@ -2953,8 +2953,8 @@ BOOL PM_DoDeath(int pnum)
}
plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen;
plr[pnum]._pAnimDelay = 10000;
dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= BFLAG_DEAD_PLAYER;