From ab0478319cefed0f91220fe6a3b9bd1026d18269 Mon Sep 17 00:00:00 2001 From: qndel Date: Wed, 26 May 2021 19:52:36 +0200 Subject: [PATCH] assign seed to quest items + rng cleanup --- Source/items.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/Source/items.cpp b/Source/items.cpp index e1bf289a1..f2565b879 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -458,7 +458,6 @@ void AddInitItems() dItem[x][y] = ii + 1; items[ii]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[ii]._iSeed); if (GenerateRnd(2) != 0) GetItemAttrs(ii, IDI_HEAL, curlv); @@ -2854,6 +2853,7 @@ void SpawnQuestItem(int itemid, Point position, int randarea, int selflag) GetItemAttrs(ii, itemid, curlv); SetupItem(ii); + items[ii]._iSeed = AdvanceRndSeed(); items[ii]._iPostDraw = true; if (selflag) { items[ii]._iSelFlag = selflag; @@ -4219,7 +4219,6 @@ void SpawnSmith(int lvl) do { memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); int idata = RndSmithItem(lvl) - 1; GetItemAttrs(0, idata, lvl); } while (items[0]._iIvalue > maxValue); @@ -4282,7 +4281,6 @@ static void SpawnOnePremium(int i, int plvl, int myplr) keepgoing = false; memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); int itype = RndPremiumItem(plvl / 4, plvl) - 1; GetItemAttrs(0, itype, plvl); GetItemBonus(0, plvl / 2, plvl, true, !gbIsHellfire); @@ -4471,7 +4469,6 @@ void SpawnWitch(int lvl) memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); GenerateRnd(1); GetItemAttrs(0, i, lvl); @@ -4492,7 +4489,6 @@ void SpawnWitch(int lvl) do { memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); idata = RndWitchItem(lvl) - 1; GetItemAttrs(0, idata, lvl); maxlvl = -1; @@ -4543,7 +4539,6 @@ void SpawnBoy(int lvl) keepgoing = false; memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); itype = RndBoyItem(lvl) - 1; GetItemAttrs(0, itype, lvl); GetItemBonus(0, lvl, 2 * lvl, true, true); @@ -4704,7 +4699,6 @@ void SpawnHealer(int lvl) for (int i = srnd; i < nsi; i++) { memset(&items[0], 0, sizeof(*items)); items[0]._iSeed = AdvanceRndSeed(); - SetRndSeed(items[0]._iSeed); int itype = RndHealerItem(lvl) - 1; GetItemAttrs(0, itype, lvl); healitem[i] = items[0];