diff --git a/Source/DiabloUI/diabloui.cpp b/Source/DiabloUI/diabloui.cpp index 2e6b11a2b..1270e8119 100644 --- a/Source/DiabloUI/diabloui.cpp +++ b/Source/DiabloUI/diabloui.cpp @@ -892,7 +892,8 @@ bool HandleMouseEventScrollBar(const SDL_Event &event, const UiScrollBar *uiSb) if (IsInsideRect(event, UpArrowRect(uiSb))) { scrollBarState.upArrowPressed = true; return true; - } else if (IsInsideRect(event, DownArrowRect(uiSb))) { + } + if (IsInsideRect(event, DownArrowRect(uiSb))) { scrollBarState.downArrowPressed = true; return true; } diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index ca565f54e..97b239c67 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -1124,13 +1124,17 @@ HandleLeftStickOrDPadFn GetLeftStickOrDPadGameUIHandler() } if (chrflag && plr[myplr]._pStatPts > 0) { return &AttrIncBtnSnap; - } else if (spselflag) { + } + if (spselflag) { return &HotSpellMove; - } else if (sbookflag) { + } + if (sbookflag) { return &SpellBookMove; - } else if (questlog) { + } + if (questlog) { return &QuestLogMove; - } else if (stextflag != STORE_NONE) { + } + if (stextflag != STORE_NONE) { return &StoreMove; } return nullptr; diff --git a/Source/controls/touch.cpp b/Source/controls/touch.cpp index d20309e15..ef8bd6d32 100644 --- a/Source/controls/touch.cpp +++ b/Source/controls/touch.cpp @@ -18,8 +18,8 @@ inline T clip(T v, T amin, T amax) return amin; if (v > amax) return amax; - else - return v; + + return v; } #define TOUCH_PORT_MAX_NUM 1 diff --git a/Source/dvlnet/protocol_zt.cpp b/Source/dvlnet/protocol_zt.cpp index 665291938..1d3a6c2a3 100644 --- a/Source/dvlnet/protocol_zt.cpp +++ b/Source/dvlnet/protocol_zt.cpp @@ -135,7 +135,8 @@ bool protocol_zt::send_queued_peer(const endpoint &peer) auto it = peer_list[peer].send_queue.front().begin(); peer_list[peer].send_queue.front().erase(it, it + r); return true; - } else if (decltype(len)(r) == len) { + } + if (decltype(len)(r) == len) { peer_list[peer].send_queue.pop_front(); } else { throw protocol_exception(); diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index a184f86f5..2153441eb 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -916,9 +916,11 @@ bool IsHeaderValid(uint32_t magicNumber) if (magicNumber == LoadLE32("SHLF")) { gbIsHellfireSaveGame = true; return true; - } else if (!gbIsSpawn && magicNumber == LoadLE32("RETL")) { + } + if (!gbIsSpawn && magicNumber == LoadLE32("RETL")) { return true; - } else if (!gbIsSpawn && magicNumber == LoadLE32("HELF")) { + } + if (!gbIsSpawn && magicNumber == LoadLE32("HELF")) { gbIsHellfireSaveGame = true; return true; } diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 9c7c442ee..8f3960e98 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -458,7 +458,7 @@ bool MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift) #ifdef _DEBUG if (hit < hper || debug_mode_dollar_sign || debug_mode_key_inverted_v || monster[m]._mmode == MM_STONE) { #else - else if (hit < hper || monster[m]._mmode == MM_STONE) { + if (hit < hper || monster[m]._mmode == MM_STONE) { #endif dam = mindam + GenerateRnd(maxdam - mindam + 1); if (!shift) diff --git a/Source/player.cpp b/Source/player.cpp index e1db6112f..a44935b24 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -3322,7 +3322,8 @@ bool PlrDeathModeOK(int p) } if (player._pmode == PM_QUIT) { return true; - } else if (player._pmode == PM_NEWLVL) { + } + if (player._pmode == PM_NEWLVL) { return true; }