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@ -829,7 +829,7 @@ void CheckInvCut(int pnum, Point cursorPosition, bool automaticMove, bool dropIt
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if (automaticMove) { |
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if (CanBePlacedOnBelt(holdItem)) { |
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automaticallyMoved = AutoPlaceItemInBelt(player, holdItem, true); |
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} else { |
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} else if (CanEquip(holdItem)) { |
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/*
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* Move the respective InvBodyItem to inventory before moving the item from inventory |
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* to InvBody with AutoEquip. AutoEquip requires the InvBody slot to be empty. |
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