diff --git a/Source/control.cpp b/Source/control.cpp index bd284d39c..00205298f 100644 --- a/Source/control.cpp +++ b/Source/control.cpp @@ -1438,12 +1438,7 @@ void CheckChrBtns() continue; } auto buttonId = static_cast(attribute); - int x = ChrBtnsRect[buttonId].position.x + ChrBtnsRect[buttonId].size.width; - int y = ChrBtnsRect[buttonId].position.y + ChrBtnsRect[buttonId].size.height; - if (MousePosition.x >= ChrBtnsRect[buttonId].position.x - && MousePosition.x <= x - && MousePosition.y >= ChrBtnsRect[buttonId].position.y - && MousePosition.y <= y) { + if (ChrBtnsRect[buttonId].Contains(MousePosition)) { chrbtn[buttonId] = true; chrbtnactive = true; } @@ -1466,10 +1461,7 @@ void ReleaseChrBtns(bool addAllStatPoints) continue; chrbtn[buttonId] = false; - if (MousePosition.x >= ChrBtnsRect[buttonId].position.x - && MousePosition.x <= ChrBtnsRect[buttonId].position.x + ChrBtnsRect[buttonId].size.width - && MousePosition.y >= ChrBtnsRect[buttonId].position.y - && MousePosition.y <= ChrBtnsRect[buttonId].position.y + ChrBtnsRect[buttonId].size.height) { + if (ChrBtnsRect[buttonId].Contains(MousePosition)) { auto &myPlayer = plr[myplr]; int statPointsToAdd = 1; if (addAllStatPoints) diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index d17a6ebf6..e95264afd 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -465,10 +465,7 @@ void AttrIncBtnSnap(AxisDirection dir) // first, find our cursor location int slot = 0; for (int i = 0; i < 4; i++) { - if (MousePosition.x >= ChrBtnsRect[i].position.x - && MousePosition.x <= ChrBtnsRect[i].position.x + ChrBtnsRect[i].size.width - && MousePosition.y >= ChrBtnsRect[i].position.y - && MousePosition.y <= ChrBtnsRect[i].size.height + ChrBtnsRect[i].position.y) { + if (ChrBtnsRect[i].Contains(MousePosition)) { slot = i; break; } @@ -1382,10 +1379,7 @@ void PerformPrimaryAction() if (chrflag && !chrbtnactive && plr[myplr]._pStatPts > 0) { CheckChrBtns(); for (int i = 0; i < 4; i++) { - if (MousePosition.x >= ChrBtnsRect[i].position.x - && MousePosition.x <= ChrBtnsRect[i].position.x + ChrBtnsRect[i].size.width - && MousePosition.y >= ChrBtnsRect[i].position.y - && MousePosition.y <= ChrBtnsRect[i].size.height + ChrBtnsRect[i].position.y) { + if (ChrBtnsRect[i].Contains(MousePosition)) { chrbtn[i] = true; chrbtnactive = true; ReleaseChrBtns(false);