From a7041bb4350e2c2e355a118974946d01d079284b Mon Sep 17 00:00:00 2001 From: SoundChaser83 Date: Thu, 6 Jan 2022 19:24:14 -0800 Subject: [PATCH] Fix Torchant and Hellbat damage range being ignored Monsters like weren't using their min/max damage from the monster data table to determine Fireball damage --- Source/missiles.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 04b57ac46..a9cdbd1c4 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -3093,7 +3093,8 @@ void MI_Fireball(Missile &missile) AddUnLight(missile._mlid); } } else { - int dam = missile._midam; + auto &monster = Monsters[id]; + int dam = (missile._micaster == TARGET_MONSTERS) ? missile._midam : monster.mMinDamage + GenerateRnd(monster.mMaxDamage - monster.mMinDamage + 1); MoveMissileAndCheckMissileCol(missile, dam, dam, true, false); if (missile._mirange == 0) { Point m = missile.position.tile;