floattotalGameTicksForCurrentAnimationSequence=progressToNextGameTick+(float)pPlayer->_pAnimGameTicksSinceSequenceStarted;// we don't use the processed game ticks alone but also the fragtion of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations.
floattotalGameTicksForCurrentAnimationSequence=progressToNextGameTick+(float)pPlayer->_pAnimGameTicksSinceSequenceStarted;// we don't use the processed game ticks alone but also the fragtion of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations.