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multi: use name from PSX for InitLevelType

pull/197/head
Robin Eklind 7 years ago
parent
commit
98ac9ebaf3
  1. 10
      Source/multi.cpp
  2. 2
      Source/multi.h

10
Source/multi.cpp

@ -751,15 +751,15 @@ void multi_send_pinfo(int pnum, char cmd)
dthread_send_delta(pnum, cmd, &pkplr, sizeof(pkplr));
}
int DTypeFromDLvl(int dlvl)
int InitLevelType(int l)
{
if (dlvl == 0)
if (l == 0)
return 0;
if (dlvl >= 1 && dlvl <= 4)
if (l >= 1 && l <= 4)
return 1;
if (dlvl >= 5 && dlvl <= 8)
if (l >= 5 && l <= 8)
return 2;
if (dlvl >= 9 && dlvl <= 12)
if (l >= 9 && l <= 12)
return 3;
return 4;

2
Source/multi.h

@ -48,7 +48,7 @@ void __stdcall multi_handle_events(_SNETEVENT *pEvt);
BOOL NetInit(BOOL bSinglePlayer, BOOL *pfExitProgram);
void buffer_init(TBuffer *pBuf);
void multi_send_pinfo(int pnum, char cmd);
int DTypeFromDLvl(int dlvl);
int InitLevelType(int l);
void SetupLocalCoords();
BOOL multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info);
BOOL multi_init_multi(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, int *pfExitProgram);

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