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[hellfire] AddShrine bin exact

pull/876/head
qndel 6 years ago committed by Anders Jenbo
parent
commit
a38b4c6f51
  1. 29
      Source/objects.cpp

29
Source/objects.cpp

@ -1143,8 +1143,13 @@ void AddBarrel(int i, int t)
void AddShrine(int i)
{
int val, j, slist[NUM_SHRINETYPE];
int val;
DIABOOL slist[NUM_SHRINETYPE];
#ifdef HELLFIRE
unsigned int j;
#else
int j;
#endif
object[i]._oPreFlag = TRUE;
for (j = 0; j < NUM_SHRINETYPE; j++) {
if (currlevel < shrinemin[j] || currlevel > shrinemax[j]) {
@ -1152,22 +1157,16 @@ void AddShrine(int i)
} else {
slist[j] = 1;
}
if (gbMaxPlayers != 1) {
if (shrineavail[j] == 1) {
slist[j] = 0;
}
} else {
if (shrineavail[j] == 2) {
slist[j] = 0;
}
if (gbMaxPlayers != 1 && shrineavail[j] == 1) {
slist[j] = 0;
}
}
while (1) {
val = random_(150, NUM_SHRINETYPE);
if (slist[val]) {
break;
if (gbMaxPlayers == 1 && shrineavail[j] == 2) {
slist[j] = 0;
}
}
do {
val = random_(150, NUM_SHRINETYPE);
} while (!slist[val]);
object[i]._oVar1 = val;
if (random_(150, 2)) {

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