From 9a1bf42519998c89415842eae36657dffc92b9d7 Mon Sep 17 00:00:00 2001 From: obligaron Date: Sun, 9 Oct 2022 21:43:07 +0200 Subject: [PATCH] Always set lazarus portal position --- Source/levels/drlg_l4.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Source/levels/drlg_l4.cpp b/Source/levels/drlg_l4.cpp index 8155b7b55..b5f96d876 100644 --- a/Source/levels/drlg_l4.cpp +++ b/Source/levels/drlg_l4.cpp @@ -1184,10 +1184,8 @@ void GenerateLevel(lvl_entry entry) for (WorldTileCoord i = 1; i < DMAXX; i++) { if (IsAnyOf(dungeon[i][j], 98, 107)) { Make_SetPC({ WorldTilePosition(i - 1, j - 1), { 5, 5 } }); - if (Quests[Q_BETRAYER]._qactive >= QUEST_ACTIVE) { /// Lazarus staff skip bug fixed - // Set the portal position to the location of the northmost pentagram tile. - Quests[Q_BETRAYER].position = { i, j }; - } + // Set the portal position to the location of the northmost pentagram tile. + Quests[Q_BETRAYER].position = { i, j }; } } }