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@ -1318,6 +1318,10 @@ void AddFireRune(Missile &missile, Point dst, Direction /*midir*/)
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void AddLightningRune(Missile &missile, Point dst, Direction /*midir*/) |
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{ |
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int id = missile._misource; |
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int lvl = (id > -1) ? Players[id]._pLevel : 0; |
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int dmg = 16 * (GenerateRndSum(10, 2) + lvl + 2); |
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missile._midam = dmg; |
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AddRune(missile, dst, MIS_LIGHTWALL); |
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} |
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