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@ -4988,7 +4988,7 @@ void SpawnBoy(int lvl)
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GetItemBonus(0, itype, lvl, 2 * lvl, TRUE, TRUE); |
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if (!gbIsHellfire) { |
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if (item[0]._iIvalue > 140000) { |
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if (item[0]._iIvalue > 90000) { |
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keepgoing = true; // prevent breaking the do/while loop too early by failing hellfire's condition in while
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continue; |
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} |
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