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@ -1913,23 +1913,22 @@ void Obj_StopAnim(int i)
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void Obj_Door(int i) |
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{ |
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int dy; // edx
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int dx; // eax
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int dx, dy; |
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if (object[i]._oVar4) { |
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if (!object[i]._oVar4) { |
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object[i]._oMissFlag = FALSE; |
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object[i]._oSelFlag = 3; |
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} else { |
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dy = object[i]._oy; |
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dx = object[i]._ox; |
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object[i]._oSelFlag = 2; |
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object[i]._oMissFlag = TRUE; |
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object[i]._oVar4 = ((dItem[dx][dy] == 0 |
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&& dDead[dx][dy] == 0 |
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&& dPlayer[dx][dy] == 0 |
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&& dMonster[dx][dy] == 0) |
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== 0) |
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+ 1; |
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} else { |
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object[i]._oMissFlag = FALSE; |
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object[i]._oSelFlag = 3; |
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object[i]._oVar4 = (((dItem[dx][dy] == 0 ? 1 : 0) |
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& (dDead[dx][dy] == 0 ? 1 : 0) |
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& (dPlayer[dx][dy] == 0 ? 1 : 0) |
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& (dMonster[dx][dy] == 0 ? 1 : 0)) |
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== 0) |
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+ 1; |
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} |
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} |
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