * a2,char * dwInitParam);
int __fastcall d_WOpenFile(char * dwInitParam,HANDLE * phsFile,int a3);
void __fastcall d_WReadFile(HANDLE hsFile,char * buf,int a3);
void __fastcall d_WReadFile(HANDLE hsFile,LPVOID buf,int a3);
int __fastcall d_WSetFilePointer(HANDLE file1,int offset,HANDLE file2,int whence);
int __fastcall d_LoadWaveFormat(HANDLE hsFile,WAVEFORMATEX * pwfx);
void * __fastcall d_AllocateMemFile(HANDLE hsFile,MEMFILE * pMemFile,unsigned int dwPos);

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