@ -286,11 +286,11 @@ bool SVidPlayBegin(const char *filename, int flags)
int renderWidth = static_cast < int > ( SVidWidth ) ;
int renderHeight = static_cast < int > ( SVidHeight ) ;
# ifdef PSP
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , renderWidth / 2 , renderHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , renderWidth / 2 , renderHeight ) ;
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , 51 2, renderHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , 51 2, renderHeight ) ;
# else
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , renderWidth / 2 , renderHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , renderWidth / 2 , renderHeight ) ;
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , 51 2, renderHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , 51 2, renderHeight ) ;
# endif
if ( SDL_RenderSetLogicalSize ( renderer , renderWidth , renderHeight ) < = - 1 ) {
ErrSdl ( ) ;
@ -386,11 +386,11 @@ void SVidPlayEnd()
# ifndef USE_SDL1
if ( renderer ! = nullptr ) {
# ifdef PSP
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , gnScreenWidth / 2 , gnScreenHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , gnScreenWidth / 2 , gnScreenHeight ) ;
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , 51 2, gnScreenHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_ABGR1555 , SDL_TEXTUREACCESS_STREAMING , 51 2, gnScreenHeight ) ;
# else
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , gnScreenWidth / 2 , gnScreenHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , gnScreenWidth / 2 , gnScreenHeight ) ;
left = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , 51 2, gnScreenHeight ) ;
right = SDLWrap : : CreateTexture ( renderer , SDL_PIXELFORMAT_RGB888 , SDL_TEXTUREACCESS_STREAMING , 51 2, gnScreenHeight ) ;
# endif
if ( renderer ! = nullptr & & SDL_RenderSetLogicalSize ( renderer , gnScreenWidth , gnScreenHeight ) < = - 1 ) {
ErrSdl ( ) ;