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Correct pBuffer handeling in SBmpLoadImage

pull/39/head
Anders Jenbo 7 years ago
parent
commit
951c1b9ca5
  1. 4
      SourceX/storm/storm.cpp

4
SourceX/storm/storm.cpp

@ -225,7 +225,7 @@ BOOL SBmpLoadImage(const char *pszFileName, PALETTEENTRY *pPalette, BYTE *pBuffe
byte = *dataPtr;
if (byte < 0xC0) {
*pBuffer = byte;
*pBuffer++;
pBuffer++;
x++;
continue;
}
@ -233,7 +233,7 @@ BOOL SBmpLoadImage(const char *pszFileName, PALETTEENTRY *pPalette, BYTE *pBuffe
for (int i = 0; i < (byte & 0x3F); i++) {
*pBuffer = *dataPtr;
*pBuffer++;
pBuffer++;
x++;
}
}

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