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@ -80,9 +80,6 @@ void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); |
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void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); |
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void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); |
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void PlayInGameMovie(const char *pszMovie); |
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