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Add runtime desync detection to CalcPlrLightRadius function. Now checks if player's vision and light system states are out of sync with the expected radius and updates them accordingly. Prevents visual inconsistencies when player light radius changes during gameplay. Improve variable names for readability Change visionOutOfSync to visionRadiusOutOfSync and lightOutOfSync to lightRadiusOutOfSync for better code clarity and self-documentation.pull/8515/head
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